Posts Tagged ‘Blue’

I’ve heard it said that “little boys just love things with wheels”, as though it makes any sense at all that one gender would have an inherent predisposition towards a particular human invention. In defence of this argument, people usually point to things like Hot Wheels, the Cars movie – all these films and franchises that little boys clearly love, as though the fact that many girls also like these things is merely incidental.

Here’s the other side of it: can you name a single TV show, game or toy line whose wheeled characters are predominantly female? No? Me neither. Plenty have one or two female characters, but every example I can think of is male-dominated, their merchandise sold and marketed almost exclusively in the boys’ aisle of the toy store.

But imagine, for a moment, that this wasn’t the case. Imagine we suddenly saw a glut of anthropomorphised car-and-wheeled-machine shows whose character lineup was 80-90% female – and more, if this fact was clearly emphasised in accordance with current gender colour-coding, the characters predominantly pastel-coloured, white and pink and blue and purple. Imagine if everyone who says “boys just love cars” was suddenly forced to account for why little girls were enjoying those shows and toys, while many (but not all) boys eschewed them.

The usual pat answer in such instances is, “oh, but girls love ANYTHING if it’s pink!”, as though this sort of innate colour preference makes any more sense than the idea of boys inherently loving vehicles, never mind the fact that pink being coded as a feminine colour is, historically speaking, a new development, less than a century old, and not some holdover from Time Immemorial. What we’d be seeing, rather, is evidence of girls enjoying feminine cars and boys enjoying masculine ones – meaning, in other words, that the initial divide had nothing to do with cars, per se, and everything to do with how cars were perceived.

At this point, people usually snort. “So girls like girl things and boys like boy things? We already knew that!” Except that, by changing the social coding, you literally just turned a boy thing into a girl thing – or at least, created a valid feminine permutation of it – with no harm done to anyone. “Boy things” is not an immutable category, but a social construct. We market cars exclusively to boys, then act as though it’s a biological inevitability that boys prefer cars. We segregate toy aisles by gender, making damn sure pink things only appear in the products meant for girls, then claim innate feminine colour-preference as the reason why girls play with them.

Here’s the thing about gender colour-coding: we don’t always do it on purpose, because it’s usually deeply internalised, so when it gets brought up in relation to kids, we assume it doesn’t matter. We assume, wrongly, that children are being more objective in their assessment of colour and meaning than we are as adults; that seeing stuff coded as being “for boys” or “for girls” has no impact on their choices, and that they’re acting instead on some deeper, intrinsic instinct.

So, let’s consider – is there other social colour-coding we expect children to tacitly notice, understand and act upon, even if we only ever explain it briefly, or in passing? Some other practice or practises to act as a reasonable yardstick against which to compare the gendering of their toys and clothes?

Yes. Yes, there is.

By the time they start school, we expect little kids to understand that green means go and red means stop, that a yellow light means wait but that flashing yellow lights mean a warning, but also, in different contexts, that red means low battery, green means full and yellow sometimes means charging. Whether through films or real life, they likely also know that black clothes are for serious things, and that white is a wedding dress colour – that’s if they’re Western, of course; they might just as easily know that red and gold are lucky colours for important days, and that white is the colour of mourning. At school, they might belong to a house with its own colour; at the least, they’ll know the school colours from their uniform, distinct from those of neighbouring schools at various sports competitions. They’ll know the colour of their country’s flag, and maybe the country’s colours, if they’re different (Australia’s flag is red, white and blue, but our colours are green and gold), and if they follow a sport, they won’t just know the colours of their own team, but that of rival teams, too.

So why is it so hard to imagine they’ll also learn that pink means girl and blue means boy – especially when it’s reinforced by the gender-balance of characters in particular toys and narratives – and react accordingly?

At the shops two days ago, my toddler wanted to try out a tricycle. A pink model sat beside a blue one; after a moment of deliberation, he chose the blue – and when he was done, he went straight back to the pink one, wanting to try them both. Given that he’d already had one ride, it would’ve been an expedient shortcut to say, “No, that one’s for girls,” and use that as an excuse to move him on, except that, no, that’s bullshit. It’s exactly those sorts of small remarks that teach kids about gender colour-coding: even if it’s not expressed as a negative, it tells them there are some things, or some variants of things, there’s no point asking for in future; that they can only ever have the one version. Instead, I told him, “Yes, the pink one’s nice too, isn’t it!” and let him look it over again before we continued onwards.

Even in toy shops that don’t overtly name their aisles according to gender, look at how the colouration works. There are pink aisles, and then there’s everything-else aisles. Pink Lego isn’t sold alongside the regular kind, nor pink-dressed dolls beside action figures – until you start mixing the colour placements, they’re always going to read as coded, because that’s exactly what they are. And increasingly, the problem persists, not because we’re worried about girls turning into tomboys – although there’s certainly still pushback on that count – but because we’re deathly afraid of feminising boys. On some deeply sexist level of the social backbrain, the logic seems to go, we can understand girls wanting to branch out into masculine fields, because masculine is better. But boys wanting to go the other way is viewed as regressive at best, and transgressive at worst – as though the real goal of equality is the eradication of the traditionally feminine and not, as is actually the case, its destigmatisation.

Cars aren’t inherently masculine. Pink isn’t fundamentally feminine. We’ve merely coded them that way – and until we acknowledge how easily kids interpret and internalise that code, we need to stop pretending their choices are happening in a vacuum.

A couple of years ago, I went with a friend to see a children’s show as part of the Melbourne Comedy Festival. It was based around the conceit of a magic pencil: there was an interactive screen where a digital cartoon character interacted with images the (male) comedian drew in real-time, with a pre-recorded voice providing one half of their conversation. At four different points, the comedian asked for child volunteers to come up onto the stage and have themselves drawn, with the subsequent caricatures becoming part of the show. It was a small audience mostly comprised of young children and their parents – my friend and I were almost the only exceptions to this – and whenever the call came for volunteers, a sea of eager little hands would stretch into the air.

Sitting directly in front of us was a pigtailed girl, aged about seven, who desperately wanted to participate. Each time she wasn’t chosen, she slumped down dejectedly in her seat, only to spring straight back up again at the next opportunity. There were easily as many girls as boys in the audience, with an equal parity in the number of hands raised; and yet the comedian never picked a girl. The fourth and final time her hand went ignored, the girl in front of us let out a frustrated sigh and exclaimed, ‘He’s only choosing boys!’ Both her outrage at this situation and her powerlessness to correct it were fully evident in her voice, and I felt myself getting angry. I’d noticed the same problem, and hearing it summed up by a child in tones that suggested she’d witnessed the problem before made me utterly disconnect from the show. I tried to think of reasons why the comedian had chosen only boys. Maybe he thought their facial features would make for better caricatures; or perhaps he was worried that the good-natured teasing with which he accompanied his drawings might be more likely to upset a little girl. Maybe he was simply picking the first hand he saw, regardless of who it belonged to. Most likely, though, he didn’t even realise he’d done it: whatever other planning he’d put into his act, the idea of trying to choose two boys and two girls for the sake of equality seemed never to have occurred to him.

When the show was over, I caught sight of the little girl on the way out. She looked forlorn and sad, which is hardly the reaction that a children’s comedy show is meant to provoke, and I left feeling dejected and furious that a seven-year-old girl had already learned that sometimes, it doesn’t matter how badly you want something or how high you raise your hand: just being female is enough to make you invisible. For whatever reason, the comedian hadn’t seen her or any of the other girls in the audience, and no matter how benign the reasons for that blindness might have been, it had unquestionably had consequences.

Earlier in the year, an eagle-eyed blogger used word clouds to illustrate the boy/girl gendered language of toy advertisements. A recent article discussing gender reveal parties hosted by expectant parents shows a sample invitation which reads, “Boy or girl? Astronaut or ballerina? Come spend the afternoon with us when we find out!” Then there are images of congratulatory cards for new parents, where baby boys are praised as brilliant, while baby girls are called beautiful. Children’s books are rife with male characters, but women? Not so much. No sooner is their gender known than children are defined by it: pink for girls, blue for boys, baby dolls for girls, action heroes for boys, kitchens for girls, tools for boys, ponies for girls, cars for boys, and God help any child who wants to play with both.

All this gendering, and then we have the temerity to act surprised and shocked when a seven-year-old girl can clearly and comprehensively identify when she is being discriminated against on the basis of being female.

Early in primary school, I had a friend called Ben. We’d hang out together at lunch and recess and sit together in class, which felt like a fairly normal thing to do. This was not, however, a universally held sentiment: one of the boys in the year above, called Tim, thought there was something deeply wrong with a boy and girl being friends – or, more specifically, he thought that we couldn’t possibly be just friends, and so took to seeking us out on the playground for the sole purpose of first declaring us to be a couple and then taunting us for it. Neither of us liked this, but it was harder on Ben than me. I have a very clear memory of us sitting down together one lunch, only to find that Tim was, as usual, heading straight for us. Ben looked at me and said, ‘I think we’d better split’ – both serious and sad. I nodded, and up he got, walking away to find someone else to talk to. Tim saw this and grinned in triumph, having  accomplished what had evidently been his mission all along: to split us up.

Tim was six when this happened; Ben and I were five. I very much doubt that Tim’s parents ever sat him down and explain that boys and girls being friends was wrong – it would be as ludicrous as suggesting that adults invented the idea of girl germs and boy germs (or, for the Americans, cooties). Nor do children instinctively police each other along gender lines; certainly, Ben and I never did. But we are not raised in a vacuum, and if, from minute one of their lives, you call half the children Blue and the other half Pink; if you dress them differently, give them different toys, tell them different stories, praise them for different qualities, rebuke them for different transgressions, encourage them at different activities and actively enforce all these differences on the basis of gender (‘No, sweetie, that one’s for boys!’), then the inevitable consequence of sending them off to interact in an environment where, true to form, all the Pinks are wearing dresses and all the Blues are wearing shorts, is that even a fucking five-year-old will start to think that boys and girls talking is wrong.

Nobody has told them this explicitly.

Nobody has had to.

Writing about this week’s controversy over gay characters being removed from YA novels (excellent summations of which can be found here and here), author N. K. Jemisin says, “As many have pointed out, we live in a world full of bigotry but no bigots. No one wants to claim their own little slice of the Contributing to the Problem pie, even though everyone should get a little.” Giving her keynote address at the recent Tights and Tiaras conference on female superheroes and media cultures, author Karen Healey talked about the cultural reasons why women who otherwise love SF, fantasy, comics, fanfiction and superheroes end up steering clear of mainstream superhero comics and comic stores – specifically, about the idea that the prevalence of sexism and objectification of women at the level of both the narratives of said comics and the creative processes which create them are, not surprisingly, offputting to female readers.  And at the end of last year, an American mother blogged about what happened when her five-year-old son dressed up as Daphne from Scooby Doo for Halloween; how other mothers attacked her for it, saying that I should never have ‘allowed’ this and thank God it wasn’t next year when he was in Kindergarten since I would have had to put my foot down and ‘forbidden’ it.

I’ve said it before, and I’ll say it again – and will keep saying it forever, because it will never cease to be true: we are all a product of culture. Five-year-old children experience discrimination from parents, from their peers and from society –  because they’re boys who dress like girls, because they’re girls who want to be friends with boys, because they have the temerity to be different – but when the question of why comes up, we never consider that all those seemingly innocuous things like toy choice and clothing colours and storybooks might have something to do with it; that when you pile up all the individual molehills of culture, the end result really is a mountain. Most of us were raised this way, and we continue to raise more children along the same lines – because what’s wrong with girls being girls and boys being boys? Children are just like that. Well, of course they are, if that’s how you insist on raising them. And then those children grow up into teenagers, the primary demographic for so much of our culture, and while many of them are increasingly savvy about the subtleties of the gender biases that govern their existence, many more aren’t; and that means that they don’t question cultural output whose tropes are reflective of those biases. And after all, why would they be? Isn’t the world just like that? Well, of course it is, if nobody tries to make it otherwise.

And then publishing companies and advertising agencies and Hollywood and every other organisation who sells things for a living looks at the buying habits of the general, youthful populace says, It’s not that we’re bigoted, but books about gay teenagers don’t sell and neither do comic books where the women aren’t sexualised or films where the leads aren’t white. And I’m sick of it, because if all the excuse-mongering about demographics and target audiences by people who should know better is to be believed, then the whole of Western creative industry is made up exclusively of lovely, unbigoted people who are the friends of other lovely, unbigoted people forced by circumstances beyond their control to make books and films and comics and toys along bigoted lines, because apparently the entire creative monopoly of unbigoted editors, writers, agents, artists, filmmakers and producers constitutes such a powerless minority voice that they couldn’t possibly hope to change the standards they purport to hate, and anyway, it’s not like they’re in charge of our culture – oh, wait, it is.

The moral of this story is: don’t take culture for granted, because if there’s one thing it exists to do, it’s change. Our whole society is Theseus’ Ship, and the sooner we realise our collective power to tear down broken parts and replace them with things that work, the better. Especially those of us who tell stories; and doubly for those of us who tell stories to children and teenagers. To quote the Witch from Into the Woods:

Careful the things you say; children will listen. 

 

 

Warning: complete spoilers, much rant.

Up until about a week ago, I hadn’t planned on seeing Sucker Punch at the movies, primarily because I didn’t know it existed. That all changed when rumblings in the blogsphere alerted me both to the film itself and to the suggestion that it was a sexist, misogynistic piece of rape-obsessed trash, as opined (among others) by The Atlantic reviewer Sady Doyle and blogger Cassie Alexander. This did not provoke in me a desire to spend money at the box office so much as a profound feeling of disgust – and yet, I remained a little bit intrigued, too, if only because of the amount of controversy racking up. First, lead actresses Emma Browning and Abbie Cornish both defended the film, and then I saw a favourable review that had been published, of all places, on the Boston Area Rape Crisis Center blog, wherein the author praised it as “the best movie about dissociation [he’d] ever seen.” 

Despite my initial reaction, Sucker Punch was starting to look like something I ought to see, if only for curiosity’s sake. Going in, I was prepared for the worst, but also open to the possibility of redemptive surprise, particularly as I’ve found Zack Snyder’s previous three efforts to be something of a mixed bag: I loathed 300, was on the fence about Watchmen, and liked Legend of the Guardians. Given that these were all adaptations, what then might I make of a story that Snyder had written himself? Accompanied by my long-suffering husband, I bought some popcorn and prepared to find out.

Visually and narratively, Sucker Punch operates in three different realms: the real world, where heroine Baby Doll has been committed to an asylum after her abusive step-father frames her for the murder of her little sister; the first dissociative layer, portrayed as a bordello, where Baby Doll and four of the other inmates plot their escape while enduring sexual abuse at the hands of the male orderlies; and the second, deeper dissociative layer, where the girls’ efforts to overcome their situation are expressed as  fantastic battles against giant warriors, dragons, androids and – wait for it – steampunk zombie Nazis. (And I’ll bet you thought only Hellboy had those, right?) In honour of this approach, I’ve elected to critique the film on three different levels – construction, continuity and context – in order to cover all bases.

Are you sitting comfortably? Then we’ll begin.

1. Construction 

Besides Baby Doll and her fellow inmates – Sweet Pea, Rocket, Amber and Blondie – Sucker Punch has three other noteworthy characters: villain Blue Jones, a crazed orderly (real world) and sadistic pimp (bordello); ally Vera Gorski, their psychiatrist (real world) and madame (bordello); and a character listed only as the Wise Man, who commands the girls during their fantasy battles.  (He also appears in the real world, but we’ll get to that later.) From the moment she enters the asylum, Baby Doll is on a tight schedule: unless she can escape within five days, a doctor will come and lobotomise her. To this end, the Wise Man lists the items she needs to achieve a “perfect victory”:  a map, fire, a knife, a key, and a fifth thing he refuses to name, which Baby Doll doesn’t mention to her friends. One by one, these items are acquired during the fantasy scenes, returning afterwards to the bordello realm, in which we spend the greatest amount of time. Our only visits to the real world, in fact, are spaced far apart: the very beginning and very end of the film. While this lends a certain sort of symmetry to the narrative, it’s a conceit which swiftly becomes problematic (more of which during the continuity section).

Despite their disparate themes, Zack Snyder’s previous films are united by a common visual aesthetic to which Sucker Punch is no exception: stylistic slow motion interspersed with lighting-fast flashes of violence and a sepia-tinted colour scheme give the film an eerie feel, while his trademark close-ups and swooping vistas provide a strong contrast between personal scenes and battles. The soundtrack is, I’ll admit, catchy, but at a price: the song-to-dialogue ratio is so heavily skewed that vital character development is done away with in favour of what are, effectively, music videos. Snyder’s distinctive visuals only compound this problem: the action scenes are long, almost totally unscripted except for the Wise Man’s briefings, and delivered with such a predictable rhythm that they soon become self-defeating, like endless cut-scenes in a video game.

As per the traditional laziness of the trashy action genre, our five man – or in this case, five girl – army is desperately under-characterised. Although we witness the chain of events leading to Baby Doll’s imprisonment, these opening scenes have no dialogue, leaning heavily on the straw-man Evil Step-Father image to justify her wrongful incarceration. Of the other girls, only sisters Sweet Pea and Rocket are ever given the slightest bit of history, and even this is flimsily done: Rocket ran away from home after clashing with her parents, and Sweet Pea, despite not being part of the argument, followed. How they ended up in the asylum is anyone’s guess – but then, there’s not much real world logic to Sucker Punch, even when we’re actually in the real world.

2. Continuity

As was demonstrated by the recent success of Inception, it is entirely possible for a Hollywood blockbuster to switch back and forth between multiple interlocking realities in a way that actually makes sense. Sucker Punch, however, does not do this. Partly, this is down to laziness, but there’s also an ample helping of fridge logic, too. For starters, it’s inferred that the real world is not the present day, but rather sometime in the 1950s, an assumption supported not just by the cars, technology, clothing and general mood of these scenes, but by the type of asylum Baby Doll is sent to. The fact that her step-father openly bribes an orderly to admit her might still work in the present day, if one were willing to explain the visuals as an affectation; but the threat of a lobotomy conducted via a chisel through the skull-front is undeniably past tense. To borrow from another recent film, think Shutter Island with women. That’s our base level of reality, and even with the dearth of early dialogue, it’s still as plain as day.

And that, alas, is a problem. Even allowing for the creation of an internally dissociative fantasy, I cannot buy the presence in that world of anachronisms – one or two, maybe, but the number here is enormous. Baby Doll’s outfit, for instance, is pure weaponised Japanese schoolgirl, down to the fact that her gun is accessorised with cute little dangling charms. The same is true of all the fantasy costumes, never mind the presence of touch-screen technology, battle suits and silver-gleaming androids. This is further compounded by glitches in the bordello realm: near the end, one male orderly plays with a touchscreen device, his ears adorned with the trademark white earbuds of an iPod, while earlier, a major plot point revolves around Sweet Pea’s ability to photocopy a map of the asylum. Or at least, that’s what we assume she’s done: a machine that looks like a very old, very simple photocopier is shown in Blue’s office, and if Sweet Pea was only going to draw a copy – a lengthy and improbable option – she wouldn’t need to take the original off the wall.

But these are all nitpicks when placed against the bigger problem: understanding how anything in either fantasy world possibly corresponds to the real. In the bordello level, for instance, Baby Doll dances to distract the men while the other girls steal each item – but what does the dancing represent? Sex? Are we witnessing a calculated seduction of all the male orderlies as expressed through Baby Doll’s decision to dance for them, or is she taking advantage of their ongoing coercion? When Amber takes a lighter from one of the men, giggling in his lap while Baby Doll dances nearby, what is actually happening in the real world? Either way, Baby Doll is meant to be so distracting that the men don’t notice the other girls sneaking around – and that’s before you factor in that Baby Doll’s dance is always the cue to segue into the higher fantasy world.

During the botched theft that results in Rocket’s death, for instance, we switch back to the bordello from the fantasy to witness two interpretations of the same event. In the fantasy battle, Rocket is blown up by a bomb on a speeding train, unable to escape because her jetpack is broken. In the bordello, we see her stabbed by the cook, dying in Sweet Pea’s arms while finishing the conversation they’d  started on the train. At no point do we drop down into the real world – because, of course, doing so would reveal the entire action to make no sense at all. If the bordello-dance is already a layer of metaphor, then how do we explain a reality in which Baby Doll distracts the cook in his tiny, cramped kitchen so effectively that he doesn’t notice that four other girls are occupying the same space? The final break with reality comes when Blue kills both Amber and Blondie in the bordello world, with Gorski and several other orderlies as witnesses. Clearly, the girls must die by Blue’s hand in the real world, too: and yet, despite this overwhelming evidence of his savagery, Blue remains in charge. In fact, his next act is to try and rape Baby Doll, who defends herself by stabbing him in the shoulder. So total is the dissonance between the bordello world and reality that when, much later, real-world Gorski is explaining Baby Doll’s history to the lobotomist, she mentions that yes, the patient did stab Blue, but omits to mention that Blue is a murdering rapist. And lest we think she’s simply glossing over a tragic, traumatic event, in the very next scene, we see that Blue is still working at the asylum. As, for that matter, is the equally murdering cook.

Let me repeat that, in case you missed it: three girls have been killed by two staff members in the space of a week. Two of the murders took place in front of multiple staff witnesses. And yet neither man is disciplined, or queried, or imprisoned or suspected or anything until – cue the Narrative Convenience fairy, and also the fairy of Unbelievably Stupid And Offensive Plots – just after Baby Doll’s lobotomy.

Oh, yeah. She gets lobotomised at the end. Apparently, the fifth thing Baby Doll needed was to sacrifice herself so Sweet Pea could escape instead. And by “sacrifice herself”, I mean “get lobotomised”. By a doctor who didn’t really want to do it. In a way that makes no sense. Or, sorry: in a way that makes even less sense than you might already think, because in order to get Baby Doll lobotomised, Blue had to forge Gorski’s signature on the paperwork. Except that Gorski, who is standing right there throughout the procedure while holding the paperwork, objects to the lobotomy taking place. And presumably, if Blue had to forge her signature to get it done – this is, after all, what Baby Doll’s father bribed him to do – then only Gorski has the authority to authorise lobotomies. So you could be forgiven for wondering why, at some point prior to Baby Doll getting lobotomised, she didn’t stop to look at the fucking paperwork and question why the lobotomy was taking place. Oh, no – that particular revelation is saved for three seconds after an irreversible procedure has already happened. Which is also when, all of a sudden, the other orderlies suddenly declare that they don’t want to help Blue hurt the girls any more. Oh, but they’re still willing to leave him all alone with a newly lobotomised girl they’ve just helped strap to a chair – it’s just that they’ll feel bad about it now.

And then the cops come – literally, they reach the place in about two seconds – and arrest Blue, just in time to stop him molesting Baby Doll (well, molesting her more, anyway – he still gets a kiss in). And not because he killed Amber and Blondie, though. Heavens forbid! No: Gorski has dobbed him in for falsifying her paperwork. 

Capping off this carnival of narrative errors and continuity gaffes, we come to the final scene: the newly escaped Sweet Pea at a bus station, trying to find her way home. As the bus doors open, the police appear and try to question her on the suspicion that she is, indeed, an asylum escapee. It looks like she’s doomed, but wait! Who should the bus driver turn out to be but the Wise Man himself?That’s right: the figment of the girls’ collective dissociative imaginations who commanded them through their battles is actually a bus driver, that is to say, a person previously unknown to them who actually exists in the real world. And of course he lies to the police, telling them that Sweet Pea has been on his bus for miles now, when of course he’s never seen her before (But has he? Wait, no, because that makes no fucking sense) and so they let her go, and on she gets, right behind a young male passenger whose face, as it happens, we’ve also seen in the fantasy world, fighting in the trenches of the zombified World War I. Which also makes no sense.

Yeah. About that.

3. Context

Speaking in a recent and undeniably sympathetic interview, Zack Snyder said that Sucker Punch was “absolutely” a “critique on geek culture’s sexism.” Regarding two early moments of metatextual dialogue, he has the following to say:

“She [Sweet Pea] says, “The dance should be more than titillation, and mine’s personal,” and that’s exactly a comment on the movie itself. I think 90% are missing it, or they just don’t care… As soon as the fantasy starts, there’s that whole sequence where Sweet Pea breaks it down and says, “This is a joke, right? I get the sexy school girl and nurse thing, but what’s this? A lobotomized vegetable? How about something more commercial?” That is basically my comment on the film as well. She’s saying, “Why are you making this movie? You need to make a movie more commercial. It shouldn’t be so dark and weird.””

In some ways, this is a perfect explanation of the film’s failure. Snyder has tried to be ironic in his handling of sexiness and objectification, taking schoolgirl fetishism, harem fantasies and sexy nurses and putting them in a situation which is decidedly unsexy -that is to say, a deeply misogynistic environment rife with violence, rape and abuse of power – in order to make his male audience members feel guilty about finding the girls attractive, and thereby forcing them to realise that their lusts align with those of the villainous male characters. To quote the same interview:

“Someone asked me about why I dressed the girls like that, and I said, “Do you not get the metaphor there? The girls are in a brothel performing for men in the dark. In the fantasy sequences, the men in the dark are us. The men in the dark are basically me; dorky sci-fi kids.””

It’s a self-aware sentiment – and yet, the film itself is anything but self-aware. Despite his intentions, Snyder has created a film which systematically disenfranchises its women in order to teach men a lesson about not disenfranchising women. Which, you know, would seem to defeat the purpose. Certainly, it’s possible to empathise with the characters, despite how thinly they’re drawn – but that’s because the entire film is engineered to paint women as victims and men as abusive bastards. What Snyder sees as a dark, edgy ending, perhaps even a cautionary tale about the dangers of male lust – that is, Baby Doll’s lobotomy and the deaths of all her friends bar Sweet Pea – actually reads as a story of victimisation: the girls couldn’t save themselves. Even in the very depths of their fantasies, they still needed a male general to formulate their plans and give them orders. I understand the sexy costumes of the bordello realm, to an extent – it’s a logical leap of dissociation, given the culture of sexual abuse – but why, then, would the girls still imagine themselves in titillating outfits during the second realm’s fantasy battles? The answer is, they wouldn’t: those scenes are there as fanservice, not to make a disquieting point about fetishism and rape, and however much Snyder might have wanted the film to rebuke exactly the sort of objectification its merchandising provokes, the Hollywood factor means that in the end, it can’t help but reinforce the very cultures it attempted to satirise.

In the end, Sucker Punch is a sexist wasteland: a ham-fisted attempt to make chauvinist geeks care about rape by luring them in with action scenes. The idea of creating strong, competent, interesting female characters whose looks play no part in their marketability is apparently too radical for Snyder, who might have saved himself a lot of bother by watching Quentin Tarantino’s Death Proof and seeing what real girl action heroes can do, if only you don’t embrace the “rocks fall, everyone dies” approach to storytelling. Because, look: when your five main female characters are all being raped, wrongfully imprisoned and generally abused; when the only names they have are diminutive, sexy-sounding nicknames bestowed on them by rapists, which they then use even among themselves; when you dress them in sexy outfits, call it ironic and then merchandise statuettes of the characters wearing those outfits to your male fanbase; when your female resistors, even in their deepest dissociative fantasies, must still take all their orders from a Wise Man; when all your girls bar one are either murdered or lobotomised at the end, and that selfsame Wise Man calls it a “perfect victory”; then you have not created a film which is empowering for women. Instead, you have taken the old, sexist trope of hurting female characters to motivate goodness, chivalry and protectiveness in their male counterparts to a new and disturbing level: that is, you are hurting female characters to motivate goodness, chivalry and protectiveness in the male audience. And I’m sorry, but I just can’t bring myself to see that as an improvement. Because of how, you know. It’s not.

Great soundtrack, but.