Posts Tagged ‘Fridge Logic’

Warning: total spoilers.

It’s no overstatement to say that The Cabin in the Woods should really be subtitled Joss Whedon Brings The Meta. As a movie, I… don’t quite know what to make of it. I went in with few expectations beyond horror, Whedonosity and probable twistyness,  and came out feeling like I’d just watched a TV Tropes-inspired 101 instructional film on how not to make horror movies.  By that, I don’t mean that Cabin itself was so bad as to constitute a cautionary tale: I mean that it quite literally sets out to educate  cinemagoers – and, presumably, other filmmakers – on how not to make horror movies. The whole piece functions as a deliberate deconstruction of the archetypal horror-style five man band composed (as Cabin has it) of the Whore, Athlete, Fool, Scholar and Virgin. This isn’t subtextual, wink-at-the-audience deconstruction like you’ll find in the Scream franchise or the out-and-out mockery of the comedic Scary Movie and its ilk, either, but a balls-out synthesis of both approaches that walks – and sometimes, teeters wildly over – the line between heavy-handed satire and straight entertainment.

Buckle up, readers. We’re here for the long haul.

Premise

Right from the outset, Cabin takes the gutsy step of committing openly to two parallel storylines, one of which acts as a meta critique of the other. In one, college friends Dana (the Virgin), Jules (the Whore), Curt (the Athlete), Holden (the Scholar) and Marty (the Fool) embark upon the titular and archetypal exercise of driving out to spend a weekend at a remote woodland cabin owned by Curt’s cousin. In the other, a team of mysterious scientists working in a high-tech lab setting monitor the friends as they progress towards their destination, which is, as we soon find out, an environment both designed and controlled by this second cast of characters. As the story unfolds, we cut between the two narratives with an increasing sense of unease: clearly, the techs – headed by Sitterson, Hadley and Lin – have somehow orchestrated the entire getaway for the sole purpose of putting the five protagonists in horrific danger.

On discovering a creepy cellar stacked with every MacGuffin and Checkhov’s Gun known to horror – eerie dolls, weird masks, haunted clothes, demonic jewelry, devil-summoning puzzles, creepy music boxes and freakish diaries, to name but a few – the sadism of the scientists is made suddenly clear: not only have the five protagonists been brought to the cabin to die, but they’re also forced to choose their own mode of death, their path set by which of the many damned objects they unwittingly activate. When Dana reads from a diary containing the last words of Patience Buckner, a girl killed in 1903 as part of a torture-ritual by her sadistic, pain-worshipping hillbilly family, the zombie-Buckners burst from the ground nearby and the game is on.

But Marty, the Fool of a stoner, thinks something’s up. Having noticed the behavioural changes his friends have started to undergo (courtesy of the various chemicals pumped into the cabin by the controlling tech-team) and seemingly inoculated against same by his constant weed-smoking, it’s not long before he accidentally uncovers a camera and realises the extent of their manipulation. While the friends are fighting and dying, he manages to convince Dana that ‘puppet-masters’ are ultimately responsible for what’s happening to them –  a revelation that primes the two separate narrates for an ultimate collision.

Execution

The thing about running two parallel narratives is that, of necessity, it’s going to cut into the characterisation. Thanks to the talented writer/director team of Joss Whedon and Drew Goddard – the latter of whom was also a staff writer for Buffy – good dialogue goes a long way towards ameliorating this fact. The opening banter between Sitterson, Hadley and Lin is a fantastic balance of witty humdrum and slow reveal, effortlessly creating a sense of wrongness and unease when placed in the context of their actions. However, it’s only really the scientists who benefit from this: the other five characters are, purposefully, stereotypes, and though some effort is made to transcend that fact – Curt’s initial kindness and cleverness, Holden’s rare status as a black intellectual character – it’s only Marty, with his quirky Whedonesque dialogue, who appears as a whole, unique person.  What this means in terms of the film is that, while we care enough about the other protagonists to mourn their deaths, they never stop being stereotypes – and even though that’s a deliberate choice, it’s not ultimately a successful one. (We’ll come to why later.)

In terms of pacing, the film moves smoothly through the first half and transitions to the final third with a skillful switch-flipping act break, but that’s where things start to get sticky. As lone survivors Dana and Marty infiltrate the scientists’ lair, the two narratives are brought into collision, and while the action arguably increases – or at least, gets knocked up a notch – the narrative theme shifts gear in a way that makes the story feel slow. If you’ve ever seen Into the Woods, it’s a bit like the moment near the middle of Act Two when the fairy tale characters suddenly notice the ever-present narrator, freak out and kill him, an action which forces them to depart from the story as known to the audience and strike out on their own. In fact, it’s exactly like that moment, with the key difference being that while Into the Woods employs the broken fourth wall device to explore character relationships and overturn archetypes, Cabin uses it as an excuse to create a gory-hilarious, Edgar Wright style bloodbath starring every single horror monster imaginable, with special emphasis on the giant snake. And while these final scenes certainly succeed at being blackly comic, they don’t really serve to unite the two thematically different stories that have preceded them.

Plotting

Narratively, Cabin is schizophrenic. On the one hand, it’s an overt deconstruction of the most overdone slasher-horror stereotypes, while on the other, it’s a self-aware film that nonetheless uses those stereotypes as the backbone of the plot. For anyone even vaguely trope-literate, there’s nothing new in recycling the same old characters,  even – and perhaps especially – if the whole point of doing so is to name and shame them as such. The ultimate explanation for this – that the terrible Dark Gods the scientists are serving need to see the archetypes fulfilled as a form of ritual sacrifice – is both riddled with fridge logic (which we’ll come to) and deeply unsatisfying in terms of the actual deconstruction itself. Holden’s death is a case in point: even though Cabin avoids the ultimate cliche of having the black dude die first, the fact that Holden still doesn’t make it to the end – or, rather, the fact that the issue of race is the one universally acknowledged horror-trope that the meta-narrative fails to so much as wink at, let alone address openly – is indicative of the film’s ambivalent commitment to self-deconstruction.

Or, to put it another way: it would have been much more interesting and far less heavy-handed to blur the archetype categories and cast multiple actors of colour. Marty, who was essentially presented as asexual, could have doubled with Dana as the Virgin – a narratively viable move which could have altered the ending in any number of ways. Curt and Holden were potentially interchangeable as both Scholar and Athlete – from the opening scenes, each of them qualified easily for either role – while making a male character the Whore would have been genuinely fascinating. And this ought really to have been possible: because while the archetype categories were openly named in the final scenes, it was also stated that when it came to Dana’s not being an actual virgin, the scientists were willing and able to ‘work with what [they’ve] got.’

Fridge Logic

Which is where, for me, the whole of Cabin fell down. I can deal with two thematically opposing narratives – one straight, one meta – that end up colliding in a blood-stained, crazycakes battle that plays out like the lovechild of Hot Fuzz and Shaun of the Dead on hallucinogenic meth. I can deal with witty, realistic dialogue that only works to elevate half the cast above the level of stereotype while   making the rest merely exemplary forms of the same; and I can even deal with a tropetastic film whose ultimate reliance on the very archetypes it exists to critique leaves it vulnerable to self-sabotage.

What I cannot deal with is the existence of giant, gaping logic-holes in an overarching narrative whose sole purpose is to make all the other contradictions viable.

So: every year for the whole of history, human beings all over the world have brought their horror-archetype stories to life in order to feed the blood of the victims to the Ancient Ones below – demonic, evil gods who, if denied at least one annual sacrifice from somewhere on Earth, will rise up and destroy humanity. OK. I can roll with that, except for the part that it makes no fucking sense. The entire point of the film is that the scientists have to enact horror stories as rituals, so that any deviation from the script – such as, for instance, the Virgin dying anything other than last – will invalidate the sacrifice. And yet, at the same time, it apparently doesn’t matter that the Virgin isn’t really a virgin – and if this seemingly crucial element is malleable, then why not everything else? If it were just a normal horror story, perhaps I wouldn’t care so much; but in the context of Cabin being almost solely about deconstruction, it matters that the given excuse for the stereotyped character format – We Had To, Because Ritual – doesn’t actually apply. It’s a continuity goof that screws not only the plausibility of the straight narrative, but the thematic goal of the meta. Unless it’s a double bluff and Whedon and Goddard were deliberately being lazy to somehow highlight out the laziness of others (which, if so, no), there’s no way to make it work – and that disappoints me, because if there’s one thing I don’t expect from Joss Whedon, it’s half-assed deconstruction.

Genre

This isn’t the only instance of fridge logic, but it is the most pointed, and the one which, for me, takes the most shine off the film. Stepping back from my own neurotic preferences, I can acknowledge that, quite possibly, I’m reading too much into things, and that maybe I should just be content to let Sleeping Gods lie. But even then, this doesn’t work, because Cabin is still a thematic mess. As a horror film, it’s jumpy, neither wholly the black comedy a la Edgar Right implied by the level of self-reference or the pure, straight-up shockfest implied by the advertising. It might have worked as a hybrid of the two, if not for the utter lack of synthesis or cathersis achieved by the ending – but instead, it’s a chimaera.

As a piece of deconstruction, it never rises above the level of a basic introduction to tropes. Remove the fansquee factor of Joss Whedon bringing the meta, and you’re left with a film which, while good fun in many places, informative in others and certainly original in terms of its execution (if not, as discussed, its archetypes), is neither as clever nor revelatory as its smugness seems to suggest its creators think it is. I won’t deny that it was fun to see Buffyverse alums Amy Acker and Tom Lenk working together, but Joss Whedon’s Favourite Actors isn’t a genre, and it doesn’t compensate for the presence of so many missteps.

Impact

Ultimately, despite my reservations, I suspect that The Cabin in the Woods is a necessary film – not because it does what no story has done before, but because it so unequivocally comments on what shouldn’t be done again. Given my druthers, it will forever stand as a 95 minute argument against the lazy application of horror tropes – and when it comes to the actual blood and gore, Cabin manages what is, perhaps ironically, its single best feat of deconstruction. The violence is short, sharp and brutal: minus the usual emphasis on drawn-out screams, running through darkened hallways, struggling with monstrous aggressors and retch-inducing torture porn, the fact that we genuinely do care for the characters, stereotypes and all, makes their deaths unusually horrific. As the audience watches the scientists watching the suffering, we’re invited to critique our own enjoyment of horror films – to ask why, when confronted with such brutal deaths, we persist in finding them entertaining at all.

Given that Cabin is still a horror film, this is arguably not the most effective course of action – rather like Sucker Punch’s failed attempt to critique the same vouyerism it was ultimately peddling. Nonetheless, I’ll give Whedon and Goddard more credit than to put them on the same level as Zack Snyder: Cabin’s violence is neither constantly sexualised, unduly graphic nor unnecessarily protracted, and instead relies on the audience’s emotional connection with the victims to convey its horror. And then there’s the ending – rocks fall, everyone dies, and eldritch gods rise, Cthulhu-like, from their ancient slumber, ready to destroy the world as we know it. This happens because Dana first fails to kill Marty and then refuses to, so that the film ends with our two bloodied survivors smoking a joint as the whole world cracks beneath them. It’s completely out of keeping with their characters – Dana’s will to survive, Marty’s intelligent self-analysis – and seemingly exists for no better reason than that it makes a good punchline. Maybe you’ll find it otherwise, but for me, it rankled: a final thumbing of the nose at everything in the film that should have worked, but didn’t.

Conclusion

The Cabin in the Woods is a tropetastic, self-analytic and deconstrutive horror romp starring torture zombies, college students, creepy scientists and a Bonus! giant snake. Whedon fans will enjoy his trademark dialogue and sense of the meta, though horror fans might be baffled as to what the hell he and Goddard are doing in their genre. Personally, it’s a question I’m still trying to answer – and maybe I never will.

Warning: spoilers! 

There’s several things I’ve been wanting to blog about these past few days, but in light of just having watched the first two episodes of Season 6 of Doctor Who, I’m going to put them on hold in favour of performing a narrative vivisection. It’s been a while now since Season 5: long enough that many of the small, crucial details hinting at Steven Moffat’s arc for Matt Smith’s Doctor have doubtless slipped my mind. What I do recall, however, is that the final episodes didn’t make a lot of sense to me at the time. Or, wait: let me rephrase. I don’t watch Doctor Who because it makes sense, and I’m fairly sure that’s the case for most viewers. I mean, when your basic premise is a species of open-door, case by case worldbuilding with full retconning options and an ad-hoc magic system masquerading as science, continuity and inherent logic are always going to be, to paraphrase one Shepherd Book, a mite fuzzy.

I say that with love, of course. After all, if you want to watch a witty Brit poncing about the multiverse in a police box, Doctor Who is pretty much your only option. But there’s a difference between nonsensical plots and plots which literally make no sense, and while I appreciate that Moffat is very much a creature of the long game, Day of the Moon comes perilously close to falling into the latter category.

But first: The Impossible Astronaut. Good premise, nice creepifying vibes, though I could’ve done without the prolonged image of Amy sobbing over the Doctor’s body. Also – and yes, I do realise that it represents a significant portion of the setup for Season 6 – I wasn’t keen on using his eventual death as a plot device. For one thing, it’s an annoying way to start an episode: the Doctor was always going to reappear again via some miraculous means, and in the interim, we waste time watching the characters grieve for a loss we already know isn’t final. For another, and more importantly, it’s a problematic means of garnering emotional investment in the series. If the death we’ve seen is truly an irreversible event, then Matt Smith must be the last Doctor – which, yes, is possible, but given the show’s popularity and the sheer length of its reign, I just can’t see that fact being flagged with such canonical finality so early in his tenure. Which means it’s probably going to be reversed at some point, or prolonged, or altered, or changed, or whathaveyou, and while I’m certainly interested in seeing how that happens (probable answer: Timelord magic!), I can’t feel any uncertainty about the fact that it will happen. Which makes it something of an empty threat, particularly as it’s been left to hang over the whole season.

Unless the death does stand and the show really is slated to end with Matt Smith. In which case: well played, Mr Moffat! Well played.

Monster-wise, the Silence were genuinely freaky, and a very well-seeded threat from Season 5, though as has been pointed out elsewhere, Day of the Moon was rather rough and ready when it came to how their powers worked. It’s a fridge logic problem, the sort of thing that only niggles in retrospect without really altering the fabric of the narrative: an omission of some facts and a blurring of others, rather than an outright contradiction. What I’m less forgiving about is the idea that an alien species, capable of space travel, who have demonstrably menaced multiple worlds and who, by River Song’s reckoning, have access to at least eight different types of alien technology while on Earth, had to engineer the moon landing because they needed someone to invent the space suit. Because, seriously? No. Even if they’re incapable of creating things on their own, they still have access to alien technology. I’m pretty sure there are alien space suits, you guys!

And while we’re on the subject of continuity being carried over from Season 5: haven’t we already established that there are colonies of lizard people living under the Earth? You know – another technologically advanced race that’s been sharing the planet with humankind since the dawn of history? Possibly I’m just being picky, but seeing as how the Silence also live in a network of tunnels running beneath the surface of the entire planet, it feels kind of odd to think that the two have never encountered one another. Oh, and if the Silence really are responsible for all those strange jitters people feel in empty places, the sensation of being watched – all that stuff – then can we assume that they’ve been working in tandem with the Vashta Nerada? All right, maybe that last one’s a stretch, but the point is, for a race of villains whose coming has been foreshadowed for some time now, the Silence feel underdeveloped to me. Yes, they’re frightening, but how do they fit into the wider Whoniverse as a species? (And why do they look curiously like knock-off copies of Joss Whedon’s Gentlemen?)

The other problem is Amy’s pregnancy-that-isn’t, though maybe that’s only a problem for me, given my stated position on Magical Pregnancies of any kind. Right now, it looks like Amy’s eventual daughter will kill the Doctor (somehow), steal his regenerative powers (somehow) and be reared in an abandoned orphanage in 1969 (somehow) by a creepy caretaker under alien control. With a photo of Amy on her dresser (somehow). Though when she does see Amy face to face, she doesn’t recognise her (somehow). Also, she’s not quite human (the TARDIS effect?) and super strong – strong enough to rip her way out of the space suit (somehow). Except, if she could do that, then why didn’t she do it ages ago? And how, if she is Amy’s daughter, was she stolen away? I’m struggling with all these things. I know it’s the long game, or rather, I really, really hope that it’s the long game, and the only reason it doesn’t make sense is because there’s more to come. But so far, it doesn’t feel like it.

That being said, I love River Song, I love theorising about the possible arcs and reveals of awesome TV shows (theory: River is Amy and Rory’s daughter!) and because I embrace the senselessness, I love Doctor Who even when it appears to make no sense, if only because Matt Smith is so magnificently daft. So despite my doubts and wonderings: bring it on!

Warning: complete spoilers, much rant.

Up until about a week ago, I hadn’t planned on seeing Sucker Punch at the movies, primarily because I didn’t know it existed. That all changed when rumblings in the blogsphere alerted me both to the film itself and to the suggestion that it was a sexist, misogynistic piece of rape-obsessed trash, as opined (among others) by The Atlantic reviewer Sady Doyle and blogger Cassie Alexander. This did not provoke in me a desire to spend money at the box office so much as a profound feeling of disgust – and yet, I remained a little bit intrigued, too, if only because of the amount of controversy racking up. First, lead actresses Emma Browning and Abbie Cornish both defended the film, and then I saw a favourable review that had been published, of all places, on the Boston Area Rape Crisis Center blog, wherein the author praised it as “the best movie about dissociation [he’d] ever seen.” 

Despite my initial reaction, Sucker Punch was starting to look like something I ought to see, if only for curiosity’s sake. Going in, I was prepared for the worst, but also open to the possibility of redemptive surprise, particularly as I’ve found Zack Snyder’s previous three efforts to be something of a mixed bag: I loathed 300, was on the fence about Watchmen, and liked Legend of the Guardians. Given that these were all adaptations, what then might I make of a story that Snyder had written himself? Accompanied by my long-suffering husband, I bought some popcorn and prepared to find out.

Visually and narratively, Sucker Punch operates in three different realms: the real world, where heroine Baby Doll has been committed to an asylum after her abusive step-father frames her for the murder of her little sister; the first dissociative layer, portrayed as a bordello, where Baby Doll and four of the other inmates plot their escape while enduring sexual abuse at the hands of the male orderlies; and the second, deeper dissociative layer, where the girls’ efforts to overcome their situation are expressed as  fantastic battles against giant warriors, dragons, androids and – wait for it – steampunk zombie Nazis. (And I’ll bet you thought only Hellboy had those, right?) In honour of this approach, I’ve elected to critique the film on three different levels – construction, continuity and context – in order to cover all bases.

Are you sitting comfortably? Then we’ll begin.

1. Construction 

Besides Baby Doll and her fellow inmates – Sweet Pea, Rocket, Amber and Blondie – Sucker Punch has three other noteworthy characters: villain Blue Jones, a crazed orderly (real world) and sadistic pimp (bordello); ally Vera Gorski, their psychiatrist (real world) and madame (bordello); and a character listed only as the Wise Man, who commands the girls during their fantasy battles.  (He also appears in the real world, but we’ll get to that later.) From the moment she enters the asylum, Baby Doll is on a tight schedule: unless she can escape within five days, a doctor will come and lobotomise her. To this end, the Wise Man lists the items she needs to achieve a “perfect victory”:  a map, fire, a knife, a key, and a fifth thing he refuses to name, which Baby Doll doesn’t mention to her friends. One by one, these items are acquired during the fantasy scenes, returning afterwards to the bordello realm, in which we spend the greatest amount of time. Our only visits to the real world, in fact, are spaced far apart: the very beginning and very end of the film. While this lends a certain sort of symmetry to the narrative, it’s a conceit which swiftly becomes problematic (more of which during the continuity section).

Despite their disparate themes, Zack Snyder’s previous films are united by a common visual aesthetic to which Sucker Punch is no exception: stylistic slow motion interspersed with lighting-fast flashes of violence and a sepia-tinted colour scheme give the film an eerie feel, while his trademark close-ups and swooping vistas provide a strong contrast between personal scenes and battles. The soundtrack is, I’ll admit, catchy, but at a price: the song-to-dialogue ratio is so heavily skewed that vital character development is done away with in favour of what are, effectively, music videos. Snyder’s distinctive visuals only compound this problem: the action scenes are long, almost totally unscripted except for the Wise Man’s briefings, and delivered with such a predictable rhythm that they soon become self-defeating, like endless cut-scenes in a video game.

As per the traditional laziness of the trashy action genre, our five man – or in this case, five girl – army is desperately under-characterised. Although we witness the chain of events leading to Baby Doll’s imprisonment, these opening scenes have no dialogue, leaning heavily on the straw-man Evil Step-Father image to justify her wrongful incarceration. Of the other girls, only sisters Sweet Pea and Rocket are ever given the slightest bit of history, and even this is flimsily done: Rocket ran away from home after clashing with her parents, and Sweet Pea, despite not being part of the argument, followed. How they ended up in the asylum is anyone’s guess – but then, there’s not much real world logic to Sucker Punch, even when we’re actually in the real world.

2. Continuity

As was demonstrated by the recent success of Inception, it is entirely possible for a Hollywood blockbuster to switch back and forth between multiple interlocking realities in a way that actually makes sense. Sucker Punch, however, does not do this. Partly, this is down to laziness, but there’s also an ample helping of fridge logic, too. For starters, it’s inferred that the real world is not the present day, but rather sometime in the 1950s, an assumption supported not just by the cars, technology, clothing and general mood of these scenes, but by the type of asylum Baby Doll is sent to. The fact that her step-father openly bribes an orderly to admit her might still work in the present day, if one were willing to explain the visuals as an affectation; but the threat of a lobotomy conducted via a chisel through the skull-front is undeniably past tense. To borrow from another recent film, think Shutter Island with women. That’s our base level of reality, and even with the dearth of early dialogue, it’s still as plain as day.

And that, alas, is a problem. Even allowing for the creation of an internally dissociative fantasy, I cannot buy the presence in that world of anachronisms – one or two, maybe, but the number here is enormous. Baby Doll’s outfit, for instance, is pure weaponised Japanese schoolgirl, down to the fact that her gun is accessorised with cute little dangling charms. The same is true of all the fantasy costumes, never mind the presence of touch-screen technology, battle suits and silver-gleaming androids. This is further compounded by glitches in the bordello realm: near the end, one male orderly plays with a touchscreen device, his ears adorned with the trademark white earbuds of an iPod, while earlier, a major plot point revolves around Sweet Pea’s ability to photocopy a map of the asylum. Or at least, that’s what we assume she’s done: a machine that looks like a very old, very simple photocopier is shown in Blue’s office, and if Sweet Pea was only going to draw a copy – a lengthy and improbable option – she wouldn’t need to take the original off the wall.

But these are all nitpicks when placed against the bigger problem: understanding how anything in either fantasy world possibly corresponds to the real. In the bordello level, for instance, Baby Doll dances to distract the men while the other girls steal each item – but what does the dancing represent? Sex? Are we witnessing a calculated seduction of all the male orderlies as expressed through Baby Doll’s decision to dance for them, or is she taking advantage of their ongoing coercion? When Amber takes a lighter from one of the men, giggling in his lap while Baby Doll dances nearby, what is actually happening in the real world? Either way, Baby Doll is meant to be so distracting that the men don’t notice the other girls sneaking around – and that’s before you factor in that Baby Doll’s dance is always the cue to segue into the higher fantasy world.

During the botched theft that results in Rocket’s death, for instance, we switch back to the bordello from the fantasy to witness two interpretations of the same event. In the fantasy battle, Rocket is blown up by a bomb on a speeding train, unable to escape because her jetpack is broken. In the bordello, we see her stabbed by the cook, dying in Sweet Pea’s arms while finishing the conversation they’d  started on the train. At no point do we drop down into the real world – because, of course, doing so would reveal the entire action to make no sense at all. If the bordello-dance is already a layer of metaphor, then how do we explain a reality in which Baby Doll distracts the cook in his tiny, cramped kitchen so effectively that he doesn’t notice that four other girls are occupying the same space? The final break with reality comes when Blue kills both Amber and Blondie in the bordello world, with Gorski and several other orderlies as witnesses. Clearly, the girls must die by Blue’s hand in the real world, too: and yet, despite this overwhelming evidence of his savagery, Blue remains in charge. In fact, his next act is to try and rape Baby Doll, who defends herself by stabbing him in the shoulder. So total is the dissonance between the bordello world and reality that when, much later, real-world Gorski is explaining Baby Doll’s history to the lobotomist, she mentions that yes, the patient did stab Blue, but omits to mention that Blue is a murdering rapist. And lest we think she’s simply glossing over a tragic, traumatic event, in the very next scene, we see that Blue is still working at the asylum. As, for that matter, is the equally murdering cook.

Let me repeat that, in case you missed it: three girls have been killed by two staff members in the space of a week. Two of the murders took place in front of multiple staff witnesses. And yet neither man is disciplined, or queried, or imprisoned or suspected or anything until – cue the Narrative Convenience fairy, and also the fairy of Unbelievably Stupid And Offensive Plots – just after Baby Doll’s lobotomy.

Oh, yeah. She gets lobotomised at the end. Apparently, the fifth thing Baby Doll needed was to sacrifice herself so Sweet Pea could escape instead. And by “sacrifice herself”, I mean “get lobotomised”. By a doctor who didn’t really want to do it. In a way that makes no sense. Or, sorry: in a way that makes even less sense than you might already think, because in order to get Baby Doll lobotomised, Blue had to forge Gorski’s signature on the paperwork. Except that Gorski, who is standing right there throughout the procedure while holding the paperwork, objects to the lobotomy taking place. And presumably, if Blue had to forge her signature to get it done – this is, after all, what Baby Doll’s father bribed him to do – then only Gorski has the authority to authorise lobotomies. So you could be forgiven for wondering why, at some point prior to Baby Doll getting lobotomised, she didn’t stop to look at the fucking paperwork and question why the lobotomy was taking place. Oh, no – that particular revelation is saved for three seconds after an irreversible procedure has already happened. Which is also when, all of a sudden, the other orderlies suddenly declare that they don’t want to help Blue hurt the girls any more. Oh, but they’re still willing to leave him all alone with a newly lobotomised girl they’ve just helped strap to a chair – it’s just that they’ll feel bad about it now.

And then the cops come – literally, they reach the place in about two seconds – and arrest Blue, just in time to stop him molesting Baby Doll (well, molesting her more, anyway – he still gets a kiss in). And not because he killed Amber and Blondie, though. Heavens forbid! No: Gorski has dobbed him in for falsifying her paperwork. 

Capping off this carnival of narrative errors and continuity gaffes, we come to the final scene: the newly escaped Sweet Pea at a bus station, trying to find her way home. As the bus doors open, the police appear and try to question her on the suspicion that she is, indeed, an asylum escapee. It looks like she’s doomed, but wait! Who should the bus driver turn out to be but the Wise Man himself?That’s right: the figment of the girls’ collective dissociative imaginations who commanded them through their battles is actually a bus driver, that is to say, a person previously unknown to them who actually exists in the real world. And of course he lies to the police, telling them that Sweet Pea has been on his bus for miles now, when of course he’s never seen her before (But has he? Wait, no, because that makes no fucking sense) and so they let her go, and on she gets, right behind a young male passenger whose face, as it happens, we’ve also seen in the fantasy world, fighting in the trenches of the zombified World War I. Which also makes no sense.

Yeah. About that.

3. Context

Speaking in a recent and undeniably sympathetic interview, Zack Snyder said that Sucker Punch was “absolutely” a “critique on geek culture’s sexism.” Regarding two early moments of metatextual dialogue, he has the following to say:

“She [Sweet Pea] says, “The dance should be more than titillation, and mine’s personal,” and that’s exactly a comment on the movie itself. I think 90% are missing it, or they just don’t care… As soon as the fantasy starts, there’s that whole sequence where Sweet Pea breaks it down and says, “This is a joke, right? I get the sexy school girl and nurse thing, but what’s this? A lobotomized vegetable? How about something more commercial?” That is basically my comment on the film as well. She’s saying, “Why are you making this movie? You need to make a movie more commercial. It shouldn’t be so dark and weird.””

In some ways, this is a perfect explanation of the film’s failure. Snyder has tried to be ironic in his handling of sexiness and objectification, taking schoolgirl fetishism, harem fantasies and sexy nurses and putting them in a situation which is decidedly unsexy -that is to say, a deeply misogynistic environment rife with violence, rape and abuse of power – in order to make his male audience members feel guilty about finding the girls attractive, and thereby forcing them to realise that their lusts align with those of the villainous male characters. To quote the same interview:

“Someone asked me about why I dressed the girls like that, and I said, “Do you not get the metaphor there? The girls are in a brothel performing for men in the dark. In the fantasy sequences, the men in the dark are us. The men in the dark are basically me; dorky sci-fi kids.””

It’s a self-aware sentiment – and yet, the film itself is anything but self-aware. Despite his intentions, Snyder has created a film which systematically disenfranchises its women in order to teach men a lesson about not disenfranchising women. Which, you know, would seem to defeat the purpose. Certainly, it’s possible to empathise with the characters, despite how thinly they’re drawn – but that’s because the entire film is engineered to paint women as victims and men as abusive bastards. What Snyder sees as a dark, edgy ending, perhaps even a cautionary tale about the dangers of male lust – that is, Baby Doll’s lobotomy and the deaths of all her friends bar Sweet Pea – actually reads as a story of victimisation: the girls couldn’t save themselves. Even in the very depths of their fantasies, they still needed a male general to formulate their plans and give them orders. I understand the sexy costumes of the bordello realm, to an extent – it’s a logical leap of dissociation, given the culture of sexual abuse – but why, then, would the girls still imagine themselves in titillating outfits during the second realm’s fantasy battles? The answer is, they wouldn’t: those scenes are there as fanservice, not to make a disquieting point about fetishism and rape, and however much Snyder might have wanted the film to rebuke exactly the sort of objectification its merchandising provokes, the Hollywood factor means that in the end, it can’t help but reinforce the very cultures it attempted to satirise.

In the end, Sucker Punch is a sexist wasteland: a ham-fisted attempt to make chauvinist geeks care about rape by luring them in with action scenes. The idea of creating strong, competent, interesting female characters whose looks play no part in their marketability is apparently too radical for Snyder, who might have saved himself a lot of bother by watching Quentin Tarantino’s Death Proof and seeing what real girl action heroes can do, if only you don’t embrace the “rocks fall, everyone dies” approach to storytelling. Because, look: when your five main female characters are all being raped, wrongfully imprisoned and generally abused; when the only names they have are diminutive, sexy-sounding nicknames bestowed on them by rapists, which they then use even among themselves; when you dress them in sexy outfits, call it ironic and then merchandise statuettes of the characters wearing those outfits to your male fanbase; when your female resistors, even in their deepest dissociative fantasies, must still take all their orders from a Wise Man; when all your girls bar one are either murdered or lobotomised at the end, and that selfsame Wise Man calls it a “perfect victory”; then you have not created a film which is empowering for women. Instead, you have taken the old, sexist trope of hurting female characters to motivate goodness, chivalry and protectiveness in their male counterparts to a new and disturbing level: that is, you are hurting female characters to motivate goodness, chivalry and protectiveness in the male audience. And I’m sorry, but I just can’t bring myself to see that as an improvement. Because of how, you know. It’s not.

Great soundtrack, but.