Posts Tagged ‘Equality’

I’ve heard it said that “little boys just love things with wheels”, as though it makes any sense at all that one gender would have an inherent predisposition towards a particular human invention. In defence of this argument, people usually point to things like Hot Wheels, the Cars movie – all these films and franchises that little boys clearly love, as though the fact that many girls also like these things is merely incidental.

Here’s the other side of it: can you name a single TV show, game or toy line whose wheeled characters are predominantly female? No? Me neither. Plenty have one or two female characters, but every example I can think of is male-dominated, their merchandise sold and marketed almost exclusively in the boys’ aisle of the toy store.

But imagine, for a moment, that this wasn’t the case. Imagine we suddenly saw a glut of anthropomorphised car-and-wheeled-machine shows whose character lineup was 80-90% female – and more, if this fact was clearly emphasised in accordance with current gender colour-coding, the characters predominantly pastel-coloured, white and pink and blue and purple. Imagine if everyone who says “boys just love cars” was suddenly forced to account for why little girls were enjoying those shows and toys, while many (but not all) boys eschewed them.

The usual pat answer in such instances is, “oh, but girls love ANYTHING if it’s pink!”, as though this sort of innate colour preference makes any more sense than the idea of boys inherently loving vehicles, never mind the fact that pink being coded as a feminine colour is, historically speaking, a new development, less than a century old, and not some holdover from Time Immemorial. What we’d be seeing, rather, is evidence of girls enjoying feminine cars and boys enjoying masculine ones – meaning, in other words, that the initial divide had nothing to do with cars, per se, and everything to do with how cars were perceived.

At this point, people usually snort. “So girls like girl things and boys like boy things? We already knew that!” Except that, by changing the social coding, you literally just turned a boy thing into a girl thing – or at least, created a valid feminine permutation of it – with no harm done to anyone. “Boy things” is not an immutable category, but a social construct. We market cars exclusively to boys, then act as though it’s a biological inevitability that boys prefer cars. We segregate toy aisles by gender, making damn sure pink things only appear in the products meant for girls, then claim innate feminine colour-preference as the reason why girls play with them.

Here’s the thing about gender colour-coding: we don’t always do it on purpose, because it’s usually deeply internalised, so when it gets brought up in relation to kids, we assume it doesn’t matter. We assume, wrongly, that children are being more objective in their assessment of colour and meaning than we are as adults; that seeing stuff coded as being “for boys” or “for girls” has no impact on their choices, and that they’re acting instead on some deeper, intrinsic instinct.

So, let’s consider – is there other social colour-coding we expect children to tacitly notice, understand and act upon, even if we only ever explain it briefly, or in passing? Some other practice or practises to act as a reasonable yardstick against which to compare the gendering of their toys and clothes?

Yes. Yes, there is.

By the time they start school, we expect little kids to understand that green means go and red means stop, that a yellow light means wait but that flashing yellow lights mean a warning, but also, in different contexts, that red means low battery, green means full and yellow sometimes means charging. Whether through films or real life, they likely also know that black clothes are for serious things, and that white is a wedding dress colour – that’s if they’re Western, of course; they might just as easily know that red and gold are lucky colours for important days, and that white is the colour of mourning. At school, they might belong to a house with its own colour; at the least, they’ll know the school colours from their uniform, distinct from those of neighbouring schools at various sports competitions. They’ll know the colour of their country’s flag, and maybe the country’s colours, if they’re different (Australia’s flag is red, white and blue, but our colours are green and gold), and if they follow a sport, they won’t just know the colours of their own team, but that of rival teams, too.

So why is it so hard to imagine they’ll also learn that pink means girl and blue means boy – especially when it’s reinforced by the gender-balance of characters in particular toys and narratives – and react accordingly?

At the shops two days ago, my toddler wanted to try out a tricycle. A pink model sat beside a blue one; after a moment of deliberation, he chose the blue – and when he was done, he went straight back to the pink one, wanting to try them both. Given that he’d already had one ride, it would’ve been an expedient shortcut to say, “No, that one’s for girls,” and use that as an excuse to move him on, except that, no, that’s bullshit. It’s exactly those sorts of small remarks that teach kids about gender colour-coding: even if it’s not expressed as a negative, it tells them there are some things, or some variants of things, there’s no point asking for in future; that they can only ever have the one version. Instead, I told him, “Yes, the pink one’s nice too, isn’t it!” and let him look it over again before we continued onwards.

Even in toy shops that don’t overtly name their aisles according to gender, look at how the colouration works. There are pink aisles, and then there’s everything-else aisles. Pink Lego isn’t sold alongside the regular kind, nor pink-dressed dolls beside action figures – until you start mixing the colour placements, they’re always going to read as coded, because that’s exactly what they are. And increasingly, the problem persists, not because we’re worried about girls turning into tomboys – although there’s certainly still pushback on that count – but because we’re deathly afraid of feminising boys. On some deeply sexist level of the social backbrain, the logic seems to go, we can understand girls wanting to branch out into masculine fields, because masculine is better. But boys wanting to go the other way is viewed as regressive at best, and transgressive at worst – as though the real goal of equality is the eradication of the traditionally feminine and not, as is actually the case, its destigmatisation.

Cars aren’t inherently masculine. Pink isn’t fundamentally feminine. We’ve merely coded them that way – and until we acknowledge how easily kids interpret and internalise that code, we need to stop pretending their choices are happening in a vacuum.

Three days ago, Kameron Hurley wrote an amazing piece on the erasure of women’s stories in particular, but especially their contribution to combat, in the course of which she linked to something I wrote last year about default narrative settings. The response to her article – and, by way of the domino effect, to mine – has been overwhelmingly positive, which is both encouraging and wonderful. This being the internet, however, there’s also been some reactive dissent, some of it outrageously trollish (as per one Redditor’s complaint that “not every book has to appeal to females and you have the entire romance genre if you want to read from a females point of view,” which, AUGH), but also a special type of defensive hostility that manages to completely miss the point – in this case, for instance, by asserting that, as the majority of soldiers are still male, it’s a fantasy to pretend that the female ones matter. And as this is an argument whose variants I’ve encountered a lot – not only in response to my PSA post, but generally elsewhere – it’s one I’d like to properly address.

So: Yes. The majority of soldiers in history have been male – that fact is not in contention. Nor am I arguing that women in history never experienced sexism, or that discrimination on the basis of race, class or sexual orientation never kept anyone down. What I am saying, though, is twofold: firstly, that our popular notions of how historical prejudice worked are not always accurate (or are, at the very least, prone to oversimplification), and that this is worth examining, especially in instances where most of what we think we know about history comes from fictional extrapolations of it which are themselves inspired by earlier fiction; and secondly, that acknowledging the reality of historical prejudice is neither the same thing as saying that nobody ever overcame it, nor as believing that such prejudice is inherent to every possible permutation of sentient society. By which I mean: whatever you believe about history, unless you think that human beings are predestined to perpetrate specific injustices regardless of the setting in which they find themselves (which is incredibly depressing, and also intellectually suspect, when you consider the extent to which culture is shaped by context), then admitting the existence of historical prejudices doesn’t obligate you to incorporate them in your fictional worlds.

But, says my hypothetical interlocutor, what about realism? Aren’t all these examples you’re giving me about lady soldiers and crossdressing spies ultimately just outliers and exceptions to the norm? 

To which I say: if your definition of realism hinges on idea that foregrounding a perceived minority is inherently unrealistic, then firstly, I’m going to question whether you’ve ever actually read a fantasy novel, and secondly, fuck you.

No, seriously: have you ever fucking read a fantasy novel? All the oldest, most beloved tropes of epic fantasy are predicated on the idea of taking some impossible scenario, unusual person and/or mythical creature, and then writing an entire fucking story about them – preferably all at once! You think real history was littered with bastard princes raised in secret by wise monks or noble farmers and then sent off on quests to obtain the Magic Sword of Destiny? You think sexy assassins are ten a penny? Do you even know how many fantasy stories explicitly establish the incredibly rarity of dragons, and then spend the rest of the fucking novel trekking to meet them? Are you even reading the same genre as me?

Fantasy is all about foregrounding outliers – quite often, in fact, it does little else. So when you sit there, straight-faced, and tell me you couldn’t get into Novel X because the main character was a black female pirate and that’s so unrealistic, what you’re actually saying is, the only exceptional people I want to fantasise about are the ones who look like me. Because the thing is,  if you’re making this argument in the first place? Then the chances are astronomically good that you’re either a straight white cisgendered male or someone who checks at least one of those boxes – which is to say, someone who sees themselves so well represented in narrative that it’s downright unusual to encounter the alternative. And thanks to the prevalence of those sorts of stories, it’s easy to slip into justifying their monopoly by assuming that any departure from the norm would be, on some fundamental level, unrealistic. I mean, why else call it normal if it’s not the base state of being, right?

Except, no, it’s not. On a global scale, white people are an ethnic minority. Women make up half the population of Earth. Straight away, that’s two of your apparently immutable majority axes defeated by basic math – and as for the rest? Let me put it this way: of all the people on this planet, two percent are naturally blonde, while one percent are natural redheads (and before you ask, no: that doesn’t correlate directly with having light skin – genetically, you can have pretty much any combination on offer). That might sound like a comparatively small number – and yet, if I were to do a random tally of the number of blonde and redhaired protagonists in SFF novels, I’ll bet you I could hit over a hundred just from the books in my house. Given that there are at least as many QUILTBAG persons as redheads worldwide – if not more than all the blondes and auburns put together, the data being understandably hard to measure – then statistically, they ought to have equal representation in the foreground of SFF novels. That would, after all, be only realistic. And yet, if I were to do a similar sweep of the books in my house, I doubt I’d find even a quarter as many such protagonists. We foreground what seems realistic to us, is what I’m saying – but that doesn’t mean our perception of reality is either all-encompassing or accurate.

 

So, yes. Sometimes, when we’re talking about amazing women or queer individuals in history, we’re talking about anomalies. Sometimes – but not nearly as often as you’ve been trained to think. And even if they are outliers, who the fuck cares? Stories about determined underdogs overcoming adversity to do awesome things and make their mark on history are some of the best ones out there. But you know what? That doesn’t make them the only stories you can realistically tell about members of perceived or actual minority groups. The fact that there were incredible women in history who took up swords and played at politics doesn’t diminish the narrative potential of those women who managed their families and held the fort instead – in fact, those two groups aren’t even mutually exclusive. Human beings are versatile creatures, and as rich a source of inspiration as history is for SFF stories, it’s not the be-all, end-all of what’s possible. The only limit is your imagination – or rather, the biases with which you’re content to constrain it.

 

As has been well-documented by now, subconscious bias is a tricky thing. With the best will in the world, it’s still entirely possible to be blindsided by privilege; to make linguistic, social or narrative choices that reinforce negative stereotypes or which disenfranchise others. This is why it’s so important to think critically about the media we consume and the stories we tell, and to listen when others point out patterns in our behaviour – whether culturally or individually – that are indicative of a deeper, more subtle prejudice. Despite the irrevocable fact that humans are creatures of culture, it can be difficult to determine the origins of our default settings, if only because it disquiets us to think that hidden elements might be influencing our decisions. What does free will mean, if our actions are ultimately informed by beliefs we never knew we held? As tempting as it is to think of subconscious bias as a sort of Jedi mind-trick (something that only works on the stupid or weak-willed; which is to say, other people), that’s only a comforting lie. Our brains get up to all sorts of mischief without our conscious supervision – everything from catching a ball to regulating our hormones – so why should our thoughts be sacrosanct?

The intersection of the collective and the personal, therefore, is a fascinating place: the junction at which we as individuals both shape the culture around us and are shaped by it in turn – a symbiotic ecosystem whose halves have merged, oroborous-like, into a whole. Our actions, no matter how unique to us in terms of motivation, don’t happen in a vacuum; but despite its ubiquity, culture as a concept is amorphous. Trying to convince someone that their behaviour has been influenced by external social pressures – particularly if the end result undermines their good intentions – is like nailing smoke to the wall. I know what I meant, people say, and it had nothing to do with that. And if you don’t know what I was thinking, then how can you possibly judge me?

Let me tell you a story. As a child, I was deeply, innately contrary, but in a very specific way: I couldn’t bear to be told, “You’ll like this!” Even at the age of five, it seemed like such a wholly offensive assumption  – the very cheek of it, adults daring to lecture me on my preferences! – that I would instantly resolve, with the stubborn, bodily determination of children, to hate on principle anything that was thusly recommended. By contrast, anything I was told I wouldn’t like because it was too old for me, or that I wouldn’t understand, I made a perverse effort to enjoy: I simply couldn’t bear the idea that anyone else might know me as well as – or better than – I did. Had my parents ever thought to deploy it, reverse psychology doubtless would’ve worked a treat; instead, I ended up fleeing the room with my hands clapped over my ears when my father first tried to read me The Hobbit, so adamant was my refusal to meet his expectations. I’ve grown much less contrary with age, of course, but even so, it’s still an active process: I have to constantly watch myself, and a big part of that is acknowledging that other people’s opinions don’t magically become invalid just because they’re assessing my thought process.

The point being, external criticism is just as important as internal certainty. The two perspectives are a necessary balance, and while being firmly mired in my own brain is a viewpoint unique to me, that doesn’t mean other people can’t make relevant observations about my behaviour – or, more importantly, about my place in a pattern to which my privilege has rendered me oblivious.

Which brings me to the current explosion of websites, memes, Twitter feeds and tumblrs dedicating to crowdsourcing proof of the ubiquity of prejudice. Once upon a time, for instance, if a colleague or acquaintance made a disturbing remark at the pub – such real-world locales being the default point of comparison whenever we start worrying about being held accountable for the things we say online – then there’d be no record of the comment beyond the level of individual memory. At best, we might have written it down as close to verbatim as possible, but then what would happen? Nothing, as there was nowhere to put such information and no reasonable means of distributing it. More likely, we’d vent our outrage by retelling the story to others, but with each iteration, the tale would weaken, eventually becoming little more than an anecdote whose relevance our audience could deny, or whose truthfulness they could question, on the basis of a lack of solid evidence. ‘It was just a one-off,’ they might say – but without the testimony of others to support our claim that the remark was representative of a bigger problem, how could we possibly prove otherwise?

Now, though, people’s prejudicial comments are anything but ephemeral. Everything from status updates to dating profiles is a matter of public record, and even if we go back and try to edit or delete our words, the simple magic of screencapping means that an original copy may still exist. When that sort of data is passed along, there can be no uncertainty as to what was really said, because nothing is being degraded in the transmission. Even in instances where sites are collecting, not screencaps, but personal stories of bias and discrimination, the cumulative effect of seeing so many similar incidents ranged together serves to undermine the suggestion that any one victim was simply overreacting. Thanks to the interconnectedness of the internet, disparate individuals are now uniting to prove that the prejudice they experience is neither all in their heads nor the result of isolated bigotry, but rather part of a wider, more pervasive cultural problem. And where such data is collected en masse, it becomes progressively harder to deny the truth of their experiences: because if our whole reason for doubting specific accounts of prejudice is based on the assumption of an unreliable narrator, then how are we to justify our dismissal of hundreds – perhaps even thousands – of similar cases?

Frustrated by constantly encountering the same sort of sexist abuse online and then being told that the problem was a minor one perpetrated solely by idiot teenage boys, female gamers responded by setting up Fat, Ugly or Slutty and Not In The Kitchen Anymore, two hefty databases of audiofiles, screenshots and in-game videos that stand as collective testament to the scope of their routine harassment. Sick of being told that their experiences of condescension and exclusion from sexist, racist colleagues was only so much thin-skinned paranoia, academics have begun documenting their experiences at sites like Mansplained and What Is It Like To Be A Woman In Philosophy?, the better to highlight the prevalence of such bias. Tired of seeing female characters drawn in objectifying postures that are, quite literally, anatomically impossible, discerning fans have set up sites like Boobs Don’t Work That Way and Escher Girls to document the problem. In recent days, when Twitter has been inundated with racism in response to topics as varied as the US election results and the recent Red Dawn movie, angry netizens have collectively banded together to take screenshots, collate the data and then name and shame those responsible, as per the modus operandi of sites like Hello There, Racists and Hunger Games Tweets. For street harassment, there’s any number of tumblrs to choose from – which is itself a depressing reflection on just how common a problem it is – along with sites like Hollaback and Catcalled that are trying to combat the issue directly.

There are collective resources for day to day instances of sexism, like About Male Privilege, Everyday Media Sexism and Everyday Sexism; resources for sexual harassment and abuse, like Got Stared At; and Twitter feeds dedicated to weeding out some of the more disturbing quotes from sites like Reddit and various PUA (Pick-Up Artist) message boards. There’s also the utterly heartbreaking Project Unbreakable, which consists of pictures of rape survivors holding up signs bearing chilling quotes from their rapists. From the LGBTQ side of things, there are tumblrs like I’m Not Homophobic, But (two of them, actually); Dear Cis People, which is a collective of messages from trans individuals trying to counter prejudice; and Things My Transphobic Mother Says, which does what it says on the tin. And then, of course, there’s seemingly endless bingo cards: arguments that various communities have heard so many times as to render them both offensively unoriginal and predictive of the ignorance of their interlocutors. Examples include Anti-Comics Feminist BingoSexism In Games Bingo, Racism In SF Bingo, Political Racism Bingo, MRA Bingo, Homo/Biphobic Bingo and GLBT Fiction Bingo – and that’s just for starters.

As demonstrated by the mixed public reaction to the recently established Nice Guys of OK Cupid tumblr (to say nothing of the outrage its existence has provoked among detractors), this new breed of public shaming, whereby ordinary people are publicly mocked for saying bigoted, offensive, or downright creepy things on the internet, tends to be viewed with a combination of schadenfreude, resentful worry and outright rubbernecking – and yet, at the same time, it undeniably fills a relevant need. Because, as demonstrated by the recent exposure of Redditor Michael Brutsch, aka Violentacrez and the concurrent discovery of actual criminal behaviour within his subreddits, there can be a disturbing correlation – though not necessarily causation – between saying horrendous things online about women, POC and LGBTQ persons, and actually threatening, endangering or actively harming such persons through hate speech, stalking or other criminal behaviour. Legally, however, there’s almost no way to take such behaviour as a warning sign and initiative useful preventative strategies: until or unless someone actually ends up hurt – thought of course, psychological suffering is seldom counted – the justice system is useless. Employers and schools, on the other hand, have proven themselves more than willing to sack or discipline staff and students whose online hijinks attract the wrong kind of attention – or, more worryingly, who simply dare to be critical of the institutions to which they belong; while some have even been fired for defending themselves from overt discrimination.

This is hardly an ideal situation, not least because it places the burden of extrajudicial justice into the hands of individuals whose only available form of reprimand – the withdrawal of money or education – is arguably the worst possible reaction to such offenses. Aside from doing nothing to address the root cause of the problem and everything to exacerbate a sense of entitled resentment that the mighty forces of Politically Correct Censorship are reaching out to ruin the lives of ordinary, hard-working people, this sort of trial by media – or rather, trial by institutional response to trial by media – sets a dangerous precedent in allowing organisations unparalleled scope to punish employees, not for their on-job actions, but for who they are as people. And yet, by the same token, we as humans don’t just switch off our bigotry the minute we clock on at work or enter school grounds. If an employee’s online behaviour is saturated with undeniable racism and misogyny – and if that person is employed alongside women and POC – then how can their beliefs in the one sphere not be demonstrably relevant to their actions in the other? If subconscious bias is enough to measurably affect the decisions of even the most well-intentioned people, then how much more damaging might the influence of conscious bias be?

More and more, it seems, we’re crowdsourcing our stories of prejudice – and, as a consequence, policing ourselves and others – out of a sense of desperation. Despite technically being on our side, in the sense that most forms of discrimination on the basis of race, gender and sexual orientation are illegal, the legal and judiciary systems are years away from being able to effectively intervene in instances of online harassment, while even the concept of a dedicated mechanism, agency or other such authoritative body designed to step in and address the problem in lieu of random mob justice feels improbable. Eventually, it’s inevitable that both our cultural assumptions and our standard response to online bigotry will evolve, but progress towards that point will be slow and haphazard, and in the mean time, there’s still an obvious problem to be addressed.

Writing several years ago on the decline of traditional print media, technological commentator Clay Shirky drew a comparison between our current state of change and the turmoil that was first produced by the introduction of the printing press. To quote:

During the wrenching transition to print, experiments were only revealed in retrospect to be turning points. Aldus Manutius, the Venetian printer and publisher, invented the smaller octavo volume along with italic type. What seemed like a minor change — take a book and shrink it — was in retrospect a key innovation in the democratization of the printed word. As books became cheaper, more portable, and therefore more desirable, they expanded the market for all publishers, heightening the value of literacy still further.

That is what real revolutions are like. The old stuff gets broken faster than the new stuff is put in its place. The importance of any given experiment isn’t apparent at the moment it appears; big changes stall, small changes spread. Even the revolutionaries can’t predict what will happen. Agreements on all sides that core institutions must be protected are rendered meaningless by the very people doing the agreeing. (Luther and the Church both insisted, for years, that whatever else happened, no one was talking about a schism.) Ancient social bargains, once disrupted, can neither be mended nor quickly replaced, since any such bargain takes decades to solidify.

And so it is today. When someone demands to know how we are going to replace newspapers, they are really demanding to be told that we are not living through a revolution. They are demanding to be told that old systems won’t break before new systems are in place. They are demanding to be told that ancient social bargains aren’t in peril, that core institutions will be spared, that new methods of spreading information will improve previous practice rather than upending it. They are demanding to be lied to.

There are fewer and fewer people who can convincingly tell such a lie.

And so it is, I suspect, with the rules that previously governed the separation of our personal, public and working lives. All three spheres overlap in ways they previously didn’t simply because our physical presence in a given space is no longer the most pertinent factor in determining when and how we inhabit it, and under whose aegis. Intuitively, it makes sense to assume that someone who believes women to be inherently submissive will shrink from promoting female employees to positions of dominance, because even were such a person inclined to try and act against their instincts for the sake of corporate equality, we as people aren’t so compartmentalised that the attempt would always meet with success. And yet, what else can we do but try? Nobody is perfect, and the solution to deep-seated bigotry isn’t simply to fire or expel everyone who dares to express the least bit of prejudice; all that does is encourage the use of subtle discrimination, while the underlying problems still remain. In the mean time, though, we have shaming tumblrs and bingo cards and angry, public discussions about the cognitive dissonance necessary to claim that one is a gentleman while simultaneously asserting that sometimes, other people are obliged to have sex with you, because society is yet to construct a viable alternative.

It’s by no means a perfect solution – or even, in fact, a solution at all. Rather, it’s a response to the widespread assumption that there isn’t even a problem to be solved, or which can be solved, or which is demonstrably worth solving. And until we’ve debunked that assumption, there’s nothing else to be done but to keep on amassing data, calling out bigotry and using such tools as are available to us to see what happens next. As Shirky says, it’s a revolution, and until we’ve come out on the other side, there’s simply no way of knowing what will happen. All we can do is watch and wait and learn – and keep on tumblring.

 

Here’s a contentious statement: A writer’s personal politics cannot ever be wholly disentangled from what they write. Stories reflect our culture even as they shape it, and as culture is an intrinsically political concept — in the sense of not only shaping and reflecting the politics of the people within it, but actively seeking to comment on how and why this happens — so too is storytelling. At base, fiction is an attempt to answer two different questions with a single answer: nobody can ask what if without first establishing what is. Assumption is as much a part of narrative as invention, and often betrays as much, if not more of the writer than anything they consciously create. Like it or not, our politics — by which I mean, our moral, social and spiritual beliefs about the world as refined through the lens of our individual biases, ignorance, privileges and experience — drive our assumptions; and in fiction, our conscious and unconscious beliefs about what is become the parts of the story we assume the reader already knows — the characters, tropes and logic we assume to be universal, or at least unimportant, and which therefore require neither examination by the audience nor explanation by us. They’re our personal default settings, where personal is the operative word: not everyone will share them, and we forget that at our peril.

For instance: as a teenager, I wrote a number of escapist stories that all began with a bored, frustrated girl of about my age being suddenly rescued from maths class by magic, aliens or something similarly fantastic. I’ll give you three guesses as to my least favourite subject — but while I was fully aware of replicating my own bias, I never saw the harm in doing so. And why would I have? It was my bias. The fact that it was fairly benign doesn’t change its status as an assumption, viz: an aspect of the story that I didn’t intend the prospective reader to question, and whose universality I therefore took for granted — not because I thought that everyone secretly hated maths, but because I wasn’t interested in the feelings and opinions of people who liked it. While the primary point of narrative is certainly to make the reader think, imagine and question beyond the norm, that can only happen if both reader and writer agree on what normal actually is; and if the reader’s own opinions and experiences aren’t encompassed by the writer’s take on what’s normative — if, in fact, they are absent altogether, or else marginalised, twisted and scoffed at — and the reader notices the dissonance, then the likelihood is that they’ll become hostile to the author, or at least to their assumptions, and conclude that the speculative, what if elements are fundamentally flawed by virtue of having been extrapolated from an inaccurate view of reality.

Here’s another, considerably less benign assumption my teenage self made: that white people live in cities and towns, while brown people live in tribal groups in the forest, desert or plains. Not that I’d have phrased it that way if you asked me outright — obviously, I knew people of all nationalities could live in all types of places! But subconsciously, from the culture in which I lived and the tropes I’d absorbed from exposure to other narratives, I’d nonetheless internalised the idea that the type of civilisation I found familiar must always be the work of white people. One brief flash of self-awareness at the age of 14 made me wonder if, just maybe, there was something offensive in my having a lone black character speak in broken English; the thought made me profoundly uncomfortable, and hopefully to my credit, I abandoned that version of the story not longer after. The one that ultimately replaced it, however, while certainly better in some respects — brown people building cities! egads! — was just as racially inept as its predecessors. This time, I wrote about a continent where the indigenous race was dark-skinned, long-lived, innately magical and not-quite-human, and where the human population was descended either from escaped slaves (black) or colonist farmers (white) — and despite having ostensibly created a setting where white-skinned humans were the minority and had arrived last of all, I still managed to have a light-skinned royal family and predominantly white protagonists.

The fact that I had good intentions doesn’t make those early stories any less problematic, and while it’s true that I wasn’t trying to write politically about race, that doesn’t change the fact that I’d internalised enough negative stereotypes that not only had I failed to recognise them as negative, I didn’t even understand they were stereotypes. I had simply assumed that the tropes I’d employed were acceptable, neutral defaults, as inoffensive and apolitical as the classic fantasy usage of elves and dwarves. But our choices always speak to our opinions, whether we mean them to or not. Familiarity is synonymous with neither inoffensiveness nor neutrality, and while the infinite variety of human taste and experience makes it impossible to please everybody, let alone equally, there’s a wealth of difference between causing offence by actively challenging the assumptions of others, and causing offence by failing to challenge your own.

And the thing is, even if you’re aiming for the former option, you won’t always succeed: partly because, as stated, it’s impossible to please everyone, but mostly because we all still need some basic assumptions to work from. A single piece of fiction cannot question the entirety of itself, because then you’d be questioning questions — an infinite recursion without answer or end. But that doesn’t mean there’s no reason to ever challenge assumptions, either; the point is to accept that, all too often, it’s the things we take for granted — the things we neither explain nor question — that say the most about us as writers, political beings, and as people. The argument that stories shouldn’t be judged for anything their authors think is irrelevant therefore strikes me as having fundamentally missed the point of criticism: Creators shouldn’t have a monopoly on interpreting what they’ve made, while the assumptions which underpin a work are just as important as the inventions which make it unique.

To take one example, I’ve written before, in detail, about my issues with default narrative sexism in SFF: instances where fictional worlds and cultures are anchored in sexist social logic for no better reason than that the authors have assumed its existence either to be so fundamental to sentience, or its use as a trope so unremarkable in narrative, that they never considered excluding it. Or, alternatively, their efforts to write an equal society might come burdened with a whole new set of sexist assumptions, the most common one being to masculinise women without feminising men — there’ll be plenty of empowered female soldiers, leaders and spies, but not so many male nurses, teachers and domestics. (A big part of real-world sexism is still to exalt traditionally male pursuits as being objectively desirable for everyone while discrediting female ones as being objectively undesirable for everyone, but particularly for men.)

And then there’s the current, depressing trend in YA discrimiflip novels: stories which all too often base their supposedly egalitarian messages on simplistic, binary notions of discrimination and privilege by taking a mainstream, powerful group (men, the cisgendered, straights, white people, the able-bodied) and turning them into the victims of those their privilege currently discriminates against (women, QUILTBAG people, POC, the differently abled). Ostensibly, this is meant to engender sympathy for the other side among members of privileged groups, but when poorly handled — as, with few notable exceptions, it overwhelmingly seems to be — the egalitarian intention is buried by the surrounding weight of negative assumptions, foremost of which is the idea that there’s anything simple or binary about discrimination to begin with. The most notable recent example of such a discrimiflip novel is arguably Victoria Foyt’s Revealing Eden, where white people are Pearls and black people are Coals, but there are others, too: Laura Preble’s forthcoming Out, where Perpendiculars (straights) are considered abnormal in a world run by Parallels (gays), and Claire Merle’s The Glimpse, which, while not a straight social flip, nonetheless pits Crazies (those with mental illnesses) against Pures (who don’t).

Which brings me, at long last, to the overwhelming number of YA-related arguments in the recent past over issues such as romance, racism, feminism, conduct and reviewing, and what strikes me as being the primary unifying factor in every instance: the presence of a dispute about interpretation versus intention — which is to say, a criticism of the author’s assumptions on the one hand, which cannot help but also be a partial critique of the author themselves, and the assertion that such criticism is unreasonable, irrelevant or unfair. Over and over again, in arguments about the portrayal of romance in YA novels (for instance), certain authors have been accused of presenting as healthy and desirable relationships which critics claim are literally abusive, toxic and dangerous, and regardless of where you might stand when it comes to individual novels, the fact remains that this debate has been stymied in large part by an overwhelming uncertainty as to whether such criticism is valid, and if so, to what extent.

The recent emergence of YA as a mainstream, successful genre and the overwhelming popularity of series like Twilight among both teenage and adult readers has fundamentally altered the concept of YA reviewing — which is to say, has ended its status as a separate kind of reviewing altogether. Prior to the advent of Harry Potter, it seems fair to say that YA novels were reviewed, not as books that anyone might like to read, but as books for children, the crucial difference being that, as children weren’t (and to a certain extent still aren’t) presumed to care about issues like politics, equality, feminism, bias and privilege, pretty much nobody was reviewing YA novels with those aspects in mind, let alone considering that their handling, presence or absence might be a relevant factor in judging the success of a given book. After all, we’ve traditionally maintained different critical standards for stories that are intended purely for entertainment value — action movies, for instance, are still graded wholly differently to serious drama — and prior to J. K. Rowling, what else was YA meant to be for but entertaining children? Certainly, there’s a long history of literary praise for youthfully-oriented issues-based novels, but that’s still a far cry from mainstream cultural analysis, and anything that smacked even slightly of magic or escapism was exempt from scrutiny (until or unless it was old and vaunted enough to be deemed a ‘classic’, of course, in which case scholars were right to treat it with reverence).

But now, in addition to the rise of digital reviewing – which, as I’ve said before, is particularly skewed towards genre novels – YA is being treated seriously. Not only did the success of Twilight prompt a flood of romantically similar titles, all of which have found themselves subject to the same scrutiny vis-a-vis the promotion of stalking and female passivity as the original, but it directly contributed to YA being critiqued for things like whitewashing, straightwashing, cultural appropriation, sexism, racism and homophobia, too — issues which had previously been the critical domain of mainstream literature, if and when they were discussed at all. Which, often enough, they weren’t, literary fiction being possessed of its own, separate-but-related battles with misogyny, classism, genre snobbishness and white male homogeneity. (Suggesting, perhaps, yet another reason why so much political literary criticism has fallen on YA of late: the old establishment still has its barriers up, so that those of us who wish to critique the negative assumptions of writers as manifested in fiction and deemed reflective of society have necessarily had to look elsewhere.) But still, the tension between those who view YA as pure escapism and those who hold it to a greater accountability remains, well, tense — because for every writer of YA who isn’t trying to be political, but whose assumptions about what is necessarily encode their opinions anyway, there’s a flock of readers ready and waiting to dissect their work as a manifestation of culture.

A writer’s personal politics cannot ever be wholly disentangled from what they write; nor should they be, regardless of the intended age of the audience. Though pop cultural analysis has been sneered at in some quarters as an attempt to give trash entertainment a significance far above its station, it can’t be denied that the mainstream is a powerful reflection of our collective cultural subconscious: the assumptions and stereotypes we all quietly learn from childhood, but which many of us never learn to recognise openly, let alone question. Every time we construct a story without any thought as to the assumptions we’ve made that underpin it — assumptions about race, class, gender, sexuality, religion, ableness, privilege, ignorance, bias, identity — we run the risk of replicating the very problems we might otherwise condemn; or at the very least, of being lazy thinkers. The fact that it’s impossible to please everybody shouldn’t make us afraid to challenge ourselves or others; rather, we should try harder to ensure that we’re not alienating people through ignorance. But most importantly of all, we need to accept that no story is told in a vacuum: that the politics, beliefs and assumptions of authors are at least as important to the structure and creation of their narratives as those elements which are purely fictional — and that sometimes, there can be real and significant overlap between the two.

About a week ago, I wrote a post on Penny Arcade vs. Rape Culture, which sent my blog traffic skyrocketing after it was linked on Reddit. However, both in comments on the post itself and elsewhere on Reddit, quite a few people seemed to be missing the point: or, more specifically, misunderstanding what rape culture actually is and how it applies to gaming. One commenter, in fact, responded thusly:

My mind is boggled that you feel righteous in condemning something people enjoy, especially when it’s not even real. Do you realize that’s what you’re doing? You’re standing up and telling all these people, people you don’t know, that what they’re enjoying is *wrong*. You don’t have numbers or statistics or any sort of fact behind you quantifying how what they do is wrong. None. Telling people that what they enjoy in the privacy of their own homes in a virtual reality contributes to a Rape Culture is crazy. What’s next? Telling people what sort of porn they can watch, what sort of books they can read?

Seriously, show some facts. Show a concrete link between this and that, between playing the computer game and a rise in rape statistics. I know, I know, it’s not “Rape” it’s “Rape Culture”, so you conveniently don’t have to show *any* facts. Which is the one saving grace in all this. In the real world, for laws to pass and things to change, you have to show concrete evidence of your position. I remember how they tried to do that with Computer Games and Violence, and how no one was able to draw *any* sort of factual link between one and the other that would stand in any court of law.

Which is what made me decide that, rather than linking to any number of excellent rape culture 101 posts online, there might be a need for an explanation of rape culture tailored specifically to gaming. Because, let’s face it: gaming culture has so often been singled out by lazy politicians as the root cause of society’s ills – which is to say, as being inextricably bound up with violence, obesity, immaturity and so on – that it’s small wonder most gamers, on hearing it simultaneously accused of rape culture, are likely to roll their eyes. After all, those other accusations are only so much hot air, and tend to stem from a deeply prejudicial view of games and geekery besides – so why on Earth should rape culture be any different?

From the outset, we need to acknowledge something critical: that gaming is primarily a digital culture, and that digital cultures – while analogous in many ways to other cultures – happen in venues that lack a physical presence. Yes, there are gaming expos, conventions and tournaments where gamers come together, while many friends who meet up regularly IRL will also game together online or at lans. But the difference between gaming culture and, say, workplace culture is that the latter occurs primarily – if not exclusively – in a specific physical location inhabited by all the individual participants in that culture. What this means is that a Venn diagram of the overlap between social interactions, physical proximity and guiding culture for any given workplace would practically be a circle, as all three elements would, with very few exceptions, happen in the same space. But the same diagram of gaming culture would look drastically different: physical proximity would barely have any overlap with guiding culture and social interactions, which would themselves be separate, because proximity is a meaningless concept in digital environments, guiding culture doesn’t come from a single body but from multiple competing sources, and social interactions are less a byproduct of something else – like being at work – than they are a primary point of gaming.

And what this means for rape culture, which is a term we most often hear applied to cultures that do center on a physical environment – such as, for instance, sports clubs and fraternities – is that right from the offset, people are confused about how it can apply to digital environments in comparable ways. Because for both sports clubs and fraternities, rape is a significant problem; it is an actual, physical consequence that happens in the actual, physical environments associated with their cultures. Hardly a week goes by without some sporting hero somewhere being accused of rape or sexual assault, while the dangers faced by women at fraternity parties are a mainstay of both popular culture and popular knowledge. So when we talk about rape culture being promoted by this football club or that frathouse, we – very naturally, and very sensibly – tend to link the accusation with instances of rape being perpetrated by their members. But when the term is applied to something like gaming, there instantly seems to be a disconnect between the accusation and the reality, because barring conventions, tournaments etc, gaming lacks the physical spaces in which rape can actually take place. Which isn’t to say that sexual assault and rape never happen at cons or expos or tournaments; they do. But obviously, there’s a difference, because the primary mode of social interaction in gaming is digital – and how can you rape someone over the internet?

Which brings us back to the actual, proper definition of rape culture. Quoting from Fraternities and Collegiate Rape Culture: Why Are Some Fraternities More Dangerous Places For Women? by A. Ayres Boswell and Joan Z. Spade (my emphasis):

“Rape culture is a set of values and beliefs that provide an environment conducive to rape… The term applies to a generic culture surrounding and promoting rape, not the specific setting in which rape is likely to occur.” 

In other words, rape culture refers neither to physical locations where rape is deemed likely to occur, does occur and/or has occurred, nor to the specific details of  particular rapes: rather, it refers to a culture – that is, a set of values, beliefs, rituals, social codes, language, laws and art – which can be said to promote sexual violence, and particularly sexual violence against women as perpetrated by straight men. Note that this argument neither automatically nor universally implies the existence of a direct causal link between specific cultural artifacts and incidences of rape (though this is certainly possible); nor does it contend that every participant in that culture is or must be a rapist. What it does describe is a culture where rape is trivialized, where both the abuse and sexual objectification of women is normalised, and where, as a result, the sexual abuse of women is more likely to happen. 

But – and I cannot state this emphatically enough – rape is not the sole expression of rape culture. The whole point of the term is that abuse of women doesn’t happen in a vacuum: other sexist, toxic social conditions have to be present first, and so long as these conditions remain unaltered, the abuse itself will continue. The fact that gaming exists largely outside physical spaces isn’t a get out of jail free card; it just means that in the case of digital expressions of rape culture, we have to get ourselves out of the mindset that rape is the only consequence that matters – or, worse still, that unless rape happens, the accusation of rape culture is somehow bunk. Culture is what informs our actions; it is not the actions themselves – which means that rape culture is perhaps best understood as the presence of an ongoing sexual threat. If someone wielding a gun threatens to shoot me unless I comply with their orders, I’m supremely unlikely to challenge them: they don’t have to shoot me in order to change my behaviour. In that sense, it doesn’t matter if they really planned to shoot me, or if the gun was even loaded. The point – the effect – is power and coercion, and only someone who was completely callous, stupid, oblivious or a combination of all three would argue that the threat of being shot – and the subsequent change to my behaviour – was meaningless unless I actually was shot. Similarly, if I’m threatened with rape and violence and silenced with gendered, sexualised slurs every time I disagree with male gamers on the internet, it doesn’t matter if they really plan to rape me, or if they’re even capable of doing so: as with the gun, the point – the effect – is power and coercion, and the logic which underlies their choice of threat. What they want is to shut me up by reminding me that rape happens, that it could and should happen to me because of what I’ve said. And when that is your go-to means of silencing women in a context where men are the majority, where the female form is routinely shown in attitudes of hypersexualisation, sexualised violence and submission, and where men are in majority control of that setting? That is rape culture. 

Which brings me to the attacks on Anita Sarkeesian.

Sarkeesian, for those who’ve never heard of her, runs a website called Feminist Frequency, where – among other things – she posts videos deconstructing and criticising the presence of sexist tropes in popular culture. Recently, she went on Kickstarter to garner funding for a new series of videos: Tropes vs Women in Video Games. It should tell you something significant about the popularity of this idea – and of Sarkeesian herself – that, having asked for a mere $6,000 in financing, she has, as of today – with four days left on the clock – been funded to the tune of $44,027 – more than seven times what she initially asked for. Here’s her kickstarter pitch:

I love playing video games but I’m regularly disappointed in the limited and limiting ways women are represented.  This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games.  The series will highlight the larger recurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders.  I’m going to need your help to make it happen!

As a gamer, a pop culture critic and a fan, I’m always working to balance my enjoyment of media while simultaneously being critical of problematic gender representations. With my video web series Feminist Frequency,  I look at the way women are portrayed in mass media and the impact they have on our culture and society.

THE PROJECT

With your help, I’ll produce a 5-video series (now expanded to 12 videos) entitled Tropes vs Women in Video Games, exploring female character stereotypes throughout the history of the gaming industry.  This ambitious project will primarily focus on these reoccurring tropes:

  • Damsel in Distress – Video #1
  • The Fighting F#@k Toy – Video #2
  • The Sexy Sidekick – Video #3
  • The Sexy Villainess – Video #4
  • Background Decoration – Video #5

1st Set of Stretch Goals Achieved!

  • Voodoo Priestess/Tribal Sorceress – Video #6
  • Women as Reward – Video #7
  • Mrs. Male Character – Video #8
  • Unattractive Equals Evil – Video #9
  • Man with Boobs – Video #10
  • Positive Female Characters! – Video #11

2nd Stretch Goal Achieved!

  • Let’s Bump up the Production Quality!

3rd Set of Stretch Goals Achieved!

  • Tropes vs Women in Video Games Classroom Curriculum 
  • Video #12 – Top 10 Most Common Defenses of Sexism in Games

Each video will be between 10 and 20 minutes long and available online for free for everyone and anyone to watch, share and use.

Pretty benign language, yes? All she’s done is state what should be a fairly uncontroversial and obvious truth – that women are often presented badly in video games – and proposed to discuss this in detail.

And for this crime, she has been threatened with rape, with death and with violence, and had her Wikipedia page vandalised with images of graphic pornography.

This is what rape culture looks like in gaming: the use of misogyny to defend yourself against the accusation of misogyny. It’s like a woman telling an abusive partner that he’s abusive, and the partner being so angered by this that he punches her in the face. It’s doing exactly the thing you’re being accused of in response to that accusation while simultaneously trying to plead your innocence. And you know what makes this even worse? Sarkeesian hasn’t even started her videos yet. All she’s done is tried to get the funding for them – but even the prospect of a popular feminist deconstructing video game sexism has apparently been deemed so threatening, so emasculating and yet simultaneously so unnecessary by this particular misogynistic segment of the gaming population that, as one, they’ve risen up to threaten her with death, rape and physical violence.

And I can’t help but wonder: how many of Sarkeesian’s attackers use rape language when gaming? How many of them have inferred that because it’s apparently OK to talk about raping other players in-game, it’s OK to issue rape threats against women out of game? What are the odds that the men who vandalised her Wikipedia page with pornographic images – who decided that the quickest, easiest and most universally effective way to insult, demean and punish a female adversary was to hypersexualise her – are the same men arguing that the hypersexualisation of female characters in video games is normative, desirable, harmless? I’ll say it again: rape is not the sole expression of rape culture, and the fact that it exists foremost in gaming in nonphysical spaces – forums, online, in game, on the other end of the microphone, in game design itself – doesn’t make it any less toxic to women than the unsafe frat houses of Boswell and Spade’s study.

Critics within gaming seem to think that, unless we can prove definitively that rape culture acts like some sort of Hypno-Ray to turn otherwise normal men into rapists and sexual harassers, the whole idea of social settings that are inherently toxic to both female safety and healthy gender relations is bunk. But what else do you call it when gamers defend sexism in gaming by threatening a woman with rape? What else do you call it when a prominent figure in gaming says that “sexual harassment is part of the culture” and counts this as a defensible, necessary thing? What else do you call it when the combination of hypersexualisation and violence against women are so deeply embedded in gaming culture that a significant portion of developers and fans don’t see it as problematic? What else do you call it when the default form of insult used by and against male players is, as Penny Arcade’s Tycho once called it, ad mominem – that is, a way of insulting men by sexually impugning the women (mothers, sisters, wives and girlfriends) with whom they’re most closely associated? There’s a reason, after all, why such jokes are used primarily against men, and why their subjects are never fathers, brothers, husbands, boyfriends – what misogynistic male gamer would bother leveling sexually loaded insults at a female player’s mother when he could just level them at her? Show me a female gamer who’s played online or at tournaments, or even one who has simply participated actively in male-dominated gaming forums, and ninety-nine times out of a hundred, I will show you a female gamer who has at some point been called a bitch, a cunt,a slut or a whore by male players, or who has been crudely sexually propositioned by male players, or who has otherwise been sexually threatened or intimidated by male players, because this is how rape culture is primarily expressed in digital contexts: through the abusive language, gendered slurs, sexual threats, silencing and exclusion that are levelled at women generally, but which are specifically and intensely used to punish women like Sarkeesian, who dare to point out that this is what’s actually happening.

The core argument of rape culture isn’t that exposure to yet another instance of highly sexualised violence against women will turn every man who sees it into a rapist, and that therefore we should censor everything that even vaguely references women and violence together; the point is that in a healthy culture, there would be no need to censor such images, because participants in that culture would have enough respect for women to neither create nor demand them as mainstream in the first place. Because ultimately, the big objection to the charge of rape culture in gaming seems to boil down to fears about censorship: that by criticising creative output and language as being problematic, sexist and offensive, people like me are arguing for less art all together, when what we’re actually arguing for is more good art. Sexualised violence and the sexual objectification of women should be to gaming like The Human Centipede, a film which is horrific in absolutely every sense of the word, is to cinema: something that we all understand is vile, but where a desire to confront that vileness is the motive for watching – as opposed to a scenario where almost every film produced contains elements of The Human Centipede, and has done for so long that cinemagoers treat those elements as normative rather than vile, because they’ve become so commonplace that they can’t properly imagine films without them, reacting with bafflement and outrage and cries of ‘Censorship!’ every time some critic were to suggest that maybe, just maybe, not every film needs to feature graphic depictions of the forced ingestion of shit.

In other words: it is not censorship to suggest that gamers and game corporations should increase their collective respect for women, or to try and encourage the creation of a gaming culture that would nominally reflect such respect in both its output and its language.

Returning to the Boswell and Spade paper about rape culture in fraternities, it’s extremely important to note the differences between houses which were identified as ‘safe’ – that is, houses where women felt comfortable and which had lower levels of sexual assault – and those which were ‘unsafe’ – where women felt more vulnerable and which had higher levels of sexual assault. To quote:

“At high-risk houses, parties typically had skewed gender ratios, sometimes involving more men and other times involving more women. Gender segregation also was evident at these parties, with the men on one side of a room or in the bar drinking while women gathered in another area. Men treated women differently in the high-risk houses. The women’s bathrooms in the high-risk houses were filthy, including clogged toilets and vomit in the sinks… 

Men attending parties at high-risk houses treated women less respectfully, engaging in jokes, conversations, and behaviors that degraded women. Men made a display of assessing women’s bodies and rated them with thumbs up or thumbs down for the other men in the sight of the women. One man attending a party at a high-risk fraternity said to another, “Did you know that this week is Women’s Awareness Week? I guess that means we get to abuse them more this week.” Men behaved more crudely at parties at high-risk houses… It was rare to see a group of men and women together talking. Men were openly hostile, which made the high-risk parties seem almost threatening at times.”

In other words: the high-risk environments that were toxic for and dangerous to women were characterised by skewed gender ratios, poor respect for female spaces, offensive jokes made at the expense of women, the hypersexualisation of women themselves, and male hostility towards women – all of which is representative of rape culture. The fact that these behaviours are also representative of many digital spaces in gaming culture should not be any less alarming simply because they happen online: the misogyny, sexism and disrespect which underlie their usage is, at base, identical. Similarly, it’s worth noting that in another recent paper, Marriage Structure and Resistance to the Gender Revolution in the Workplace by Sreedhari D. Desai, Dolly Chugh and Arthur P. Brief, the authors found that employed men in traditional marriages – that is, marriages where the wife stayed home and the husband was designated as the sole breadwinner – tended, when compared to men in non-traditional marriages, to:

“(a) view the presence of women in the workplace unfavorably, (b) perceive that organizations with higher numbers of female employees are operating less smoothly, (c) find organizations with female leaders as relatively unattractive, and (d) deny, more frequently, qualified female employees opportunities for promotion.”

On the surface, this has nothing to do with rape culture – and yet I mention it by way of demonstrating that the way men treat and think of women in their private lives has a direct impact on how they treat them professionally and elsewhere. This doesn’t even have to be a conscious process – as the authors point out, the majority of such sexism was implicit rather than overt, meaning that the men didn’t even realise they were doing it – but either way, the impact on women remains the same. Given this evidence, then, it doesn’t seem unreasonable to suggest that male gamers who disrespect women online, who threaten women with rape, who call women bitches and sluts in anger, and who view both women in games and women gamers through the lens of hypersexualisation, will be much less likely to respect women generally and elsewhere. And that really is significant in terms of analysing the elusive physical, real-world implications of rape culture in gaming, because even though gaming itself is a primarily digital culture, gamers themselves still inhabit the real world, where they must necessarily interact with women in physical spaces and contexts that have nothing whatsoever to do with gaming.

Or, put it another way: parties, clubs and bars are universal spaces, places where people of all different cultures and subcultures meet – as, for that matter, are workplaces, offices, shops and streets. If a group of footballers sexually assault three women in a hotel, for instance, we aren’t wrong to ask about the influence of rape culture in football, even though the physical location of the assault is a public place with no specific ties to either the sport or its culture. But this is where things become tricky, because gamers – unlike footballers – aren’t celebrities; and unlike fratboys, their subcultural identity is unlikely to be mentioned in the event that they’re involved in an incident of sexism or sexual assault. And there’s the additional problem of making the nomenclature accurate: while it’s very easy to identify footballers and fratboys – do they belong to a club or frat house? then yes – it’s less easy to tell who, for the purpose of analysis, is a gamer, and if so, what their level of participation in gaming culture actually is. It’s exactly this sort of subtle point that so easily gets lost in public discourse, but which becomes exquisitely relevant when we start talking about preventative strategies and the real world consequences of rape culture in gaming. Saying gamers are is a vastly less accurate and more problematic notion than saying gaming is: even though there’s a massive intersection between the two concepts, the former is still a generalisation about types of people, while the latter is an assessment of culture that may or may not be relevant to individual participants in that culture. But still, I have to ask: if gaming itself lacks the physical spaces we usually associate with the most dramatic consequences of rape culture – but if this doesn’t invalidate the fact that many sexist male gamers are nonetheless learning from and actively participating in a rape culture they refuse to acknowledge as negative – then what happens when those men interact with women in other areas of life? On the basis of the evidence, they seem deeply unlikely to respect them, and however subconscious their sexism may be at such times, the fact that any physical consequences, such as abuse or assault, would happen outside of gaming-oriented contexts does not free gaming as a community – as a culture – of the responsibility to reinforce the fact that abusing women at any time is completely unacceptable.

So: gaming culture is – or at least, contains many problematic elements of – a rape culture. It is frequently hostile to women, toxic in terms of both the hypersexualised, violent content and the hypersexualised, violent language it uses to demean and belittle women. Even if, for whatever reason, you’d hesitate to use the term rape culture, it should nonetheless be apparent that gaming, en masse, has deep-seated problems with its treatment of women, and that this ought to be addressed. The horrific backlash against Anita Sarkeesian is unacceptable. The Hitman: Absolution trailer is unacceptable. Aris Bakhtianians’s comments are unacceptable. Saying so is not censorship: it is simply a call to treat women with respect. But so long as gamers refuse to acknowledge that rape culture is an issue which applies to gaming, the situation will not – cannot – get better.

Trigger warning: rape. 

Penny Arcade is the webcomic that got me into webcomics, which is saying something. The first truly geeky friends I met at school showed it to me almost as a rite of passage, thereby hooking me not only on the strip itself, but webcomics generally. For years, PA held pride of place with all of us: most quoted, most referenced, most likely to be shown to yet more newcomers as an offer of subcultural goodwill. A friend and I once spent an entire all-day Latin seminar staving off boredom by writing PA quotes to each other in a shared notebook; at college, I introduced my hallmates to it and ended up participating in several cardboard tube samurai battles on the front lawn; I still sometimes wear my Div shirt. In fact, my email signature contains a Tycho quote – not from a comic, but from a now-ancient newspost about the Playstation; so ancient, in fact, that I don’t think it’s even online any more, and which was so obscure originally that I’m probably one of the few people who actively remembers it, let alone ascribes it personal relevance.  The quote, which I have memorised, goes like this:

People seemed to prefer this, but only marginally so, the way one might prefer to be stabbed than shot. Optimally, one is neither stabbed nor shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe.

You’d have to perform an impressive feat of archaeological psychology in order to understand the relevance of this statement to my sixteen-year-old self; or rather, in order to understand why, of all possible quotes from all possible PA newsposts, it was this one she chose to take to heart. Nonetheless, it’s a line I’ve always liked, because even though it originally appeared in context as a form of poetic sarcasm, it still manages to convey something important about life, the universe and everything, viz: sometimes there are just no good options available.

At the time of the dickwolves controversy – that is to say, slightly less than two years ago – I had never heard of rape culture. So when I saw that PA was being accused of it, my first reaction, rather than to get angry at the strip itself, was to try and get my head around what rape culture actually was. By the time I’d done this, enough time had passed that the furor had died down, which left me in sort of a weird headspace. On the one hand, the dickwolves joke made me uncomfortable even before I encountered criticism of it, and after I’d done so, I thought the critics had a point; on the other, I had a deep-seated trust and affection for all things PA, and as I’d come late to the argument, I didn’t feel much personal impetus to weigh in. Instead, I resolved to become a more critical reader, and to keep my eyes peeled for any future offences.

And then, today happened.

Basically, the trailer for the new Hitman game involves hypersexualised BDSM assassin-nuns being beaten to death by the male protagonist, and a significant proportion of the online gaming community has risen up to point out that this is both textbook rape culture and completely, grossly offensive. So when I saw that PA’s Tycho (aka Jerry Holkins) had followed up their latest strip with an explanatory newspost, I was understandably curious as to what his stance would be.

To quote:

I saw a single still used to promote a Hitman: Absolution trailer, a phalanx of leather-clad Battle-Nuns, and decided to skip it.  I felt like I had probably seen something very similar at some point.  But being mad at it is apparently a thing, a compulsory thing.  Except I don’t do compulsory, and I also don’t do infantilizing chivalry.  So I don’t do well at these kinds of parties…

It’s fight choreography, and it may set an “erotic” stage but it quickly – and I mean quickly – gives way to a gruesome, life or death, septum obliterating struggle that might be hot for somebody but I suspect that’s a very specific demographic.  Only a necrophile could be titillated by something like this; by the end, it literally defies the viewer to maintain an erection.  As spank material, it leaves something to be desired; specifically, spank material.

I think that once a nun produces an RPG from her habit, we have passed through a kind of “veil” critically speaking.  We can certainly talk about it for a long time if you want to.  But she did pull out a rocket launcher, seriously just right out of there.  It came out.  And then people still wanted to talk about this as though it were some kind of haunted obelisk around which an entire medium whirls.

I don’t understand what it is about the idea of a “medium” that people find so confusing; it’s a conceptual space where works that share certain characteristics may occur.  Nobody is going to approve of the entire continuum.  There’s no shortage of games for the broadest possible audience – there isn’t, and grotesque sums are being made seeking the wide part of the curve.  There are also niches, as in any ecology.  You can certainly find things you don’t like, but those things aren’t anti-matter; when they come into contact with things you do like, there is no hot flash which obliterates both.  This totalizing dialogue, where “everything” and “everyone” is this or that, and here are the teams, and morality is a linear abstraction as opposed to its three dimensional reality is a crock of fucking shit.

The swooning and fainting and so forth about this stuff, the fever, is comical in its preening intensity.  There is clearly some kind of competition to determine who is the most scandalized.  It reminds me of church, frankly; I don’t do church, either.  I have no common cause with perpetually shocked viziers of moral pageantry.  Indeed, I think it is fair to say that I am their enemy.

The answer is always more art; the corollary to that is the answer is never less art.  If you start to think that less art is the answer, start over.  That’s not the side you want to be on.  The problem isn’t that people create or enjoy offensive work.  The problem is that so many people believe that culture is something other people create, the sole domain of some anonymized other, so they never put their hat in the ring.

That’s basically the whole post, right there; and as I read it, I experienced this sort of terrible wrenching in the part of the brain that houses our idealised past, our youthful idols, and all the naive perfection and nostalgia we ascribed to them first at the time and then later in memory. It only lasted a moment, but it was profound, because it irrevocably signals the point at which Jerry Holkins transitioned from being “geeky figurehead I respect” to “stubborn, selectively insensitive ass on the internet” in my personal lexicon. Which isn’t to say that these are forever and always mutually exclusive positions; it was just disappointing as hell, however heralded by his response to the dickwolves incident (or even to the fact that he thought it was acceptable in the first place).

When broken down, his argument basically runs as follows:

  • compulsory things are bad – or rather, compulsory outrage linked to what he seems to think of as political correctness is bad;
  • he personally doesn’t find the video arousing, so therefore the argument about it being hypsexualised is  moot;
  • because the nuns are doing something physically impossible (withdrawing big weapons from skintight clothing), the setting is confirmed as unreal, which means nobody can sensibly complain about anything else it gets wrong;
  • any problematic elements that still conceivably exist aren’t representative of gaming culture as a whole, but only of a niche section of games whose existence constitutes a healthy part of the creative ecology;
  • complaining about the influence or subject matter of such games is missing the point, because we should all be able to just respect each other’s tastes; and
  • bringing any moral or social complaint to the table is not only tantamount to the advocation of censorship, but something people only do when they want to be scandalized, as opposed to actually having a legitimate complaint.

Let’s address these points in order, shall we?

1. Compulsory things are bad – or rather, compulsory outrage linked to what he seems to think of as political correctness is bad.

Disparaging something lots of people care about as ‘compulsory’ and thereby refusing to participate is an act that tends to fall into one of two categories: childish contrition, as per a toddler refusing to eat their vegetables, or hipsterish disdain, as per anyone who refuses to read a book, watch a movie or listen to a song solely on the basis that it’s popular. Applying this attitude to politics – or, more specifically, to problems of inequality – is pretty much the genesis of hipster racism and ironic sexism, which (funnily enough) are both completely indistinguishable from actual racism and sexism. So straight off the bat, anyone who says they refuse to get angry about rape culture because that’s what everyone else is doing – or, to use Tycho’s words, because they “don’t do compulsory” –  has, much like the hipster racist, completely sidestepped the issue of whether bad things are genuinely happening in order to try and look cool. Which, yeah, no.

2. He personally doesn’t find the video arousing, so therefore the argument about it being hypsexualised is  moot.

Every time I hear someone arguing that a particular sexualised or negative representation of women is neither problematic nor offensive because they, personally, don’t find it sexy, I die a little inside. Dear straight men everywhere: case by case, the hypersexualisation of women is not definitionally dependent on your getting a boner. It’s not even necessarily about what you consciously find attractive or erotic. Subconscious bias is a real thing: the images we see, the stories we absorb and the cultural narratives in which we participate all have the power to change our unconscious assumptions about the world. Anyone who thinks that our conscious reactions and preferences are all that matter is missing the point by quite a substantial margin. The Hitman: Absolution trailer isn’t problematic because somehow, magically, the majority of straight men who watch it will feel conscious arousal and/or actively think about hurting women as a result (though doubtless there’s a concerning minority who will); the problem is that the majority of people who watch it, regardless of orientation or gender, will subconsciously absorb the message that violence and sexuality are linked; that images of beautiful dead women are normal; and that there’s nothing sexist or problematic about the image of a man gratuitously killing hypersexualised nuns being used to sell videogames. The argument, in short – that games can’t change us, and that their content doesn’t matter – is one that PA have actively pilloried when reactionary politicians have used it to say that games aren’t art; to argue that games can only change us for the better, however, seems just as ignorant. You can’t have your cake and eat it, too: if games are truly a valid means of cultural expression with the power to effect real change in those who love them, then that means they can impart both negative and positive development; can be dominated by negative or positive trends. Asserting otherwise is an act of willful blindness – and not only because fiction has an actual neurological effect on our brains.

3. Because the nuns are doing something physically impossible (withdrawing big weapons from skintight clothing), the setting is confirmed as unreal, which means nobody can sensibly complain about anything else it gets wrong.

Seriously, this isn’t a point I should need to explain to anyone who regularly grapples with SFF, but as I apparently do:  the presence of unreality in a story no more renders it immune to criticism on the grounds of sexism than it excuses a lack of narrative cohesion, poor writing or offensive stereotypes. The fact that a story isn’t ‘about’ sexism doesn’t prevent it from being sexist, and the presence of one flaw – improbably concealed weapons – certainly doesn’t obviate the presence of others – hideously sexualised violence and dead BDSM nuns. Honestly, I’m not even sure what Tycho meant to convey with this point: that because one visual element of the trailer was problematic or unreal, calling the whole thing out for sexism and rape culture is redundant? That because the game isn’t very good or original, nobody should comment on how offensive the trailer is? Neither of those arguments makes any sense at all, unless your sole purpose in deploying them is to try and argue that accusations of sexism and rape culture are less important than poor visual continuity in a second-rate game.

Oh. Wait.

4. Any problematic elements that still conceivably exist aren’t representative of gaming culture as a whole, but only of a niche section of games whose existence constitutes a healthy part of the creative ecology.

The assertion that sexism and rape culture aren’t part of mainstream gaming culture – or even that they’re problems worth discussing with reference to gaming culture as a whole – is both hugely problematic in its own right and deeply baffling when you consider that not long ago, the PA site was providing coverage about the widespread prevalence of sexual harassment and rape culture in fighting game circles when Aris Bakhtanians said they were fine and necessary aspects of it. And it’s not like PA has traditionally been oblivious to the sexualisation of women in games, online and by geek culture generally –  although they’ve definitely perpetrated sexism as well as criticising it. Or, put it another way: Penny Arcade has been around now since 1998 – that’s the better part of fourteen years – and has been considered a preeminent voice in gaming culture for most of that time. So if I can dip into their archives and, over the course of fifteen-odd minutes, find regular references to sexualised depictions of women in games, sexual insults in gaming and sexual harassment generally, then it doesn’t seem unreasonable to conclude that sexism in gaming and the hypersexualisation of female characters has been an ongoing issue for at least the past decade. I mean, seriously: it’s one thing to argue that all this bullshit belongs to a niche area of gaming that has nothing to do with the mainstream, and quite another to say so when your own history of creative output  – which itself constitutes your professional livelihood – contradicts you.

5. Complaining about the influence or subject matter of such games is missing the point, because we should all be able to just respect each other’s tastes.

Respecting other people’s tastes is generally a good rule to live by, but acknowledging that some depictions are problematic and actively contribute to problematic cultures is still necessary. More than once, PA has referenced the prevalence of homophobia and homophobic insults in the gaming community; in fact, they’ve arguably taken active steps to destigmatise it. This being so, I can’t understand why, when it comes to the issue of rape culture, the whole issue reverts to this wishy-washy stance that people should be allowed to like what they like. The only possible explanation is either that Tycho just doesn’t see rape culture as an issue in the same way homophobia is, or that somehow, he doesn’t see it as an issue at all – neither of which is exactly encouraging.

6. Bringing any moral or social complaint to the table is not only tantamount to the advocation of censorship, but something people only do when they want to be scandalized, as opposed to actually having a legitimate complaint.

Similar to the above, it would be ludicrous to suggest that attempts to counteract homophobia in gaming represent active censorship in terms of what stories can be told and the destructive presence of a ‘compulsory’ political agenda – by which I mean, the only people suggesting it are themselves homophobes. So why, when it comes to an identical issue of language, bias and prejudice, is PA suddenly fearmongering about how acknowledging the existence of rape culture in games is somehow the same as arguing for the creation of ‘less art’?

Well, I guess Tycho was right about one thing: there are certainly times when cake is not available, and instead we are destroyed. Or at least, our faith in humanity is.

Don’t let the title put you off. This isn’t what you think.

With few exceptions, there comes a point in every little girl’s life when she first suffers exclusion on the basis of gender. For me, this happened regularly in primary school sports: the boys didn’t like it when I wanted to play cricket, and would actively gang up to ensure I was either kept away from the bat or relegated to the furthest reaches of the outfield. Children aren’t paragons of political correctness: unlike later in life, I knew definitively then that gender was the reason for this behaviour, because I was openly told as much. Over and over again, whether it was soccer or cricket or handball or football or some other thing the boys were doing, I had to fight for inclusion, because even at the tender ages of seven and eight and nine, boys knew that girls were no good at sport; that my presence on the field, let alone my desire to play, was aberrant, and that my foregone incompetence would spoil it for the rest of them.

This isn’t the only way it can happen. Some of the exclusion is even orchestrated by adults, who, whether intentionally or not, project onto children their subconsciously-absorbed ideas about who should be doing what. Don’t play with the truck, dear – it’s for boys. Wouldn’t you rather wear a dress? Only boys have short hair; yours is lovely and long. The inverse happens too, of course, and to equal detriment: in fact, when adults police the behaviour of children, the crackdown on boys who behave in feminine ways is far more severe than what transgressing girls experience, with the result that boys are much more likely to be mocked and policed by their peers, too, and from an earlier age. My own experiences bear this out: only at high school was I ostracized for being masculine. Prior to that, none of my female friends ever minded my tomboyishness – but from the earliest years of primary school, my male friends were actively persecuted by other boys for hanging around with a girl.

The above scenarios are not atypical. Thanks to the hyper-gendering of children’s toys, clothes, television shows, picture books, dress-up costumes and perceived interests, the basic rules of childhood play are rife with learned gender politics. The ubiquity of school-sanctioned sports and games – that is, things boys are stereotypically meant to be good at – during primary education, especially when placed against the comparative dearth of stereotypically girlish activities, means that the dynamics of exclusion work primarily against girls. This is because, while boys are seldom confronted with or encouraged to participate recreationally in ‘feminine’ activities, girls are regularly taught and told to engage in ‘masculine’ ones. This means that unless, like my childhood friends, boys decide on their own initiative to befriend girls or take up ‘feminine’ activities, they may never experience gender-exclusion at school; but that girls, thanks to the gendering of sports and particular play activities, almost certainly will. Perhaps more importantly, however, this skewed dynamic means that both boys and girls are taught to associate exclusion with femaleness. In the vast majority of cases, girls aren’t penalised for behaving like boys – after all, teachers encourage them at sports, and girls are allowed to wear boyish clothing – but for being girls doing masculine things. Boys, on the other hand, are penalised both for behaving like girls AND for being boys doing feminine things. Throw in the fact that boys are invariably penalised more harshly for their transgressions than girls – adults police boys who wear dresses; peers police boys who play with dolls – and you end up with a situation where all children, regardless of gender, are absorbing the message that for many things, it’s better to be masculine and male than feminine and female.

We also teach children they live in an equal society.

Clearly, this isn’t true; and as the above should demonstrate, examples of its untruth abound in childhood. But children, by and large, are not critical thinkers, and adults, by and large, are sadly averse to questions from children that challenge the status quo. Asked whether boys can wear make-up, for instance, it doesn’t seem unreasonable to assume that many, if not most parents would answer that no, they can’t; or that they could, technically, but don’t; or that make-up is just for girls; or even that it’s wrong for boys to do so. And because their question has been answered in accordance with what they see in the world, most children will probably nod and store that information safely away, so that if, some time in the future, they do see a boy or man wearing make-up, they’ll instinctively find it troubling – even though their original question has long since been forgotten. And all of that only concerns gender differences: throw in the additional and equally complex problems of race, nationality, sexual orientation and culture, and you’ve got yourself a maelstrom of youthfully-learned biases.

The point is, childhood matters. A lot.

Which is where we come to the inherent problem of telling these same children, once they’ve grown into teens and young adults, that society is equal. It doesn’t help – and is, I’d contend, actively harmful – that lessons which mention equality are almost always tied to the achievements of a particular historical group (the women’s suffrage movement, for instance) rather than to the pervasive bias that made their actions necessary to begin with. This creates the false impression that, as the movement ultimately succeeded, the equality of the outcome was absolute – and as the lesson tends to be about the movement itself, rather than what came afterwards or its ongoing relevance in the present day, students are left, quite literally, with the feeling that a chapter has been closed. Even if accepting the existence of total equality as gospel means actively discounting our own experiences with inequality as anomalous, the majority of students will do so – because even though teens frequently question the relevance of school or the utility of its lessons, questioning the truthfulness of their content in the absence of external prompting invokes a far greater conspiracy.

How, then, does any of this relate to the frankly incendiary notion that teaching equality hurts men?

Because of everyone, straight, white men are the least likely people to experience exclusion and inequality first-hand during their youth, and are therefore the most likely to disbelieve its existence later in life. Unless they seek out ‘feminine’ pastimes as children – and why would they, when so much of boy-culture tells them not to? – they will never be rebuked or excluded on the basis of gender. Unless someone actively takes the time to convince them otherwise, they will learn as teens that the world is an equal place – an assertion that gels absolutely with their personal experiences, such that even if women, LGBTQ individuals and/or POC  are rarely or never visible in their world, they are nonetheless unlikely to stop and question it. They will likely study white-male-dominated curricula, laugh ironically at sexist, racist and homophobic jokes, and participate actively in a popular culture saturated with successful, varied, complex and interesting versions of themselves – and this will feel right and arouse no suspicion whatever, because this is what equality should feel like. They will experience no sexual or racial discrimination when it comes to getting a job and will, on average, earn more money than the women and POC around them – and if they stop to reflect on either of these things, they’ll do so in the knowledge that, as the world is equal, any perceived hierarchical differences are simply reflective of the meritocracy at work.

They will not see how the system supports their success above that of others, because they have been told that equality stripped them of their privileges long ago. Many will therefore react with bafflement and displeasure to the idea of positive discrimination, hiring quotas or any other such deliberate attempts at encouraging diversity – because not only will it seem to genuinely disadvantage them, but it will look like an effort to undermine equality by granting new privileges to specific groups. Never having experienced inequality, therefore, the majority of straight white men will be absolutely oblivious to their own advantages – not because they must necessarily be insensitive, sexist, racist, homophobic or unaware of the principles of equality; but because they have been told, over and over again, that there is no inequality left for them – or anyone else – to experience – and everything they have experienced up to that point will only have proved them right.

Let the impact of that sink in for a moment.

By teaching children and teenagers that equality already exists, we are actively blinding the group that most benefits from inequality – straight white men – to the prospect that it doesn’t. Privilege to them feels indistinguishable from equality, because they’ve been raised to believe that this is how the world behaves for everyone. And because the majority of our popular culture is straight-white-male-dominated, stories that should be windows into empathy for other, less privileged experiences have instead become mirrors, reflecting back at them the one thing they already know: that their lives both are important and free from discrimination.

And this hurts men. It hurts them by making them unconsciously perpetrate biases they’ve been actively taught to despise. It hurts them by making them complicit in the distress of others. It hurts them by shoehorning them into a restrictive definition masculinity from which any and all deviation is harshly punished. It hurts them by saying they will always be inferior parents and caregivers, that they must always be active and aggressive even when they long for passivity and quietude, that they must enjoy certain things like sports and beer and cars or else be deemed morally suspect. It hurts them through a process of indoctrination so subtle and pervasive that they never even knew it was happening , and when you’ve been raised to hate inequality, discovering that you’ve actually been its primary beneficiary is horrifying – like learning that the family fortune comes from blood money.

To be clear: these personal hurts are not the same as cultural disadvantages (though in the case of men being forced to adhere to a restrictive masculinity, they can certainly cause legitimate pain, distress and disadvantage, the discussion of which would merit a blog of its own). This post isn’t about bemoaning the woes of the privileged, but about making clear the circumstances under which the existence of that privilege can so often go unquestioned and unnoticed by those who have it; and to point out why, when the question of their being privileged is first raised, so many people react with disbelief and anger. I say people, because although I’ve focused this piece on the privileges of straight white men, they are not the only privileged group. Intersectionality must be a serious part of any discourse centered on equality, or else those of us who aren’t straight white men but who nonetheless enjoy privilege will only be training ourselves to unsee our advantages in just as problematic and damaging a way.

We all, right now, need to stop the pretense that the world is anything near an equal place. Sexism, racism and homophobia are not only commonplace, but actively institutional. Universal suffrage and the civil rights movement are not, and never have been, the be-all, end-all of either our legal or cultural freedoms. Fraternities of straight white men have equality – but when you consider that this selfsame group has majority control of Western government, it shouldn’t be hard to understand the ubiquity of the lie that everyone else has it, too. The only way to fight for equality is to acknowledge that we don’t yet have it – and to admit that sometimes, our self-perception, no matter how well-intentioned, is the very thing at fault.

Because teaching equality doesn’t just hurt men. It hurts everyone.

Everyone’s heard of friendzoning – even if they don’t know the word, they sure as hell know the concept. It’s what happens time and again to unfortunate Nice Guys who, despite being nothing but sugar and spice to the girls they love, are nonetheless denied the sexual relationships they so obviously deserve and are instead treated like platonic equals – a terrible, unfair fate spawned by the dark side of feminism.

And if you thought even part of that statement was correct, Imma stop you right there.

To borrow the succinct, nail-head-hitting phraseology of one hexjackal*:

Friendzoning is bullshit because girls are not machines that you put Kindness Coins into until sex falls out.

Dear Hypothetical Interlocutor whose hackles just bristled with the unfairness of that statement; who thinks that girls can be in the Friend Zone, too, and that therefore this point is both invalid and reverse-sexist into the bargain. For your edification, I would like to submit the following definitions of the term Friend Zone as supplied by Urban Dictionary:

1. “The ‘friend zone’ is like the penalty box of dating, only you can never get out. Once a girl decides you’re her ‘friend’, it’s game over. You’ve become a complete non-sexual entity in her eyes, like her brother, or a lamp.” – Ryan Reynolds in Just Friends.

‘I’ve been locked in the friend zone with her since high school!’

2. A state of being where a male inadvertently becomes a ‘platonic friend’ of an attractive female who he was trying to intiate a romantic relationship. Females have been rumored to arrive in the Friend Zone, but reports are unsubstantiated.

Girl: “I love you (Insert the poor bastard’s name here,) but I dont want to ruin a great friendship by dating you.” 
Guy: “Well why the fuck did I waste two months on you?”

and Wikipedia:

There are differing explanations about what causes the friend zone. One report suggests that some women don’t see their male friends as potential love interests because they fear that deepening their relationship might cause a loss of the romance and mystery or lead to rejection later…

Dating adviser Ali Binazir described the friend zone as Justfriendistan, and wrote that it’s a “territory only to be rivaled in inhospitability by the western Sahara, the Atacama desert, and Dante’s Ninth Circle of Hell.”

I therefore submit to you, Hypothetical Interlocutor, that the Friend Zone is not an equal opportunities habitat. It is where men go – or more accurately, where men perceive themselves to go – when women fail to reward their friendship with sex. Or, to quote the immortal wisdom of the internet:

Slut is how we vilify a woman for exercising her right to say yes.

Friendzone is how we vilify a woman for exercising her right to say no.

Here’s the thing, Hypothetical Interlocutor: if you truly are a self-professed Nice Guy (and I strongly suspect that you are), then you probably espouse the belief that women and men are equal. More than espouse – you believe! You know! Except that, somewhere along the line, you’ve got it into your head that if you’re romantically interested in a girl who sees you only as a friend, her failure to reciprocate your feelings is just that: a failing. That because you’re nice and treat her well, she therefore owes you at least one opportunity to present yourself as a viable sexual candidate, even if she’s already made it clear that this isn’t what she wants. That because she legitimately enjoys a friendship that you find painful (and which you’re under no obligation to continue), she is using you. That if a man wants more than friendship with a woman, then the friendship itself doesn’t even attain the status of a consolation prize, but is instead viewed as hell: a punishment to be endured because, so long as he thinks she owes him that golden opportunity, he is bound to persist in an association that hurts him – not because he cares about the friendship, but because he feels he’s invested too much kindness not to stick around for the (surely inevitable, albeit delayed) payoff.

And if she never sleeps with him? Then she’s a bitch.

I cannot state this clearly enough: if you really believe in equality, then you have to acknowledge the fact that women have a right to say no. That no matter how pure and true your feelings, your ladylove is under no obligation whatever to reciprocate them, because friendship is not a business transaction, and women are allowed to want male friends. Yes, it is difficult and sad and heartbreaking to love someone who doesn’t love you back, and doubly so when that person is a friend. Believe me; I speak from experience. This is not a fun thing to endure! But discounting the woman as a bitch, a user, a timewaster, a whore with no taste who only wants to sleep with arseholes instead of Nice Guys like you is not on. It is pure, unadulterated sexism: the attitude that friendship with a woman is only ever a stepping-stone to getting into her pants, such that if the pants-getting is off the table, then so too is the friendship.

Which, frankly, is bullshit. If you don’t care enough about someone to enjoy their company and respect their decisions when sex is off the table, then that person is right not to sleep with you, because enjoying someone’s company and respecting their decisions is pretty much how sex gets on the table to start with.

To quote the single best point in an otherwise deeply problematic Cracked piece:

What we learned as kids is that we males are each owed, and will eventually be awarded, a beautiful woman. We were told this by every movie, TV show, novel, comic book, video game and song we encountered…

In each case, the woman has no say in this — compatibility doesn’t matter, prior relationships don’t matter, nothing else factors in. If the hero accomplishes his goals, he is awarded his favorite female. Yes, there will be dialogue that maybe makes it sound like the woman is having doubts, and she will make noises like she is making the decision on her own. But we, as the audience, know that in the end the hero will “get the girl,” just as we know that at the end of the month we’re going to “get our paycheck.” Failure to award either is breaking a societal contract. The girl can say what she wants, but we all know that at the end, she will wind up with the hero, whether she knows it or not.

And now you see the problem. From birth we’re taught that we’re owed a beautiful girl. We all think of ourselves as the hero of our own story, and we all (whether we admit it or not) think we’re heroes for just getting through our day.

So it’s very frustrating, and I mean frustrating to the point of violence, when we don’t get what we’re owed. A contract has been broken. These women, by exercising their own choices, are denying it to us. It’s why every Nice Guy is shocked to find that buying gifts for a girl and doing her favors won’t win him sex. It’s why we go to “slut” and “whore” as our default insults — we’re not mad that women enjoy sex. We’re mad that women are distributing to other people the sex that they owed us.

In pop culture, girls who crush hopelessly on guys they can’t have are painted as just that – hopeless. Over and over again, we’re taught that girls who openly express sexual or romantic interest in guys who don’t want them are pitiable, stalkerish, desperate, crazy bitches. More often than not, they’re also portrayed as ugly –  whether physically, emotionally or both –  in order to further establish their undesirability as an objective fact. Both narratively and, as a consequence, in real life, men are given free reign to snub, abuse, mislead and talk down to such women: we’re raised to believe that female desire is unseemly, so that any consequent shaming is therefore deserved. There is no female-equivalent Friend Zone terminology because, in the language of our culture, a man’s romantic choices are considered sacrosanct and inviolable. If a girl has been told no, then she has only herself to blame for anything that happens next – but if a woman says no, then she must not really mean it. Or, if she does, she shouldn’t: the rejected man is a universally sympathetic figure, and everyone from moviegoers to platonic onlookers will scream at her to just give him a chance, as though her rejection must always be unfounded rather than based on the fact that he had a chance, and blew it. And even then, give him another one! The pathos of Single Nice Guys can only be eased by pity-sex with unwilling women that blossoms into romance!

Well, screw that. The Friend Zone is a fundamentally sexist construction based solely on the idea that women should be penalised for putting their own romantic happiness above that of an interested man. If a lady doesn’t want you, then either respect her decision and keep away to salve your heart, or respect her decision and stay because you still think she’s cool enough to be worth the effort of friendship. But if you don’t respect her decision, then you don’t respect her – and if you don’t respect her, then stay the fuck out of her life.

*Amendment, 11 April 2012: Originally, the first quote in this piece was attributed to Aeryn Walker. However, she has since informed me that the kindness/coins line originated with @hexjackal, and though I don’t have the exact reference for that first attribution, I’ve nonetheless changed it in the text.

One week ago, I blogged a piece about the necessity of feminism, a reasonable percentage of which was given over to a selection of pertinent links I’ve been filing away since April. Since then, it’s struck me that I’d like to make such posts a weekly endeavour, so that instead of just dropping pieces into a folder and potentially forgetting about them, I can actually group them together. As the vast majority of my bookmarks get dropped into either of two main folders – Feminism, Motherhood, Sexism and Sexuality and SFF, YA and Literary Culture – it only seems fitting to present those links here in two comparable categories: General and SFF, though doubtless there’ll be multiple points of crossover.

Here, then, is the first installment of Weekly Feminist Linkspam.

General

SFF

You guys, that is literally how many links I’ve spotted since the start of September. ONE WEEK. Admittedly, a few of the SFF ones were written a while ago, but all of those are tied in to more recent pieces. Thats *counts* THIRTY-FIVE LINKS. In a WEEK.

Maybe it’s just been a really exceptional seven days for lady-matters, but somehow? I don’t think so.

*headdesk*

Recently, N. K. Jemisin wrote an excellent piece on the limitations of womanhood in fantasy.  Together with Kate Beaton’s take on Strong Female Characters, Kate Elliott’s discussion of gender and culture, and Overthinking It’s analysis of why strong female characters are bad for women, the essay illuminates an increasingly problematic disjunction in our treatment of femininity. The success of feminism means that women can now choose to live beyond the confines of their traditional roles; but despite/because of that freedom, there’s a fearful sort of disparagement reserved for women who still elect to be wives and mothers, or who shoulder the bulk of domestic duties. As though, somehow, feminism has made all such occupations redundant; as though a perfectly equal society is one in which nobody ever has to get married, give birth or do the washing-up. Doubtless there’s some who’d call such a world Utopia, which is fair enough. But here in reality, being a stay-at-home mother isn’t the same as being anti-feminist, and the definition of a strong female character is not exclusively one who eschews domesticity – or love, for that matter.

Commenting on Jemisin’s post, one woman remarked:

“Sure, the romance narrative is helping sell the books, and I freely admit I eat that stuff up, but… reliance on that central romantic narrative undercuts female power pretty dramatically. The entire story basically becomes a failed Bechdel test, even if it passes technically.”

Which is another way of saying that romance in narrative is innately anti-feminist. Frankly, it’s a sentiment which terrifies and chills me, not least because of the way in which it echoes the historical discrimination against working women who dared to get married. Find a man, this logic went, and you loose your credibility: married women should be (or are, depending on your preferred flavour of sexism) incapable of devoting time, effort and intelligence to anything other than marriage itself, and therefore can’t be trusted in the workforce. The modern version is subtler. In this scenario, women shouldn’t (or don’t, depending on your preferred flavour of feminism) need men to fulfill them; positive depictions of male/female romance contradict this tenet by linking happiness with heterosexual  romance, and are therefore anti-feminist. To be clear: the overwhelming preference of our culture for embedding marriage as the standard Happily Ever After is still problematic, as is the marginalization of happy non-hetero love and the idea that singleness is always the same as loneliness. What I’m objecting to is the idea that being romantically involved with men is, by itself, enough to undermine the feminist worth of female characters.

Imagine a group of macho men disparaging love as ‘chick stuff’ and an affront to masculinity, calling their married friends pussy-whipped and questioning the manhood (not to say intelligence) of any man who changes his lifestyle for the sake of a woman; the whole ‘bros before hos’ nine yards. Ugly, right? Then imagine a group of modern women disparaging love as a means of patriarchal control and an affront to feminism, calling their married friends submissive backsliders and challenging the feminist cred (not to say intelligence) of any woman who changes her lifestyle for the sake of a man; the whole ‘housewives and breeders’ manifesto.

Yeah. Still ugly.

To wax briefly lyrical, love is the great leveler: if you don’t lose your dignity at some point during the process, then I’d contend that you’re doing it wrong. Sometimes, and as treacherous an idea as it might seem to our sensibilities, loving another person does fulfill us in a way that nothing else can; nonetheless, love is not our only means of fulfillment, nor even – necessarily – the most important. Love is unique; it fascinates and enthralls. As countless narratives from Harry Potter to Pride and Prejudice have been at pains to point out, neither love nor loving is a weakness. Which isn’t to say that love is never destructive, ill-conceived, fleeting, hurtful, wrongheaded, violent or stubborn. It can be all that and more – but the saving grace is, it can also be exultant, glorious, unexpected and gleeful. Contrary creatures that we are, it can sometimes even be all those things at once. To quote e.e. cummings, whose wisdom in such matters is unparalleled:

‘and being here imprisoned, tortured here

love everywhere exploding maims and blinds

(but surely does not forget,perish,sleep

cannot be photographed,measured;disdains

the trivial labeling of punctual brains…’

That being said, I’m not about to issue a blanket indemnity for each and every romance ever written. Just as many real-world relationships are abusive, one-sided, airheaded and/or undertaken for all the wrong reasons, so too can narrative relationships turn toxic. The vital point here is whether the author intended the relationship to be positive or negative or somewhere in between, to what purpose, and whether or not they’ve succeeded. In this as in so many things, your mileage may vary; but more of that shortly. Assuming momentarily that adherence to feminist canon must always be the rubric by which we gauge the narrative success or failure of fictional relationships (it’s not, but that’s another post entirely), failure on that count isn’t the same thing as failure overall. By which I mean: a story which deliberately chronicles the ups and downs of a negative relationship is not automatically anti-feminist. But wait, you cry: weren’t you asserting only moments ago that positive relationships were the problem? Well, hypothetical reader, I’m glad you asked me that, because the sad fact is that some proponents of this view will have you coming and going. Negative hetero relationships are called anti-feminist because, nine times out of ten, they show women being mistreated by men, which – yes – is awful, but frequently on purpose, which is to say, the mistreatment is written deliberately to raise exactly this point; which is to say, a point that some commentators – not many, but enough to notice the pattern – persist in missing. But positive relationships are still called anti-feminist, too, because isn’t it just so contrived and backwards and cliche that a heterosexual woman might fall in love with a man, or want to? Why is it even necessary?

Look, you got me: it’s not necessary (or at least, not necessary to everyone). That doesn’t make it irrelevant, and it certainly doesn’t make it unrealistic. I mean, dragons aren’t necessary, and they’re still fucking awesome – but hey, if you don’t like dragons? Maybe read a unicorn book! Or something.

This is why I get irked when novels – or more specifically, their romantic plotlines – are reviewed in line with this somewhat warped version of feminism. To directly refute the Jemisin commenter, you do not fail the Bechdel test by having your heroine fall in love, even if it’s with an awesome, powerful dude; but perhaps you do fail at writing a feminist heroine if, for whatever reason, love turns her into a doormat and her love interest into a douche without any indication that this is, in fact, suboptimal. Similarly, to play something of a strawman argument – and without wanting in any way to suggest that lesbian relationships aren’t legitimate, beautiful, awesome things – having your heroine fall in love with a lady does not automatically make her more feminist than if she falls in love with a dude; so why would heterosexuality prove a feminist handicap? So often in these debates, I feel like narrative context becomes optional in assessing a story’s merits; we get hung up on whether or not the heroine is making the same choices we would under the same circumstances when the whole point is that the story’s not about us.

Returning finally to the subject of strong female characters, then, wives and mothers of any kind are no more anti-feminist than kickass warriors in skintight leather with multiple sexual partners are the feminist ideal. Suggestions to the contrary may well be a fault of terminology; despite appearances, the strong in strong female character doesn’t refer exclusively to physical attributes, but rather to strength of character – interesting, three-dimensional ladies with a range of capabilities, backgrounds and interests being, for my money, a far more workable and compelling definition than just ladies who can fight. But then again, I’m happily married, so I guess that means my life fails the Bechdel by default.

Rats. And I felt so strong, too.