Posts Tagged ‘Nostalgia’

Warning the First: The following views are those of a disgruntled person. Long-term conclusions may be more moderate with hindsight.

Warning the Second: Spoilers for All The Things.  

Internets, I have finally snapped on the subject of YA dystopias.

Half an hour ago, I ran myself a bath and settled in with Fever, the sequel to Lauren DeStefano’s Wither, which I read last year and particularly enjoyed. Rather than recap the story so far, I’ll refer you to Goodreads should you require a detailed plot summary, but in brief, the setting is a romantic/sexual dystopia, and at the end of Wither, protagonist-narrator Rhine had just escaped her forced marriage with the help of her love-interest Gabriel. Fever picks up their story immediately after this point, with our two young lovers scrambling out of the ocean to – they imagine – freedom. Heading inland, they encounter a carnival and are quick-smart captured by Madame, the proprietor, for whom this title is also a job description. Within about ten seconds, Madame has given Rhine a new name – Goldenrod – and taken her up in the still-operational Ferris wheel to talk about becoming one of her girls, where, despite her fear, Rhine can’t help but marvel at the beauty of the world seen from on high:

The seat rocks a little as I settle into it. Madame sits beside me and pulls the overhead bar down so that it locks us in. We start to move, and I’m breathless for an instant as we ascend forward and into the sky.

The earth gets father and farther away. The tents look like bright round candles. The girls move about them, shadows.

I can’t help myself; I lean forward, astounded. This wheel is five, ten, fifteen times taller than the lighthouse I climbed in the hurricane. Higher even than the fence that kept me trapped as Linden’s bride…

Even my brother, who is all practicality, would have his breath taken away by this height, these lights, the clarity of this night sky.

And that’s when I stopped reading.*

Because all of a sudden, it hit me: I’d seen this device before. In the opening scenes of Carrie Ryan’s The Dead-Tossed Waves, the second volume in her YA zombie dystopia series, protagonist Gabry and her love-interest Catcher defy the rules to enter a zombie-infested amusement park. Not unsurprisingly, things go wrong pretty quickly; nonetheless, there’s still time for some opening nostalgia about carnivals:

The story goes that even after the Return they tried to keep the roller coasters going. They said it reminded them of the before time. When they didn’t have to worry about people rising from the dead, when they didn’t have to build fences and walls and barriers to protect themselves…

Even after the Forest was shut off, one last gasp at sequestering the infection and containing the Mudo, the carousel kept turning, the coasters kept rumbling, the teacups kept spinning. Though my town of Vista was far away from the core of the Protectorate, they hoped people would come fly along the coasters. Would still want to forget.

More recently still, a decaying carnival appeared in Veronica Roth’s Divergent, another YA dystopia about which I had very mixed feelings. Midway through, heroine Tris and her love-interest Four climb an abandoned Ferris wheel to use it as a vantage point during a wargame:

Four sits down on the edge of the carousel, leaning against a plastic horse’s foot. His eyes lift to the sky, where there are no stars, only a round moon peeking through a thin layer of clouds…

When I stare up at the Ferris wheel from the ground, my throat feels tighter. It is taller than I thought, so tall I can barely see the cars swinging at the top. The only good thing about its height is that it is built to support weight. If I climb it, it won’t collapse beneath me…

When I look at the city again, the building isn’t in my way. I’m high enough to see the skyline. Most of the buildings are black against a navy sky, but the red lights at the top of the Hub are lit up. They blink half as fast as my heartbeat.

On the surface, there’s nothing wrong with three separate YA dystopias all including amusement parks. After all, they’re dystopias! It makes sense that the characters would encounter the ruined edifices of modern times, and from an aesthetic point of view, there’s something particularly powerful and haunting about the imagery of an abandoned Ferris wheel. But what jerked me out of Fever was less the presence of a repeated motif than what its usage seemed to represent: the romanticising of our present, and therefore a softening of the pertinent social criticism that ought to be an inherent part of dystopian fiction.

That’s a big claim, I know. But before I go on to defend it, I’d like to present a fourth except in contrast to the previous three, taken from yet another YA dystopia: Scott Westerfeld’s Uglies. Here, protagonist Tally and her friend Shay are hoverboarding along the tracks of an old roller coaster – something Shay has done before, but which Tally has not.

It was like a hoverboard course made solid, complete with tight, banked turns, sharp climbs followed by long drops, even loops that took Tally upside down, her crash bracelets activating to keep her on board. It was amazing what good shape it was in. The Rusties must have built it out of something special, just as Shay had said…

Tally followed at top speed, rocketing up the spindly track. She could see the ruins in the distance: broken, black spires against the trees. And behind them, a moonlight glimmer that might have been the sea. This really was high!…

Suddenly, the board dropped out from under her. It simply fell away from her feet, leaving her flying through midair. The track below her had disappeared…

Then Tally saw the framework of the roller coaster ahead. Only a short segment was missing… Her momentum had carried her to the other side of the gap! The board must have sailed along with her, just below her feet for those terrifying seconds of free fall.

She found herself cruising down the track, to where Shay was waiting at the bottom. “You’re insane!” she shouted.

“Pretty cool, huh?”

“No!” Tally yelled. “Why didn’t you tell me it was broken?”

Shay shrugged. “More fun that way?”

“More fun?” Her heart was beating fast, her vision strangely clear. She was full of anger and relief and… joy. “Well, kind of. But you suck!”

At first glance, it might seem fairly arbitrary as to why I’ve chosen this final scene as a contrast to the others. All four excerpts show female protagonists either experiencing or thinking about the decaying rides of modern-day theme parks; all four mention the height and the view – which is understandable – and all four ladies are in places they shouldn’t be: Rhine has been captured by Madame for trespassing, Gabry is going into a forbidden area, Tris is risking her neck to climb a rickety structure and Tally is breaking multiple laws to follow Shay’s lead. Stylistically, there’s an obvious divide in that DeStefano, Ryan and Roth are all writing in the immediate first person, while Westerfeld uses omniscient third, but that’s vastly less important than the subtext of each scene. Neither is it divided along romantic lines. True, Tally is the only one not thinking about or travelling with a boy, but that’s only because she hasn’t met her love-interest yet, and this is a long-game point.

No: it’s that Westerfeld’s characters are the only ones to find a new use for their carnival, and whose appropriation therefore makes us critique its original purpose. Tally and Shay are the only ones having fun.

Rhine rides her wheel passively – she’s been forced onto it, after all – but takes the chance to reflect on how carefree our world used to be, before it broke into hers. Gabry’s thoughts run down similar paths, despite the fact that she never actually makes it onto a ride. Tris and Four turn their own wheel into a vantage point, true, and there’s a moment prior to their ascension when another character jokes about what a present-day version would entail – “A Dauntless Ferris wheel wouldn’t have cars. You would just hang on tight with your hands, and good luck to you.” – but this introspection ultimately goes nowhere: the scene is about Tris’s bravery and her relationship with Four, not a commentary on funfairs, and though their climb is dangerous, the Ferris wheel is not forbidden territory.

But in Uglies, there’s a double subversion to Shay and Tally’s scene. Not only have they broken the rules by visiting the ruin, but their use of the tracks as a hoverboard route is much more dangerous than if they’d found and ridden a still-functional roller coaster. Where the original ride was safety masquerading as danger, Shay turns the tables on Tally, tricking her into doing something genuinely risky: jumping an unknown gap. And while Tally’s first reaction is anger, she’s also a bit elated, too – her success is thrilling, empowering, and all the more so because the threat of mishap was real. While DeStefano and Ryan invoke a deliberate nostalgia for the present day through the inner thoughts of their characters, and where Roth’s narration makes us consider the image of a decaying past without offering hope for the future, Westerfeld makes his audience realise that, compared to Shay and Tally’s world, our own is safe – but perhaps, in some fundamental way, less satisfying because of it.

As a subgenre, dystopia has its roots in social criticism. The big adult classics – Orwell’s 1984, Huxley’s Brave New World, Atwood’s The Handmaid’s Tale – all end bleakly for the protagonists: their purported futures are warnings, and at least part of their purpose is to make us wonder what horrors our own bad, real-world decisions could ultimately engender. This is not to say that all adult dystopias are concerned with social what-ifs: Cormac McCarthy’s award-winning The Road is unremittingly bleak, devoid of human society – an apocalyptic vision more than a twisted take on human folly – while William Golding’s Lord of the Flies is a study of children breaking down into violence, barbarism and anarchy in the absence of any higher moral guidance. By contrast, the archetypal YA dystopia – Lois Lowry’s The Giver – ends on an ambiguous note, leaving its young protagonist, Jonas, hovering somewhere between death and salvation; either way, though, he is free. While Orwell’s Winston is crushed into conformity, Huxley’s savage driven to suicide and McCarthy’s nameless father murdered, Jonas’s story ends on a vision of hope. The closest comparison is with Atwood’s Offred – we don’t see whether her escape succeeds, though the epilogue assures us of her world’s eventual recuperation – but even then, this knowledge is divorced from Offred’s voice. If the job of adult dystopia is to caution, therefore, it seems fair to suggest that the role of YA dystopia is to reassure: not, to paraphrase G. K. Chesterton, because they tell us that broken societies are survivable, but because they tell us broken societies can be changed.

Which tradition is now upheld by Fever, The Dead-Tossed Waves, Divergent and Uglies alike: even in the case of any as-yet incomplete series, the narrative arc is such that progress is definitely on the agenda. And yet, for all that, there’s a maddening dearth of danger and consequence both in the bulk of YA dystopias – danger, which is here distinct from action, and consequence, which is here distinct from loss. Battle scenes and dead companions are staples of YA dystopia, and yet they tend to feel like punches pulled, potential roundhouse blows swerving away from successive protagonists and into their nearest and dearest. Loss is the moment when Divergent’s Tris loses both her parents and keeps on fighting; consequence, though, is where Katniss Everdeen – the battle-scarred heroine of Suzanne Collins’ Hunger Games trilogy – is left to live with PTSD, irrevocably haunted by the catastrophe of war. Loss, to draw a comparison with another recent bugbear of mine, hints at romanticised damage; consequence does not. Similarly, action is successive protagonists being thrown into battles where the stakes are either death, which seldom afflicts main characters, or the sort of coercion that leaves no marks (and which, when combined with loss, is typified by an absence of psychological scarring). Danger is when the risks involve actual physical and/or mental change – and when the protagonist doesn’t emerge unscathed.

For reasons which are complex and fascinating enough to merit an essay of their own, a staggering number of YA dystopias with female protagonists are concerned with sexuality and romance. In these stories, partners are chosen by higher powers (Matched and Crossed, Ally Condie), love is branded a disease (Delirium and Pandemonium, Lauren Oliver), teenage pregnancy is a way of life (Bumped and Thumped, Megan McCafferty), and brides are stolen freely (Wither and Fever, Lauren DeStefano). At the other end of the scale are female warriors: gladiators-turned-revolutionaries (The Hunger Games, Catching Fire and Mockingjay, Suzanne Collins), questing cage-fighters (Blood Red Road,   Moira Young), face-changing dissidents (Uglies, Pretties, Specials and Extras, Scott Westerfeld), soldiers-in-training (Divergent and Insurgent, Veronica Roth) and zombie-fighting survivors (The Forest of Hands and Teeth, The Dead-Tossed Waves and The Dark and Hollow Places, Carrie Ryan). All of these books provoke questions about identity and agency; all of them, too, relate to ongoing political discourse about the role of women in society, whether in terms of sexual freedom or women as front line fighters. But while some of them actively embrace this critical aspect – seeking, in the spirit of dystopia, to make us question both the real world and the fictional – others instead provoke only a sense of gratitude for our distance from their settings. They might still be reflective of current issues, but they shy away from making us make the connection, because their ultimate purpose isn’t to encourage questions.

And this, to return to my opening statement, is why I’ve finally snapped. It’s the Ferris wheel effect: a nostalgia for the present day rooted in being grateful for what we have, rather than in asking where we’re headed. It’s dystopia with the safeties on – and that is, to me, an alarming inversion of how the genre should work. I have nothing against stories being written purely for escapist purposes, but dystopia is not the ideal genre for it. Of course, as in all things, your mileage may vary, in which case you’re wholly entitled to disagree. Yet I’d ask that you ask yourself: what, exactly, is escapist about an uncritical dystopia? While critical protagonists set out to change society, allowing us the fantasy of  being world-altering revolutionaries, uncritical protagonists remain wrapped up in themselves, dealing with immediate, personal obstacles rather than tackling their root causes. Such characters can still change the world, of course – or rather, be instrumental in its change – but the difference is one of intention: their rebellion stems from a desire to be left alone, not to combat injustice, and this difference shows in how the story treats them. They are kept safer than their critical counterparts – exposed to action and loss, rather than danger and consequence – because if something sufficiently bad were to happen or be realistically threatened, then their stories would no longer stand as purely escapist fictions: the audience would no longer want to share in their experiences.

Trigger warning for this paragraph, because we’re going to talk about rape and sexual assault – which are, for me, the crashing, trumpeting elephants in the room in far too many dystopias. On the one hand: these are big issues that ought not be treated lightly. I can understand entirely why authors shy away from mentioning them. They are dark themes, frightening and raw, capable of completely transforming the tone and scope of a book. On the other hand, though: if you build a dystopian society based around the capture, sale and slavery of women – and particularly if the reason for this is tied to pregnancy – then you are automatically inviting this threat to exist. More, if your protagonist is female and she’s trying to escape this world, then you have guaranteed the relevance of this threat. This doesn’t mean your character must be assaulted. It does mean, however, that you need a convincing explanation as to why. Not mentioning it at all, even in passing, strikes me as a form of erasure; a denial of consequence, and a dismissal of the very real trauma suffered by millions of women. If the audience can reasonably infer that rape is a thing that happens in your dystopia, then you are doing a disservice both to us and to the intelligence of your heroine to keep it hidden. The real world has a vile enough culture of silencing without extending a “Don’t Ask, Don’t Tell” policy to fiction, too.

To be absolutely, brutally clear: I am in no way saying that what YA dystopias need is for more teenage girls to be raped. I am saying that in instances where the plots of YA dystopias are heavily concerned with the control of women’s bodies and female sexuality, failing to even mention rape or assault as part of those societies is not only unrealistic, but an undermining of discourse.

In Delirium, Lauren Oliver does an excellent job of pointing out the perils of her society – all save one. In a world where everyone is effectively lobotomised at eighteen to ‘cure’ them of amor deliria nervosa – love – it makes perfect sense that kindness, hugging, casual touching, kissing and other such tactile displays of affection would all be taboo, reclassified as symptoms of the disease. She mentions, too, the reality of cured parents sometimes killing their children out of anger or exasperation, unable to form the usual parental bond, while married couples – forbidden to choose each other for emotional reasons – consent to be matched by the state. The book is beautifully written and world-built, exquisitely characterised and absolutely compelling. Yet there’s a hole in the heart of it, a question I can’t quite shake: the cure erases love, yes, but what about sexual desire? The two are not synonymous, and though there’s some overlap in which areas of the brain control them – both involve the anterior cingulate cortex, which is connected to the amygdala – sexual brain-mapping lights up multiple other regions. Which begs the question: in a world without love and greatly reduced compassion, where emotions are muted but where – we assume, given that people still reproduce the traditional way – human beings continue to experience sexual arousal, what sort of horrors go on behind closed doors?

Oliver’s world is totalitarian. Its military forces are cold and unyielding, freed from the usual human compassion for their charges. Love might be impossible among the populace, but as the story continually demonstrates, violence is not – and at least for me, that opens the door for a society rife with sexual abuse. Incorporating that possibility into the story, however, would have radically changed its scope. I understand why Oliver chose instead to tacitly infer that the cure, as well as erasing love, also eliminated rape. Delirium is still one of the best dystopias I’ve read in years, and a book I heartily recommend. For all that it doesn’t treat with societal sexuality, it nonetheless counts as a critical dystopia, commenting powerfully on freedom of choice, totalitarianism, propagandising, religion and individualism, inviting direct contrast with present day issues. Yet it, like far too many of its fellows, shrinks from discussing institutionalised misogyny and the specific issues of female oppression.

And this is a problem for me, because it seems to cut to the heart of a different discussion: the perennial questing after strong and varied female characters in SFF. I dislike the oft-floated image of YA books didactically Teaching Lessons To Teenagers; dislike, too, the inference that writing for young adults inherently entails a greater moral responsibility than writing for adults. The primary point of fiction – any fiction – is not preaching. But the lack of a moral burden is not the same as an absence of critical thought, and it strikes me that maybe one of the reasons we’re still having this conversation about the merits of various female characters is because, despite our best efforts, we’re still stuck in a mindset of gender protectiveness, particularly in YA. By which I mean: if you consider the image of a little boy hitting a little girl to be inherently worse than if he were hitting another boy, then we have a problem.

To be clear: targeted physical violence against women is still as much of a global epidemic as sexual violence. It would be hypocritical to suggest that YA dystopias ought to tackle the latter but ignore the former, especially given their penchant for producing physically aggressive heroines who are just as strong or stronger than men, and seemingly without effort. Quite the opposite: I’m actually starting to wonder if, rather than representing an idealised physical equality, such warrior-heroines are really gifted with strength in order to keep them safe, in much the same way that their romance-seeking counterparts are protected from sexual violence by the pretense that it doesn’t exist. In both cases, it seems like the fictional solution to two of the biggest women’s issues going – our physical and sexual vulnerability – is not to confront them, but to erase the reason they exist. That’s what I mean by protectionism: we’re afraid to have our heroines suffer the same dangers as real-world women, and so we keep them safe, bestowing on them unnatural strength if they’re going to fight battles, or removing the threat of rape if they’re going to encounter sexual prejudice. This is by no means a problem exclusive to YA or even dystopia, but my suspicion is that this combination of genres in particular serves to magnify it.

Under such circumstances, then, is it any surprise that we’re still asking ourselves how best to write a wide and gorgeous range of women? It’s not that we don’t understand female versatility – it’s that deep down, we still shy away from having our female characters confront real danger and consequence. Fearful of writing victims, we pretend that victimisation doesn’t exist, and so disengage from the dialogue about how such victimisation might be halted; but of all genres, dystopia shouldn’t shrink from ugly truths – regardless of the age of the audience.

By the end of Scott Westerfeld’s Uglies series, Tally Youngblood has undergone multiple transformations: from her natural self to a cosmetically enhanced Pretty, and last to a fearsome Special. Offered the chance to return to who she originally was, she refuses and finds herself imprisoned: her allies want to indoctrinate her into thinking such a reversal is for the best. But Tally is stubborn. As dangerous as she’s become, the only way forward is for her to rewire herself, alone: to become something new, no matter how uncomfortable her self-acceptance makes other people.

And if YA dystopias are serious about offering social criticism – if they really want to discuss the role of women in society – then they need to do the same.

* For now. I do plan to finish the book!

Warning: spoilers.

Together with my husband and mother, I went to see Michel Hazanavicius’s The Artist on Thursday night. Our session was completely packed out: there was no allocated seating, so half the audience had to rearrange themselves when it became apparent that every space was needed. Though this is nothing new – our local cinema is both tiny and anachronistic – it felt strangely appropriate on this occasion; as though the venue, like the film, were deliberately harking back to the earlier days of moviemaking.

Thanks to my father’s influence, I grew up watching black and white films. Most were talkies, but he showed me some silents, too, with the result that I grew up knowing all about the transition from silence to sound; how lots of old artists had lost their jobs when the change came through. Above and beyond any historical sense of nostalgia, then, The Artist was also personally nostalgic: a return to the type of film I watched in childhood, regardless of the generational difference.

From a cinematic point of view, The Artist is utterly brilliant. Having opened with scenes from protagonist George Valentin’s latest film, the camera pulls back to show us the screen on which it plays and the duplicate audience sitting beneath, so that we – the real cinema-goers – could almost be watching ourselves.  It’s a gorgeous trick of perspective, and one that Hazanavicius employs several times throughout the film. The camerawork is eloquent, purposefully making up for the lack of spoken dialogue. The rare intrusion of sound is used to tremendous effect, a commentary both on Valentin’s neurosis and the significance of the talkies themselves. The music, too, is wonderful: an emotive tribute to the wordless storytelling of silent cinema, and a beautiful score in its own right. Jean Dujardin as George Valentin is perfect, the visual personification of old Hollywood’s leading men, while Berenice Bejo as Peppy Miller is exactly the right mix of vivacious and coy – a real Judy Garland girl.

As a homage to silent cinema, then, The Artist is a rousing success. Undeniably, it succeeds as a form of visual nostalgia, tipping the hat to movies past while simultaneously acknowledging the importance and inevitability of change – which is exactly what it set out to do.

However.

As well as copying the visual and musical styles of silent cinema, Hazanavicius has also employed their narrative stylings, leading to the construction of a story which is both deeply cliche and boringly simplistic. From the outset, it’s obvious that the fortunes of Valentin, the beloved and happy-go-lucky son of silent cinema, must fall as the talkies rise; obvious that Peppy Miller, the bright young thing with the suggestive name, must ascend in his place; obvious that the two will fall for one another; obvious that Valentin, abandoned by his wife, will fall into ruin; obvious that Peppy will save him.

And this is where I started to get cross, because narratively, The Artist is nothing more than a bland, archetypal tale of white male hubris where old-school sexism is played for modern laughs. Valentin is cheerful and friendly, but rude and dismissive of his female co-star, giving his dog more credit than her and then, after seeing her sound test for the talkies, laughing in front of the investors. When photographed with Peppy, he condescendingly waves away his wife’s jealousy, sending his driver off to buy her jewels in appeasement for the tiff and then later dismissing her unhappiness in the marriage because he’s too busy wallowing. Only Valentin’s pride keeps him out of the talkies: offered the chance to participate, he turns it down, then later acts surprised when this results in his dismissal. Once apart from the studio, he turns passive and nostalgic, pawning his possessions instead of looking for work, and sinking into despair. At the height of his sadness, he sets fire to his old movies and nearly dies; but when Peppy not only rescues him but gives him a second chance, he still runs away and toys with committing suicide before she can convince him that he’s worth saving.

The only twist we get – and it’s not much of one, given his name – is that, when we finally hear Valentin speak, he has a French accent, which is meant to explain why he’s been so adamantly convinced that he can’t succeed in talkies. Admittedly, this is a reasonable barrier for the time, but given that Peppy finds a way around it in about three seconds flat – dancing – it doesn’t quite justify the fact that he’s spent four years moping about a problem that only existed because he was too proud to change with the times. Remove the novelty of silence, then, and The Artist becomes a cliched tale of artistic self-indulgence: the struggle of a successful man who mistreats the women in his life to overcome the consequences of stubborn pride and be redeemed by the undeserved care of a prettier, younger woman. With a funny dog added for laughs.

And that’s a problem, because this is not a nostalgic theme, or something we should feel nostalgic about. Stories of white male hubris with bonus! comedic sexism are pretty much what’s always been wrong with Hollywood, then and now, and while I can feel nostalgic for the visual conventions of an earlier age, I don’t want them tied to the type of cliched storytelling that routinely makes me shout at the internet. I don’t care that sexism was rife in the period: that’s not an excuse to duplicate it for laughs. Ditto with racism, because really: there was no excuse for the inclusion of jungle-dwelling, spear-waving tribesmen in a Valentin film except that someone, somewhere thought it was more funny than inappropriate, and, yeah, no.

Overall, then, The Artist is a disappointment. The success of shows like Mad Men, Boardwalk Empire and Deadwood has proven that indulging in the visual aesthetic of a previous era doesn’t have to mean capitulating uncritically to its morals or sense of self-perception, and yet, despite being given an opportunity to both display and critique  our nostalgia, Hazanavicius has instead opted to affirm it on all fronts. I can get behind the visuals, and as a piece of cinema history, The Artist is worth seeing – but as yet another example of Hollywood’s collective narrative hubris, it isn’t.

I just took a photo of a photo

of myself.

 .

In it, a twelve- or thirteen-year-old me

sits on a wedge of carpeted stair,

a GameBoy in her hands as a fixed stare

rearranges TETRIS blocks, with her gold hair

lopped at shoulder-length, tan arms bare

and noticeably darker than a chest more fair,

a pale slope yet without cleavage; and a still air

of concentration. I doubt she knew the camera was there.

 .

My mother sent me the photo. A friend of hers

dug it up, then passed it on.

None of us can recall where it was taken, or why:

the steps are unfamiliar, the occasion itself, if there was one,

lost to history. Still, I recognise things:

the green shirt, favourite, acquired at Christmas – my best friend had one, too;

the black crepe skirt I wore to the theatre;

the sandals, as yet new, which I wore and wore

until they fell to bits.

 .

The GameBoy isn’t mine, though.

This one belonged to my godmother’s son,

a special clear case with black and white graphics

made (or so I can Google now) in 1995.

Mine was yellow, a colour model

not released for another three years, at which time

I saved my birthday money to buy

what my parents wouldn’t. Either way,

it dates the photo: December ’98, I think,

or early ’99.

 .

And now I hold the image twice: once in the print

propped up on my desk, the physical copy passed

from hand to hand, plucked from some album

and mailed overseas; and now, again,

in digital form. I pull out my camera

and suddenly, I’m sucked through time and space,

back to that unknown date and unknown place

to take a photo of my younger self

with a camera more advanced than the game she holds

by a full decade –

 .

And then I’m back, sitting at my rented desk

in Scotland, staring at a tiny screen

and the unblinking face of the girl I was,

wondering what else she knew, and did,

that was never seen.

There has been some controversy on the internets this week. Specifically – as this is otherwise a useless and self-evident statement akin to pointing out that the Earth revolves around the sun – on the subject of steampunk.

Now: I get that it’s in the nature of human beings to be critical. We all have little mental pressure valves that sometimes need to be vented in full, no matter how slight the final provocation. The results of this are not always entirely rational, and don’t even necessarily represent our day-to-day views; or, if they do, then in a more polarised, less compromising format. For instance: when my husband and I were cycling along the Otago Rail Trail in New Zealand in the first week of our honeymoon, a territorial magpie flew right into the side of my un-helmeted head, causing me to fall to the dirt, cry just a little bit out of shock, and – once I straightened up – to bleed from the temple. This prompted my significant other to launch into an angry, fifteen-minute long tirade about how all magpies were basically just flying rats, they’re bloody dangerous and their singing’s not even that great, fucking magpies, flying around like they own the place, and so on until I had a little less blood streaming from my head and had recovered enough to point out that, one, the magpie had gone; two, I didn’t think it had actually meant to hit me, if its stunned retreat was anything to go by; and three, magpies are actually pretty cool, when they’re not defending their nests.

Thus assauged by my recovery, my beloved came to see the humour in the incident, and returned emotionally to his default state of Magpies Are Fine, Or At Least Not Worth Getting Constantly Worked Up About. And thus, the point: while a little vitriol from time to time is both healthy and human, the important thing is to recognise when the rage has passed, and to compensate accordingly. Which brings me to Cat Valente’s recent blog on the problems of steampunk, a post that was clearly written while in the throes of anger, and which she has subsequently followed up with both a concession to that fact and a list of ten things she actually does love about steampunk. My reactions to her initial post aside, these efforts at conciliation are worthy of respect, in that Valente has been both brave enough, while impassioned, to share her views publicly, and then adult enough to try and engage afterwards in a more constructive dialogue. So, points for maturity.

Charles Stross has also written an anti-steampunk post, one which predates Valente’s and to which she makes passing reference; and then, in seeming response to both these views, but specifically to that of Stross, we have Scott Westerfeld’s defence of steampunk. In case you have been living in a hole, it is not unrelevant that Westerfeld’s two most recent novels are themselves works of YA steampunk: Leviathan and its immediate sequel, the newly-released Behemoth. There have also been other sundry responses lurking about the webnologies, notably this piece by Kirstyn McDermott, who agrees with Valente, and a critique of the anti-steampunk position by jadegirl (props to marydell for the link). But in case you’d rather skip the links, here is my breakdown of both camps:

Anti-Steampunk

1. As a sub-genre, steampunk is more concerned with the visual aesthetics of sticking goggles and cogs on top hats than dealing with the actual, complex and fascinating social issues of the era in question, a complaint which is best expressed by this comic. (Sidenote: no matter who you agree with, Kate Beaton is awesome.)

2. That this preoccupation is not only detrimental in terms of encouraging the production pulp, adventuristic works rather than meaningful narrative, but actively problematic in terms of glamourising a deeply flawed Empire: a Dickensian time characterised by the oppression of women, minorities and anyone not actually an Earl; an expansionist and militarised culture; the gruesome rise of industrialisation and crippling factory-work as was frequently undertaken by the disenfranchised masses, especially children; and prohibitive sexual mores. Furthermore, the -punk suffix of the genre itself should imply an innate receptivity to counterculture, and that by ignoring these issues, steampunk is effectively betraying itself.

3. That the end result of all of the above is yet another fad being pounced on by the Great Marketing Machine, resulting in the premature cheapening of something that could have been good, if it had only been kept in the hands of those interested in doing it well, but which has instead become a cheap, conglomerate, prepacked affair with as much sub- and counter-cultural cred as Ronald McDonald, pandering to steampunks who all dress the same while trying to be different. There are no more heroes, etc. (See again Kate Beaton, re: hipsters ruin everything.)

Pro-Steampunk

1. Yes, there is a visual element to steampunk. And it involves goggles! But the presence of a coherent aesthetic style does not prevent meaningful social discussion within the genre, any more than wearing a pretty pink dress prevents a woman from holding intelligent opinions. By critiquing steampunk foremost on the basis of how it looks, rather than providing concrete examples of what it does – and by using aristocratic female fashion as the lynchpin of this argument – its detractors are committing the same sin against which they are endeavouring to protest, viz: the use of corsetry to conceal a lack of substance.

2. Examining mainstays of the current canon, such as Cherie Priest’s Boneshaker, Scott Westerfeld’s Leviathan, Neil Stephenson’s The Diamond Age or Phil and Kaja Foglio’s Girl Genius, it is undeniable that steampunk is far from inimical to adventure. However, these are also stories with a strong focus on female characters negotiating the perils of Victorian society, which question militarism and the potentially perilous uses of science, the consquences of poverty and industrialisation on children, and the place of minorities within that society. On this latter point, it is also important to note that steampunk afficionados are by no means exclusively white/privileged, and that there is a great deal of discussion on all of these issues within the community itself.

3. All genres have problems. To contend otherwise is ludicrous. Specifically within the wider fantasy/SF subset, however, to act as though issues of class privilege, race and suffrage are unique to steampunk purely by virtue of its relationship to Victorian society is deeply inaccurate. Beginning with the works of Tolkein and moving forward from there, these are questions that the entire SFF fandom is concerned with on all fronts, and has been for some time. That doesn’t mean that none of the criticisms leveled specifically at steampunk are invalid, but in the current climate of people claiming genre fatigue, such apostasy begins to smack of the elitist proposition that once something has become mainstream, it is made fundamentally irredeemable, or at least deeply untrustworthy, and therefore void of meaning.

So!

Allow me to lay my own cards on the table. Some of my favourite stories of recent times have been steampunk – not only the titles mentioned above, but also Michael Pryor’s fabulous Laws of Magic series (featuring a female character who is both a suffragette and a ninja); Stephen Hunt’s ongoing Jackelian sequence, which begins with The Court of the Air; and Sydney Padua’s brilliant and stunningly researched comic 2D Goggles, about the further adventures of Ada Lovelace and Charles Babbage. There has also been Gail Carriger’s Soulless, which is unashamedly a lighthearted mashup of romance, steampunk and urban fantasy; and, at the other end of the stylistic spectrum, Kate Elliott’s brilliant Cold Magic, which the author describes as an “Afro-Celtic post-Roman icepunk Regency fantasy with Bonus! airship, Phoenician spies, and the intelligent descendants of troodons.”

Re this last, and specifically the word icepunk: it is not uncommon nowadays for certain members of the geek community to flinch and/or start foaming at the mouth whenever -punk is appended to something else in order to – hopefully – coin a new genre term. Others, like Valente, have no objection to the practise, so long as the work in question, in her words, “is as punk as it says on the tin.”

Which is fine: but as many a pub debate about the motion of linguistics has long since made clear to me, what a word means originally and how it develops over time are two different things, and while there are some instances where fighting against the change is a fine and noble thing, there are some battles better left unfought. I’m not yet sure into which category steampunk (and all the other suffixd -punks) will eventually fall, but being as how I’m not consciously a fan of punk music and have never particularly noticed any connection between the one and the other – unless we’re talking in a generic, rebelling-against-the-norm sort of way, rather than as is specifically relevant to stories about countercultures fighting the dominant trend – then my money is, for now, on the former. The point being, I’m not really fussed about the whole suffixing issue in this instance, because for whatever reason, it’s never flicked my Rage Switch. But I get that it does for other people, and so am willing to credit their outrage as something more than just preferential aggravation. (By way of solidarity, the record is fairly clear on my hatred for -gate being appended to not even mildly shocking political scandals. I mean, seriously. GAH!)

All of which, to come to a point, puts me in the pro-steampunk category. Yes, there are problems. Authors and fans alike are working on them, thinking about them and generally paying attention. Yes, steampunk often involves adventure. That’s not a sin! Part of what I love so much about fantasy is its versatility in this respect: that what would otherwise be a purely issues-based story if set in the real world can take on a dimension of swashbuckling, humour and magic to balance out the social grief and piercing moments of inequality. Also: the fact that Tor.com has struck its flag is less a sign of the Apocalypse than it is the turning of the world. What was once an obscure subgenre is now a more well-known and popular subgenre, with all the attendant perils and pleasures that implies. That’s all.

And you know what? I like the goggles.

Tomorrow, my husband and I will leave the house we’ve lived in for nearly four years, ever since we first moved to Melbourne. With the exception of the few clothes, books and things we’ll be taking with us to the UK, everything we own is in boxes, ready to go into storage for the next six months. Our bookshelves are bare, the daybed is stacked on its side, and thanks to Toby’s overzealous packing of the kitchen utensils, we’ve been living on tinned soup, frozen pizza and takeaway for the better part of a week. The cats have been in Bowral for nearly a fortnight. I find myself lying awake in bed, staring at the shadow-tinged walls and wondering how we’ll remember the place in a year, two years, five, ten. Physically, it’s a skinny terrace that feels like a train station. The bathroom is the size of a postage stamp with barely enough room to turn around. Leaky pipes have caused the paint on several walls to flake. There’s mould on the ceilings and not enough powerpoints. The ceilings are high enough that changing lightbulbs is a royal pain, even with a stepladder – the bedroom has stayed unlit for over a year, and only half the hall and lounge bulbs work. Even if we had one, there’s no space for a dining room table. The rent has increased 30% since we first moved in. Like hermit crabs in a too-small shell, we’ve gradually outgrown the place, accumulating more books, films and possessions than comfortably fit the interior, so that we’re constantly living amidst our own clutter.

But for nearly four years, it’s been ours. It’s the first house we picked together, the place we lived while engaged and to which we returned after our honeymoon. Toby’s parents and sister all ended up living in Albert Park because we were there, sliding down from Queensland in the space of three years. I’ve lived in other places since starting university, but this is the first house that’s felt like home. And small though it is, cramped as the bedside tables are and as much as the dodgy washing-line makes me grumble, I’ll miss that about it.

Between tomorrow and the 20th, we’ll be staying with my parents-in-law, whose current house is just up the road. Despite all the preparations for our five months in the UK, I didn’t quite believe we were going until earlier today, because I hadn’t really processed that we were leaving our little house forever. Whenever I think about getting on the plane, I feel a rush of exhiliration: we’re nearly there. We’ll be overseas until January 2010 – just two months before Solace & Grief is published. Next year is already significant. But 2009 is the year its all been built on: the year I signed a contract, went to my first convention, (hopefully) finished the sequal, spent my first New Year’s Eve in another country, visisted Scotland, celebrated my second wedding anniversary – and there’s so much still to look forward to.

But until then, I’m taking a moment to remember our funny, thin, impractical house. We’ve loved it, and now we’re leaving. Chances are, it won’t remember us, unless it turns out that walls have memories as well as ears. But we’ll remember it.

Between Hornsby and Newcastle in NSW is an area known as the Central Coast. Smack dab in the middle is a town called Gosford, which passes for the local Big Smoke; I grew up around there. As far as scenery goes, it’s a lovely region – there’s gorgeous beaches, national parks, acres of bushland and a proliferation of Australian wildlife. It’s not exactly the country, but sometimes, we had lyrebirds in our garden, and every day we fed kookaburras and lorrikeets on our balcony. Fourty minutes north, there’s a backroad between Kangy Angy and Tuggerah – more well known now, since they built a Westfield at one end of it – where you drive through an overhanging canopy of green light, and where, if you roll down the window, you’ll hear bellbirds and whip-birds. It’s like passing through a Henry Kendall poem.

We lived on top of a very steep hill in a very small suburb which, unless you’d ever been there, you wouldn’t have heard of. It was originally named after a local poet, with a small bronze plaque to that effect planted firmly in the park by the bus stop. Halfway up our hill, the houses on one side stopped, giving way in the space of a few meters to national park and, just inside the treeline, a bush turkey mound. It was a fantastic place to explore, and, like explorers, my friends and I gave names to our favourite places: Swing Rock, Lookout Rock, Turtle Rock, Hideaway, Sand Cave, Water Cave and the Skateboard Ramp, which was a huge, smooth, concave-sloping wall of rock, with a ledge above and a drop below. Sometimes, we used Aboriginal names: we built a rope swing at Jabin Jabin, and a miniature Uluru in the midst of an ocean of ferns became Lyaleatea. We climbed trees, made cubby houses, went on laborious treks, fell down short cliffs and, once every year or so, borrowed parental gardening tools and spent a weekend hacking back the lantana from paths near the road.

In fact, as a child, it was nothing but beautiful. Children aren’t prone to critiquing the familiar. Changes to the local landscape had washed over me in much the same way that new furniture did: I noticed when it turned up, blinked for a few days, and then carried on as though nothing had happened. There was no point of reference or comparison – I’d been to other places, but that’s not the same as living somewhere else. I spent three years at the local highschool before, in Year 10, a financial windfall let me transfer to a Sydney private school. It was, in many respects, a culture shock. I’d thought about the Coast before then, but now I had an external perspective. I read the newspaper. I looked things up. At the end of Year 10, I did work experience with the local Central Coast Express Advocate, travelling out to cover stories with the wickedly-cynical-and-observant woman who wrote the front page. And suddenly, things that had bothered me before began to make an awful kind of sense.

Because for all its scenery, the Central Coast is not a beautiful place. Traditionally, it has one of the highest rates of youth suicide in Australia, and the second highest rate of domestic violence in New South Wales. Of girls in my grade at highschool there, five fell pregnant before Year 11 – two deliberately, as an ill-considered means of keeping partners or escaping home. At least four students I knew were facing parental violence, and in all likelihood there were more I hadn’t heard of. Our school was fantastically under-resourced. And everywhere, you knew of kids who went off the rails, got hooked on drugs and hung out at the train station, leaden-eyed boys and shrill girls pushing strollers, the needle-marks still fresh on their skin…

Piece by piece, I put my view of things together: where had it gone wrong? In modern times, the Central Coast was developed as a retirement community – somewhere not too far from the city where retirees could congregate. The infrastructure was geared to this effect: chemists, hospitals, and a dearth of youth services. Then the housing estates came: the land sold cheap, houses went up, bushland came down, and thousands of young families began moving in. Early on, there weren’t too many problems, little children and old people needing, by and large, the same kinds of services. But the influx of families didn’t stop, and in the interim, their children were growing up. Kariong was a particular problem: belatedly, they built an extra primary school to accomodate the housing estate children, but every year, it was more and more under-resourced, quite literally bursting at the seams, unable to keep up with the growing population.

My own highschool was resourced for grades 7 – 12, on the premise that each grade would have a maximum of 150 students. By the time I left, the new Year 7 had over 300 students, none of whom could be turned away: it was a public school, and the Kariong estate fell within the school zone. Classes equipped for 25 students had upwards of 30; at one point, the sudden resignation of a maths teacher forced the collapse of an entire class, redistributing 40 students across the remainder. It was the same all over. Juvenile delinquency was an omnipresent problem: despite the skyrocketing young population, there were still too few youth services and even fewer jobs. 

At the same time, beach communities like Avoca were undergoing massive redevelopment – not for the local communities, but for the flocks of Sydneysiders who travelled up in summer for the surf. Erina Fair, the local shopping complex, was an economic case in point – after its fourth major redevelopment into a Westfield-size complex (without being, in fact, a Westfield), boutique stores that catered exclusively to a North Shore tourist clientele fell into a readily discernable pattern: roaring trade in summer, bust by winter, replaced in spring, roaring in summer, bust in winter, repeat ad nauseam. There’s almost no public transport on the Coast, which doesn’t help – buses are unreliable, and there’s only one train line. If you’re young and looking for something to do on a Friday night, there’s not many options, and most of them are far apart. It’s one of the reasons that Iguana Joe’s, of recent ignominious fame, is so popular: it’s open long after everything else has closed, across the road from where I went to kindergarden, by an oval where the circus used to come.

The Central Coast has always had problems. Some are considerably worse than others. But until I went away, I’d only seen lyrebirds.