Posts Tagged ‘Scott Kurtz’

Alright. Let’s lay some cards on the table.

I’m a would-be fantasy novelist. I’ve written 2.5 actual books, but none are published, nor are any currently en route to being published. The first of these manuscripts was the end-product of my high school schemes, a 160,000 word, first-volume behemoth. Between the ages of 13 and 18, it went through approximately five different iterations, each new interpretation resulting in the total abandonment of the one before, to the point where you could reasonably add another 100,000-odd words to the total project. That still doesn’t include multiple rewrites, countless hand-written notes, several different maps and all the creative angst and sanity of five years’ effort. The irony was, I changed the plot so many times that by the fourth version, I realised (belatedly) that my original framework had ceased to be viable. I scrapped it all, started again, and finished the final product not long before my 19th birthday. It took that long.

Of course, it’s rubbish. There’s interesting characters, some nice ideas, a few paragraphs I’m not entirely ashamed of, and that’s about it. But it wasn’t a waste of time. From the experience, I learned patience, editing, self-analysis and proved, once and for all, that I was capable of writing an entire book. I edited and submitted, but deep down, I knew it was time to move on: I hadn’t started the sequal, and realistically, I never would.

Enter my mind-numbing stint as a legal secretary, and the oodles of spare time in front of a computer it entailed. In the middle of an exceptionally long day, I started writing a new story, in no small way inspired by a recent spate of Buffy-watching. It grew longer. And longer. A plot arc formed. Characters developed. And all of a sudden, without quite intending to, I’d written a 75,000 word quasi-young-adult fantasy novel, with jokes (or at least, my own would-be version of Douglas Adams/Neil Gaiman comic asidery) and the expectation of two more books to come. I submitted; it was rejected, but kindly, and once with actual praise. I managed to wrangle a literary agent, who sent it to Penguin. I started writing the next volume. The agent closed her agency. I kept writing. The novel made it through the first round of Penguin approvals, but was knocked back at the second. I made final contact with my ex-agent, thanking her for the opportunity, and started a new edit of the first volume.

And that brings us up to date.

Something I find intensely problematic with being a would-be author: there’s lots of us. Some are exceptional, some are average, and some are frankly appalling. As best I can tell, the vast majority of people who get rejected by publishers belong to the latter category: it’s a base assumption, and one most people tend to make. Despite my own views, I might objectively be godawful, or at least mediocre. There’s many styles of writing, after all, and blogging is no guarantee of narrative chutzpah. And there’s always room for improvement.

But what I want – what I really want – is to be a fantasy author. It’s no good pretending otherwise. I can’t vouch for my skills, but I can vouch for my determination. A small, stubborn core of me is devoted to that end. It’s why my name, and not a pseudonym, is on this blog: I want to succeed, and be known in that success. I don’t want vast riches, or to be the next J. K Rowling: were that the case, my naievete would be frightening. What I dream about – the dream of dreams – is meeting the writers I love, as a published author.

In the aftermath of Comicon, the longing hits me powerfully, and twists. Over at DeepGenre, Kevin Andrew Murphy pens a writeup that makes me ebb and wrench with jealousy: Scott Kurtz at PvP and Jerry Holkins of Penny Arcade, aka Tycho, aren’t helping, either. Clearly, there’s some issues here on my part, but I just want to be there, you know? The fact that I live on a different continent is just another reason to succeed.

I’d planned not to write here about trying to get published. Let’s face it: the blogsphere is a fantastic (ha!) outlet for angst, and while I’m as fond of ranting as the next person, I don’t want to whine at each and every hurdle. (Not much, anyway.) I’ll try to be good. I won’t let it hog the spotlight. But that’s where I’m coming from, and – with a bit of effort – where I’m going.

Ever since a friend introduced me to Penny Arcade back in Year 10, I’ve been a devout gaming/geek webcomics fan. At one point, I was checking seventeen different strips on a daily basis; realising this was insane, I scaled back to fourteen, where I settled until my first year of college. Probably, this would’ve continued, except that the internet connection in my new room was mysteriously broken, and took three weeks, umpteen phonecalls and five consultations with university IT support to fix. By that time, the amount of banked strips had reached critical mass; I didn’t have enough time to catch them all up, and so I pared back to a bare ten, farewelling 8 Bit Theatre, GPF, Nodwick and others with a heavy heart.

Since then, different strips have come and gone – Machall and Demonology 101 have run their course, while Dresden Codak is a new favourite – but my affection for the genre has remained. As has my admiration for the creators of my favourite strips. After eight years of being exposed to their humour, social commentary and general musings, watching the changes in art style and hearing snippets of personal data, they somehow feel more like acquaintances than anything else, people I could bump into and share a laugh with. This is, perhaps, the big difference between webcomics and traditional print media: connection to the creators. I grew up on Snoopy and Garfield, but couldn’t have picked Charles M. Schultz or Jim Davis out of a crowd; I knew nothing about them, their lives or interests beyond an intangible sense that it must somehow influence what they drew and why they drew it.

Not so Fred Gallagher, Scott Kurtz, Jerry Holkins and Michael Krahulik, Greg Dean, Randy Milholland and Tatsuya Ishida. Perhaps more consistently than any other creators, these guys have been with me through the most formative years of my life. I’ve changed since I started reading them, and they’ve changed, too: since my readership began, two have been married and three have had their first children. I’ve left school, gone to university, moved states and tied the knot – but even on my honeymoon, I was still checking comics along with email.

It’s strange to think of geeks grown up – at least, so mainstream society would have us believe. There’s still a strong bias against the idea that you can play video games, enjoy fantasy or sci-fi and read comics as an adult without being just as immature as you were at fourteen, because of the perception that these are childish persuits. As a kid, I was a geekling born to normals; and worse, I was a girl, which made it harder for my parents to notice. Had I been male, perhaps my compulsive interest in dinosaurs, Mario and Transformers would have fit a pattern, rather than seeming incongruous compared a similar fixation on My Little Pony. The penny finally dropped when, after years of playing every console and computer game my friends possessed and saving hundreds of dollars pocket money for a colour Gameboy, I woke up one Christmas to my very own PlayStation. Since then, I’ve never looked back – but had I not stumbled on a group of like-minded webcomic geeks, things might have turned out differently.

One of the greatest trials in growing up is figuring out who you are, not just in relation to other people, but on your own terms. Without friends who shared my interests, I never would have discovered webcomics; but without webcomics, I might have lost confidence in the idea that I could succeed that way, too. Because that’s the other thing I learned: that quirky, geeky, interesting, creative people can, with sufficient effort and support, earn a living through what they love. Although I read books, watch films and listen to music, I’m not privy to the everyday struggle and success of the creators. The end product just appears, disconnected from any personal genesis: like a magic trick, it entertains and inspires, but the mechanics are deliberately concealed. Authors like Neil Gaiman lift the veil through individual blogs, but back then, it was webcomics that got the message through.

Unlike Peter Pan (or today’s lost boys), geeks can grow up. And if webcomics are anything to go by, they can be happy and creatively successful into the bargain.

Thanks, guys.