Posts Tagged ‘BioWare’

Content warning: all the spoilers for Dragon Age: Origins, Dragon Age 2 and Dragon Age: Inqusition. 

Trigger warning: some discussion of slavery and sexual abuse.

Late last year, due in no small part to the visibility of its online fandom, I finally discovered the Dragon Age games. Seeing that there were three of them, I started – as is traditional – with the first one, Dragon Age: Origins. Unsurprisingly, given that both were created by BioWare, the gameplay mechanics reminded me of nothing so much as Knights of the Old Republic – morality engines, dialogue trees and a politically diverse circle of supporting characters engaging with a mute (to the player) protagonist; being attacked in temporary arenas between one map and the next; even the battle menus and combat style felt similar. Though underwhelmed by the ridiculousness of the female body types on offer (NOT EVERY NPC NEEDS THE SAME IMPLAUSIBLY PERFECT BOOBS REGARDLESS OF AGE OR HEIGHT, OH MY GOD), offput by the smattering of bizarre (both contextually and as a narrative choice) misogyny and lukewarm on the general DNDishness of the setting, I nonetheless found myself getting sucked in.

My first Warden was a Dalish elf, Lyna Mahariel. I fell into romancing Alistair with her almost by accident, which is precisely why the relationship was so compelling: it felt natural, a slow-burn progression from comrades to lovers, and despite a brief flirtation with Zevran, Lyna stayed with him. Yet even when the ease of the connection made me think the game was subtly engineered to give Alistair and the Warden a happily ever after, the plot itself proved satisfyingly more complex. Depending on my actions and despite being romanced, Alistair could still become a wandering drunk or the king of Ferelden, assuming he didn’t stay a Grey Warden – and even with that particular outcome, Morrigan’s actions at the finale were an unexpected complication. Though I ultimately stalled out on the final battle – as is typical of me when first playing a game, I’d largely ignored such vital things as weapons upgrades and advanced tactics in favour of the emotional storyline, and thereby left myself critically underpowered – the franchise had won enough of my favour that I moved straight ahead to Dragon Age 2.

And fell instantly, brutally in love with it.

Ordinarily, when given the chance to make a custom game protagonist, I stick to women, not because I dislike male characters, but because I’m so rarely offered the choice to play as anyone else. Years ago, in a deliberate departure from this norm, I rolled a male Jedi in Knights of the Old Republic. Despite having played the game three or more times by that point, I’d never realised Bastila was a potential romance option: I’d only ever played as a woman, and while I’d always found her more compelling than Carth, it honestly hadn’t occurred to me that a male protagonist would get different dialogue options until I saw it mentioned online. But when I tried to play that way, I was shocked by how quickly I became bored. There are so many stories about talented, exceptional men taking command in a crisis that the game itself felt vastly less original than when I played as a woman: those opening scenes, instead of being revelatory, felt utterly cliché. At the time, I’d encountered so few visibly queer narratives in any form of media – and none at all in video games – that I couldn’t even articulate the problem as one of homophobia in KOTOR’s construction. Instead, there was just a nameless sense of frustration, exclusion: why should I have to enjoy the game less in order to access more of it? Why couldn’t I romance Bastila as I was?

Despite winding up in a hetero romance in Origins – I never quite warmed enough to Leliana enough to want to pursue her, though Isabela, in her brief appearance, charmed the hell out of me – I appreciated the visibility of queerness as an option. Going into DA2, however, I knew that Anders was a male romance option, which I hadn’t known initially about Zevran or Leliana. In fact, that was almost all I knew: I’d seen fanart of some other characters online, but for whatever reason, most of what had crossed my path involved Anders. Armed with this knowledge, for the first time in over twenty years of gaming, I chose to play a male character in direct anticipation of the fact that he could – and would – be queer. Like me, I thought, hands gripping the controller. Hawke is queer like me. And what was more, the game itself was going to let me prove it.

An invisible detail, at least at the outset. But knowing I could act on it – knowing it mattered – made the story new for me in a way I hadn’t expected; made it intimate, powerful. My warrior Hawke, who looked like Aragorn and snarked like Sam Vimes – who could’ve passed for any one of dozens of fantasy heroes in films and books and TV shows – was queer, not just because I said he was, but because the game agreed. I had no idea who Anders was, but goddamn, was I ready to find out.

And then it happened. Or rather, Fenris did.

Given a paucity of options, scraps can feel like a banquet. Possibly I knew, in some habitual mental recess, that Anders wasn’t the only queer romance option available to me, but starting the game, that’s certainly how it felt. I never imagined that all four love interests – four, not five; I haven’t yet played with Sebastian – would be accessible regardless of Hawke’s gender, let alone that I’d be tempted by all of them. (Though Morrigan is straightlocked, she and Leliana struck me as having more and better chemistry than either did with my Warden.) But having begun the game with a specific option in mind – an option which already felt revelatory, even before I’d met the mage – I didn’t expect to be so comprehensively swayed by an alternative.

I can’t pinpoint the precise moment I sold my soul to Dragon Age, but it probably involves lyrium tattoos and the voice of Gideon Emery, is what I’m saying.

Fenris, as a character, isn’t easy to woo. By turns, he’s defensive and laconic, prickly and aloof. If I had to pick the single biggest failing of Origins as a game, it would be the Warden’s silence: it’s hard to get a solid read on character reactions when half of every conversation is rendered without body language, inflection, tone. But Hawke, however you play them, is an undeniable presence – a character whose foibles exist, not just in the player’s mind, but on screen. I’d meant to romance Anders, but his intensity soon proved far more unsettling than even his spirit possession. “I would drown us in blood to keep you safe!” he vows, at a point where Hawke has done nothing more than flirt while exhibiting kindness to mages. It was – and is, I believed, intended to be – a red flag, hinting at the tragic events of the game’s finale: a violent, possessive promise whose fervency is utterly disproportionate to the not-even-yet-a-relationship to which it refers. And besides, I was fascinated with Fenris, a character whose trope-riddled construction ought to have undermined him – he is, in every literal particular, a touch-starved amnesiac elven ex-slave with magic tattoos, waifu combat prowess and impossibly white hair; the archetypal broken bird in every way but gender – but which only served to make him more compelling.

Seventeen hours into the game, having bungled all my initial interactions with Fenris, I quit and restarted in order to romance him properly. Even though I was playing through the exact same levels back to back, I never lost my interest.

Right now, I’ve just embarked on my second, also back to back playthrough of Dragon Age: Inquisition. (I’ve also got a new Origins game on the go – romancing Zevran, this time – but while I’m having fun, I’m enjoying Inquisition more.) The third game confused me when I first tried it, not least because the combat and controls are so markedly different to those of DA2. The jump button is contextually ridiculous, the open world slows the emotional pacing – doubly so in my case, as I’d assumed personal quests would trigger automatically, and so missed many pertinent conversations -and it’s easy to miss the subtleties of the war table. Almost, I gave the whole thing up after the first few hours. But given how much I’d loved DA2, I decided to stick around, if only to give Inquisitor Callum Trevelyan the chance to romance Dorian. (In this new game, I’m Asha Adaar, and flirting with everyone I meet. It’s glorious.)

But the thing is –

The thing is, I meant for this to be a post about Thedas itself: about the politics and problems of the various games, where I stand on mages and templars, and how this all impacts my love of the characters, whose backgrounds and personalities are, with a few notable exceptions, overwhelmingly well-constructed. And we’re still going to get to all that stuff: the real meta is forthcoming. But what I had to say first – what I want to make clear – is how fucking important these games are to me, in their exploration and open acceptance of queerness. As I’ve said before and will doubtless say again, the extent to which I currently overidentify with Krem Aclassi and Dorian Pavus cannot be measured by your human science. Dragon Age is the first time I’ve ever played as a queer character in video games, at a time when I badly needed exactly that sort of representation, and for that gift, I will love it forever, flaws and all.

Which is why – or one reason why, at least – I feel profoundly irritated by criticism of Dorian’s portrayal in Inquisition: specifically, the idea that his companion quest is badly written because it’s about his queerness. This is a position for which I would maybe have some sympathy if Dorian was the only queer character in Inquisition, instead of – as is actually the case – one of six (or seven, depending on your Hawke). Even if we discount non-romanceable characters – and I’d rather not, frankly; the fact that the Inquisitor can’t sleep with Krem or Hawke or Leliana doesn’t make their presence in the narrative any less important – we’re still left with Sera, Josephine and the Iron Bull, none of whose arcs are contingent on their sexuality.

Nor, despite hinging on Halward’s rejection of Dorian’s queerness, is his quest unrelated to the main plot. In a narrative driven by a Tevinter magister’s misuse of blood magic, Dorian’s arc serves as a poignant microcosm of the whole: where Corypheus attempts to forcibly remake the entire world, Halward Pavus attempts to forcibly remake his son. In a game where the Inquisition allies with the mages at Redcliffe, this comparison is rendered even more devastating by the actions of Alexius, Dorian’s mentor, who similarly abuses magic in an attempt to save his own son, Felix: an awful, inverted parallel to Halward’s actions, but with far greater repercussions. Just as pertinently, the inclusion of what amounts to magical conversion therapy in Thedas – we’re never told exactly what “change” Halward meant to affect, but the implications are universally frightening – is powerful all by itself, not least because it doesn’t end in tragedy. Off the top of my head, I can think of exactly one narrative that engages with queer conversion and still has a happily ever after – the 1999 film But I’m A Cheerleader – and while there are doubtless others, that doesn’t detract from their rarity.

What irks me most about this dismissal of Dorian’s arc, however, is the way in which it implicitly categorises Sera, Bull and Josephine as not queer enough. This might seem paradoxical, given the nature of the original complaint, and yet we have an unfortunate cultural tendency, in our discussions of queerness, to situate gay men as being somehow more queer than anyone else; or at least, more significantly so. In this context, I’m thinking particularly of bi/pan erasure: left to their own romantic devices, Bull and Dorian end up together, and yet every complaint I’ve seen which cites this as part of Dorian being an obviously queer character neglects to complain likewise of Bull.

Oh, but it’s not like that! Dorian is flamboyant, and Bull isn’t! Dorian draws attention to his sexuality, and Bull doesn’t! Listen, I don’t know what game you guys were playing, but it’s Bull who initiates all the early flirting and sexual banter: he’s open about his queerness from the outset, whereas Dorian takes a long time to be anywhere near so comfortable. By the same token, the fact that Dorian is cultured and witty doesn’t make him flamboyant, and even if we’re talking about his clothing choices, Bull’s the one who goes around top-half naked except for a leather harness, joking about his pecs. I’ve often seen Dorian criticised along such lines, but never Bull – even, or perhaps especially, when such observations more rightly apply to him.

It’s like a kind of straw pareidolia: the seeing of stereotypes where none exist, the better to criticise them. Nor is it the only such example of what I’m coming to think of as the DA fandom’s peculiar meta-blindness: a sort of, if not exactly wilful, then stubborn oversimplification of culture and context. Which isn’t to say that I’ve never read any good DA meta, or that the franchise itself is somehow flawless – neither of those things are remotely true. Rather, I suspect, it’s a reflection of confusion in the source material. As a franchise, Dragon Age is intensely invested in discussing the politics and ramifications of fictional axes of oppression (mages, elves) in a setting that borrows heavily from historical axes of oppression (slavery, aristocracy), but which frequently stumbles when it comes to current axes of oppression (race, gender), all of which intersect with each other in various complex ways.

The practical upshot is that, as the creators have a tendency to neglect the current implications of their fictional and the historical elements in unfortunate ways, fans are correspondingly quick to confuse creation with endorsement: that is, to conflate the deliberate inclusion of particular fictional or historical injustices with the unconscious perpetration of current prejudices. This loss of subtlety can be particularly vexing when it comes to historical (or historically inspired, at least) axes, which are most often a synthesis of the fictional and the current, though in one particular instance, I have every sympathy as to why.

I want to tread very carefully here, but given how integral the concept is to the morality problems of DA2 and Inquisition in particular, I don’t think it’s possible to unpick the world of Dragon Age without addressing slavery. And so – carefully, carefully – I’m going to try.

Right off the bat, it needs to be acknowledged: slavery, with all its awful, degrading consequences, is a theme more current than historical, no matter how much some of us pretend otherwise. That being so, the issue – the concept – is vastly more personal to some than others, and for a number of different reasons. Because of my privilege, I’m not one of those people, but that doesn’t make me magically objective on the topic: it just means that, no matter how abhorrent I find the particulars, I’m not going to hurt myself by discussing them, though I may well, despite the best of intentions, hurt others in the attempt. As such, I’m going to try and situate this analysis firmly in the context of Thedas itself, drawing on historical comparisons only if absolutely necessary.

In DA2, the primary conflict is between mages and templars, with Anders and Fenris acting as mirrored exponents for the extreme end of each position. Anders, a human apostate escaped from the Circle, is outraged by the abuse and captivity of mages, seeking to free them by (almost) any means necessary. Fenris, an elven slave escaped from Tevinter, which is run by magisters, doesn’t believe that mages can be trusted without oversight. Anders compares the Circle to slavery; Fenris, who has been a slave – and subject to considerable, horrific abuse in that capacity – disputes the comparison. It’s also pertinent to note that, whereas Anders belongs to a human majority, Fenris is an elf, which makes him both a minority and a member of a race specifically targeted for slavery. Further compounding this from a player’s perspective, although this element isn’t discussed in-game, is the fact that Anders is white, while Fenris is brown.

What’s also deeply relevant, in terms of how magic works in Dragon Age, is the fact that mages are oppressed along a fundamentally fictional axis. By this, I don’t mean to say that mages aren’t hurt in realistic ways, or that their treatment has no real-world parallels: they are, and it does. But as with the various supernatural creatures of True Blood – a show which made overt and frequent comparisons between, for instance, anti-vampire sentiment and the historical persecution of black and Jewish people – the fundamental, inborn quality which sees mages classed as dangerous isn’t just a racist myth of inferiority, but a thing which actually exists in context. Namely: mages have magic, which grants them access to the Fade, where demons live. Mages can be corrupted or possessed by demons, either accidentally or willingly. Mages have the capacity to use blood magic, some of which discipline is merely stigmatised, but much of which involves material hurt to others, and all of which, if mishandled or poorly executed, can result in demonic release or possession.

This being so, all mages, trained or untrained, regardless of their intentions, are at least potentially dangerous by virtue of what they are: the seed of fear used to justify their oppression is, at base, true. In fact, the Dragon Age system of magic is one of the more damning and punitive I’ve ever encountered in fiction. In other settings, for instance, it’s common for mages to be dangerous only when untrained: accidental harm can be clearly distinguished from intentional harm, making rational caution of mages easier to distinguish from irrational fear. But in Dragon Age, whenever mages dream, they have to listen to actual whispering demons. Mages are constantly under siege from malevolent entities seeking to corrupt or control them, and while it’s often said in-world, usually by someone like Anders, that “Tevinter exists, and the world hasn’t ended” – meaning, there is a place where mages live without Circles, and it hasn’t imploded – the fact that Tevinter not only spawns Corypheus, who does almost destroy the world, but is a slave-based empire responsible for centuries of imperialism makes it… not a morally compelling argument.

Elves, by contrast, while similarly fictional, are mistreated solely on the basis of a racist myth of inferiority: they might not actually exist, but the axis of their oppression is certainly real. Which means, returning to the specific setup of DA2, that comparing Fenris with Anders – to say nothing of the two camps they ultimately represent – is an activity rife with pitfalls. Mages are human – or elven, or Qunari – and their magic is inborn. It can’t be repressed and, except at the expense of being made Tranquil, which is abhorrent, it can’t be removed. At the same time, magic itself – the act of having magic at all – is arguably terrifying. Even without the prospect of a child being taken from their parents to be raised in a Circle, Jedi-style but without the galactic kudos, being a mage means a lifetime spent contending with literal demons. Being a mage is like being born with a sword in your hand: the presence of the weapon is no guarantee of aptitude, you’re as likely to cut yourself as do harm to others, and it makes you a visible target of mortal fear and monstrous appetites both.

In short, mages vs templars in Dragon Age is a morality problem with no obvious, easy solutions: the ultimate in quis custodiet ipsos custodes. The potential danger posed by mages doesn’t justify the abuse to which they’re subjected under the Circle system, but nor is the general fear of mages irrational. Contextually, magic is almost like a disease vector, with demonic abuse as the virus: skill and intention won’t necessarily prevent a mage from infecting themselves or others, which leaves vigilance as the only real recourse. It’s zombie apocalypse logic in a fantasy setting, but hard to identify as such because, in most other fantasy settings, which create our collective expectations of the genre’s baseline, magic-users aren’t persecuted with anywhere near so valid a reason.

And for players trying to navigate moral decisions surrounding the use and restriction of magic, the issue is further compounded by the fact that, in all three games, it’s magic that fuels the enemy, and mages from within the protagonist’s camp who ultimately betray their allies. It’s worth analysing this pattern in-depth, if only because the actual gameplay mechanic – which is to say, the handwavy justification for the creation of multiply-spawning, must-be-killed-to-death enemies for the party to encounter – can often serve to obscure exactly how fucked up the situation is when viewed at a remove.

In Origins, on joining the Grey Wardens, the protagonist learns that the Wardens are initiated by drinking darkspawn blood, a ritual which, if it doesn’t kill them outright, will shorten their lives and eventually require them to commit suicide. In Redcliffe, it’s the Arlessa’s decision to keep her son, Connor, away from the Circle that leads to his demon possession and the death of almost an entire town. At the Circle on Lake Calenhad, the rebellion of a cabal of mages leads to the death or possession of almost their whole number, along with every templar bar one – Cullen Rutherford, more of whom later – who was trapped with them. In the Brecilian Forest, the Dalish Keeper, Zathrian, is revealed to have used his magic to create a monstrous werewolf, whose bite has infected hundreds of innocents over a period of decades. In Orzammar, the Paragon Branka becomes so consumed with the need to replicate an ancient magical technology that she allows her friends and lover to be consumed by darkspawn; is even willing to kill other dwarves in order to make new golems. And after all this, there’s the final sacrifice: Morrigan’s magic can help to defeat the archdemon, but at the cost of virginal Alistair, who prizes family connections and romantic fidelity, siring a child he’s never allowed to see with a woman he hates. “Good” magic might beat “evil” on the battlefield when reduced to the status of a tool defined by the hand which wields it, but it’s the callousness of a power-hungry apostate that packs the emotional suckerpunch at the finale, and with everything that’s come before, it’s hard to view it as an isolated incident.

Similarly, in Inquisition, despite the ostensible division between mages and templars when it comes to picking allies, abuse of magic and demonic interference is the root problem in both camps. Corypheus, the long-dead Tevinter magister-turned-demigod, uses both primeval red lyrium – an effectively magical substance – and various mages and demons to try and destroy the world. Demons pour into Thedas from a rip in the Veil, and while, as always, magic is used to combat magic, the emotional betrayal of the finale comes when Solas, the elven apostate, is revealed to be the trickster god Fen’Harel, whose quest to remake a past age anew was ultimately what caused the rise of Corypheus and the near-breaking of the world.

And thus, returning to DA2, the strangeness of the contrast between Fenris and Anders, templars and mages. The city of Kirkwall, where the story unfolds, is also called the City of Chains, having been founded by Tevinter mages and famed, once upon a time, for being a major slave-trading hub. The Gallows, where the Circle mages now live, was formerly reserved for slaves, and in snippets throughout the game, we also learn the city itself is constructed in such a way as to make the Veil thinner. Blood magic is performed more easily, yet goes awry more often, while demons are stronger, more powerful there: the legacy of Tevinter and its magical priorities, or (possibly) something darker, buried underground. While there’s a clear thematic comparison in mages living where magisters once kept slaves – and while it’s clear that the resident templar Knight-Commander, Meredith, has always taken a hard line against her charges – we also learn at the finale that her ultimate descent into madness is the result of infection by red lyrium: by, in essence, the very same magic she feared. And once again, it’s the resident apostate, Anders, who concludes the game with an emotional betrayal, orchestrating a magical explosion that kills hundreds of innocents in a strike against, not the templar order, but the Chantry, which in Kirkwall was run by a moderate.

I don’t know how else to say this but baldly: by game’s end, Anders is a terrorist. Blowing up the Chantry is a literal act of terrorism, being as how it constitutes a military strike on a non-military target, and if it were performed by a character who wasn’t an attractive white guy, I’m guessing that description of him wouldn’t be so rare. And no, before you mention it, in this specific instance, I don’t care that the Chantry is ultimately responsible for creating the templar order: Grand Cleric Elthina appointed Knight-Commander Meredith, but she was also trying to compromise with the mages, blocking Meredith’s call for the Right of Annulment. Anders, in picking the Chantry as his target, specifically states, “There can be no half-measures… there can be no peace. I removed the chance of compromise because there is no compromise.” Only a Sith deals in absolutes, and that is not the language of someone who’s sorry to murder strangers. 

The extent to which the extremity of this stance can be attributed to Anders being possessed by Justice/Vengeance – and therefore the extent of his personal culpability, were the spirit removed- is going to vary depending on who you ask. Personally, I’m inclined to judge him – him meaning Anders/Justice as a single entity – in the context of his actions throughout the game, and in that light, he remains consistent throughout. Romantically, I shied away from Anders because of his violent intensity, and given his claim to Hawke that “Justice disapproves of my obsession with you,” I’m inclined to view his earlier promise – “I would drown us in blood to keep you safe!” – as a sign that, even when acting on his own impulses, Anders is still possessed of some frightening qualities. And Justice, by the magical rules of Dragon Age, was originally a pure spirit. From the examples set by Wynne and Cole, we know it’s possible for benevolent spirits to remain benevolent while possessing humans; similarly, according to Solas, good spirits can become “twisted”, their nature “defiled” by humans who misuse them. Even though it’s Justice who convinces Anders to fight the oppression of mages, therefore, it doesn’t seem unreasonable to argue that Anders himself corrupts the spirit to Vengeance.

But however you attribute Anders’s actions, canonically speaking, it’s hard to argue against his hypocrisy. Speaking to Fenris, he says of the Circle mages, “They’re slaves! You should want to help them.” And yet, despite having made this comparison, Anders is singularly dismissive of Fenris’s actual experience of slavery, saying to Hawke, “He has let one bad experience colour his whole world. Surely you want someone more open-minded?” Worse, in the same conversation – and despite his vehement objection to Cullen’s claim that “Mages cannot be treated like people. They are not like you and me,” – he says of Fenris – to Hawke, but in Fenris’s hearing – “He seems less a man to me than a wild dog.” This is an abominable insult, and quite deliberately so: in fact, it’s a rare, clear instance where the fictional, historical and current axes of oppression all completely align. Fictionally, elves are oppressed in Thedas, with one of the most common slurs – “rabbit” – being animal in nature; by the same token, Anders is also aware that Fenris’s name, given to him by his abusive former master, means “little wolf”. Historically, slaves have often been compared to animals in such derogatory terms; which is why, currently, referring in particular to a brown man as a “wild dog” – especially when the speaker is a white man – is reminiscent of some truly ugly things.

But of course, Anders is an attractive white man presented as a viable romantic option for the protagonist, and so we – culturally conditioned creatures that we are – don’t readily stop to consider that he is simultaneously written as a prejudiced hypocritical terrorist; and more, that he is written this way on purpose. We are meant to be morally conflicted by Anders, just as we are meant to be morally conflicted by Morrigan and Solas – and yet, over and over and over again, in discussions of all three characters, I see their deliberate failings written off as BioWare’s accidental failings, as though the writers are merely including problematic or offensive dialogue for no good reason, and not because it’s serving the purpose of demonstrating bigotry in the characters. Morrigan’s appropriation of elven culture in Inquisition isn’t the result of BioWare failing to consider the negative implications of a human drinking from the Well of Sorrows, but a deliberate choice designed to make the player uncomfortable; hence the clear comparison with Dorian, who understands exactly why he, as a human mage from Tevinter, shouldn’t be the one to steal elven secrets, even if the intention is preservation.

Inarguably, part of the problem is the sheer complexity and length of the games themselves. A single playthrough of Inquisition alone can take upwards of eighty hours, and even then, you’re not going to witness anywhere near the full total of cutscenes and dialogue options. Being a compulsive dork, I tend to play through the first time with a Wiki open on my iPad, just in case I get stuck; the phenomenon I’m observing, that meta-blindness, may simply be the result of multiple players writing from incomplete perspectives. If you don’t take Dorian to the Arbor Wilds and ask him his opinion at the Well of Sorrows, for instance, it won’t be immediately obvious that his counterexample to Morrigan exists – and yet, at the same time, I can’t help thinking that whiteness, beauty and romantic availability go a long way towards fostering the automatic assumption that, regardless of what such a character said, if it makes them look bad or cruel or bigoted, it’s a writing error until proven otherwise. See also: Solas telling a Tal-Vashoth Inquisitor that “Qunari are savage creatures… but you have shown a subtlety in your actions,” which insult has lead someone to ask, without any apparent irony, “Does BioWare not realise what they’re doing?”. Yes, random internet person: yes, they do. They want you to think Solas is an asshole.

There is also, I’ve found, an even more disturbing parallel to this phenomenon of presumed white character innocence: assumed brown character guilt. For every post I’ve seen that criticises BioWare for unintentionally painting Solas or Morrigan in a bigoted light, I’ve seen at least three others castigating Dorian – not the writers, but Dorian himself – for being a former slave owner.

Take a moment for that particular double standard to sink in.

By this toxic, racist logic, if a white character is problematic or bigoted, it’s because BioWare made a mistake and didn’t realise the negative implications – but if a brown character is problematic or bigoted, it was clearly intentional, and the character cops the flak. Consider, for instance, the problem of Vivienne: a black woman whose racial identity, as others have pointed out, is almost an afterthought, unattached as it is to any particular region in Thedas. Vivienne is often criticised for being cold, impersonal or cruel, but while I’ve sometimes seen the more problematic aspects of her characterisation attributed to BioWare, who perhaps didn’t consider the current racial implications of making their lone black female character an advocate for systematic oppression (an unchanged Circle, in this case), more often than not, she’s simply dismissed as unlikeable.

Dorian’s case, I feel, is slightly trickier (see above re: privilege and slavery), and yet his characterisation as a “slavery apologist” niggles at me. Specifically: it niggles because a similar claim isn’t ever made of Cullen Rutherford.

Why Cullen, you ask? Allow me to explain:

In Origins, Cullen is the lone templar survivor of the disaster at the Lake Calenhad Circle, a deeply traumatic experience which – somewhat understandably – leaves him with a vehement fear of mages. As such, when we see him in DA2, he’s Knight-Commander Meredith’s right hand; that he ultimately aids Hawke and the mages against her (if you take that option) doesn’t change the fact that, for the seven year duration of the game’s events, he’s been complicit in some pretty horrific atrocities, including summary executions, regular torture and confinement, mages being unfairly made Tranquil, and their systematic rape and sexual abuse. That Cullen hasn’t necessarily done all these things himself doesn’t absolve him of his role in letting them flourish; certainly, he knows about some of it, and does nothing. But by the events of Inquisition, he’s finally learned to question: though still traumatised, he’s willing to work with mages, and acknowledges them as people. Give the man a cookie!

Particularly in DA2 – which is to say, in with reference to the Kirkwall Circle, supervised by Cullen – we’re encouraged to compare Circle conditions to slavery. And certainly, whatever we might conclude about the innate dangers of mages and the practises of Circles elsewhere, in that time and place, it’s a very apt comparison. Dorian, by contrast, is raised in Tevinter – a place where elves are enslaved by virtue of being elves, but where humans can choose to indenture themselves as an alternative to poverty. This latter option is historically reminiscent of Rome, on which Tevinter is largely based, but at the same time, it’s very clear that Tevinter is its own ecosystem.

Many moons ago, I expressed my irritation with a phenomenon I think of as Sexism Without Sexists: stories where women are oppressed as a narrative default, but where the male heroes are never shown to be overtly sexist, thus enabling the creation of stories where female agency is restricted (and female characters correspondingly minimised) without damaging the likeability of the male protagonists. Since Origins, Tevinter has been established as a slave-owning country, and seldom treated with any moral subtlety as a consequence. Which, yes, on the one hand, if a country is pro-slavery, we can be pretty sure they’re not a bunch of stand-up guys. But on the other hand, one of the most horrific things about slavery is the fact that, for those not enslaved, it becomes a background element: that life goes on around it, facilitated by it, and mostly without critiquing it. And in both DA2 and Inquisition, it’s clear that BioWare is trying to move beyond simplistic, Black Hat notions of Bad Guy cultures, even if they are still using literal evil monsters like Corypheus (because fantasy tropes). Together with the changes to Tevinter, this shift is exemplified by the steady development of the Qunari from ‘conveniently warlike culture of monstrous-looking invaders’ to ‘startlingly original and complex culture of weirdly socialist, polyamorous, non-monogamous philosopher-warriors’, which is definitely a change for the better.

Similarly, in addition to establishing Tevinter and the Qunari as convenient Bad Guys, Origins also set the precedent for both nations being majority dark-skinned, or at least non-white, which… I shouldn’t have to explain why that’s problematic. By the same token, whitewashing both races in future games as a “fix” to this would’ve been equally unpalatable – and so, instead, BioWare has gone about giving their cultures nuance and depth, trying to create something positive from the mess of their early mistakes. If we’d never heard of Tevinter before Inquisition, that would be one thing; but as part of a developing narrative about an established world, it’s vital to look at how portrayals of both Tevinter and the Qunari have become more complex since Origins.

And thus, Dorian Pavus: a character intended to represent a positive scion of Tevinter without making obnoxious use of Slavery Without Slavers. It would’ve been easy in the extreme to paint Dorian as an abolitionist from birth; to make him a convenient exception to everything we hate about his country. Instead, BioWare took the harder option of acknowledging that yes, good people, however we define so perilously nebulous a term, aren’t magically immune to the uglier sides of the cultures which raise them; that questioning has to be learned. Dorian is critical of slavery, but that doesn’t mean he automatically accepts that abject poverty is somehow marvellous, either. Consider, in-game, the treatment of Kirkwall’s Circle mages; the treatment of elves in Ferelden alienages. Whether fictional, historical or current, a system of oppression doesn’t have to be called slavery in order to be morally reprehensible, or to mimic certain of slavery’s abuses.

(By the same token, when Solas says to Dorian, “If you wish to make amends for past transgressions, free the slaves of all races who live in Tevinter today,” the fact that Dorian replies with “I… don’t know that I can do that,” isn’t apologia for slavery, but a literal statement of fact. He, Dorian, physically cannot do this thing, because Dorian is only one person. When Solas says “you” in this conversation, he’s talking about Dorian in the singular, not Tevinters in the plural, as contextualised by their previous remarks: Solas, being a provocative shit, is suggesting Dorian do an impossible thing, and Dorian, being honest, is acknowledging that he can’t, not stating that he shouldn’t.)

The care taken to construct Dorian’s perspective, however, is most obvious when you compare his remarks on slavery to those of Fenris. In DA2, during Fenris’s personal quest, the slave Orana exclaims, “Everything was fine until today!” To which Fenris, quiet and raw, replies, “It wasn’t. You just didn’t know any better.” This remark is a reference to Fenris’s time with the Qunari Fog Warriors on Seheron – people who helped him during his first separation from Danarius, but who he subsequently killed on his master’s orders. (“Are you my master now?” Orana asks next. And then, when Fenris says not, “But… I can cook. I can clean! What else can I do?”) Slavery, as Fenris knows all too well, is a mindset as much as an institution: obedience, even (or perhaps especially) to one’s abusers, is a habit not easily broken.

And Dorian understands this, too. Asked about slavery, he says, “Back home, it’s… how it is. Slaves are everywhere. You don’t question it. I’m not even certain many slaves do.” His subsequent statement – “Some slaves are treated poorly, it’s true. But do you honestly think inescapable poverty is better?” – isn’t exactly a glowing denunciation; at best, it reads as flippant understatement mixed with false equivalence. Yet even so, you’ll have to explain to me, please and thank you, why this is a fundamentally more repugnant, more utterly unforgivable statement than Cullen’s claim, in DA2, that “Mages cannot be treated like people. They are not like you and me.” Dorian, however wrongheadedly, is at least acknowledging that slaves don’t deserve to be mistreated; Cullen’s statement is far more viciously biogted, denying his charges even their basic humanity. And whereas Cullen has personally presided over the monstrous abuse at the Kirkwall Circle, Dorian, we’re told, has never seen his family mistreat their slaves, nor owned any himself. He spends the rest of the game – this comment being made early on – expanding his horizons.

Dorian Pavus has far fewer sins to his name than Cullen Rutherford when it comes to the abuse of powerless people under his control, yet of the two, it’s Dorian who’s more often cast as irredeemable, Dorian’s fans who are asked to justify their affection. The truth is, both men are morally complicated- BioWare, it seems, don’t do anything so dreary as simplex morality if they can help it – and both are offered redemption by the narrative. Cullen wants to find a new way for mages and templars to work together; Dorian wants to reform Tevinter. I’m not going to criticise anyone who draws the line at absolving them for their sins or who fundamentally dislikes either character, but I can and will point out the hypocrisy of fandom, as a collective entity, routinely pardoning the straight white man while demonising the queer brown one.

Returning briefly to the topic of queerness: while I understand the disappointment some fans felt regarding the romance options in Inquisition – specifically the fact that, unlike in DA2, the love interests had static orientations, rather than being protagsexual – I also think there’s value in acknowledging that queerness isn’t amorphous, but is constructed from multiple different identities. A protagsexual Dorian, for instance, by dint of being bi/pan, wouldn’t have had the same conversion therapy arc; or at the very least, it couldn’t have been told the same way. The fact that two people are queer doesn’t mean they have identical experiences of queerness, and as much as I’d love to romance Cassandra as Asha Adaar – and as much as my gleeful bisexual heart will forever love DA2 for making everyone bi/pan, it’s literally canon, fight me – it’s equally important to acknowledge a spectrum of sexual preferences and their potentially different narrative impact. (Dear BioWare, if you’re listening: why not alternate this approach from game to game? Make the next DA protagsexual again, and the one after that more specific. ALL THE QUEER ROMANCEABLES, huzzah!)

Nor is this the only important aspect of Inquisition which, from where I’m sitting, seems to get less praise than it deserves. In many respects, in fact, it’s rather revelatory, not least because the Inquisition itself is driven by women. The Inquisitor is saved from the fade by the spirit of Divine Justinia, then taken into custody by Cassandra and Leliana, the right and left hands of the now-dead Divine, who’ve taken it upon themselves to recruit, among others, Cullen and Josephine. This, too, feels like a correction of early DA errors: Origins in particular is notable for having established an ostensibly egalitarian world – or at least, a world in which women can equally fight and rule and lead in various capacities, and where the primarily religious organisation is female-dominated – while simultaneously making almost all the relevant, authoritative NPCs men. DA2 makes a stab at correcting this, but ultimately, Grand Cleric Elthina, Leandra Hawke, Patrice, Hadriana and Knight-Commander Meredith are either politely ineffectual or wickedly corrupt: it’s First Enchanter Orsino, the Viscount and his son, Commander Cullen, Danarius, Gamlen, the Arishok and a succession of male intermediaries who show a full range of moral complexity while nudging the plot along.

In Inquisition, however, not only does Josephine’s introduction render the Inner Circle predominantly female, but the game’s entire narrative is arguably split, at least in part, along gender lines. This is, of necessity, subtly done; which is to say, the women are neither absent nor saintlike, the men made of sterner, more complex stuff than straw. Rather, we’re shown a series of power struggles in which women are granted a variety of roles, and where male arrogance is largely expressed as a function of contextual male privilege. Grand Enchanter Fiona is pitted against Magister Alexius; Warden-Commander Clarel de Chanson against Lord Erimond; Cassandra against Lord Seeker Lambert (or his demon impersonator); Calpernia against Corypheus; Briala and Empress Celene against Duke Gaspard. Not all these struggles have the same dynamic, and yet, over and over again, Inquisition shows us what happens when women who’ve been manipulated and lied to by powerful men decide to fight back. Like Sera sticking up for the little people and the continual presence of small, domestic quests amidst far bigger crises, there’s a profound, continuous undercurrent of, not just inclusivity, but recognition of the fact that everyone matters when you’re saving the world, especially if you’re planning to remake it as something better when you’re done.

Nor is it irrelevant that, out of all the main characters, the three with the most prestigious, political backgrounds – Josephine, Dorian and Vivienne – are all people of colour. Cassandra, though technically royalty, is a warrior, not a diplomat: the other three are all consummate courtiers and intellectuals (though I wonder if, as a Nevarran, she might not be categorised as white-passing rather than white). Even the Iron Bull, who’s arguably a person of colour depending on how you categorise Qunari, is a spy, incisive, intuitive and literate in addition to being a massive, muscular brawler. And if you recruit the Templars, it’s Delrin Barris who proves the most honourable of his company, one of few brave enough to speak up against the corruption and brutality of his commanders. In a genre which so often exoticises people of colour while simultaneously marking them as Other by the standards of what’s contextually deemed civilised, it’s subversive as hell to take a European-inspired setting like Thedas – and particularly the deeply English/French duo of Ferelden/Orlais – and say that, actually, the people best suited to navigating these waters, out of everyone in the Inquisition, are all immensely competent outsiders: a straight black woman who’s risen to power on the basis of her extraordinary skill and acumen, a queer brown woman, nobly born, who’s managed to do likewise (and who’s bringing her family back into prominence with her), and a queer brown man from an enemy nation who still knows more about social etiquette and alliances than the commander of the Inquisition forces.

The fact that Inquisition gives us Krem, a trans male character whose companions all unhesitatingly accept him as such – and whose friendship with Bull gives me feelings – is another such diverse highlight. In fact, all our escapee Tevinter boys are rather striking, a confluence I’m discinlined to view as coincidental. Taken collectively, I’d contend, the Iron Bull, Fenris, Krem and Dorian represent four different facets of Tevinter society – the embedded Qunari; the elven slaves; the human soldier class; the aristocratic magisters – in an embedded, interrelated narrative that reads as a damning takedown of traditional, toxic masculinity.

The Iron Bull, while raised in the Qun to disregard romantic attachments, can nonetheless fall in love with either the Inquisitor or Dorian. At the same time, his hypermasculine attributes of size and strength aren’t tied, as is so often the case with such characters, to heteronormative ideals, but are rather complimented by a relaxed, comfortable, kinky pansexuality. Fenris, whose relationship with Danarius is strongly coded to imply rape (Danarius laciviously calls him “skilled” when taunting Fenris and Hawke; same sex relations in Tevinter are encouraged with favourite slaves; Fenris is touch-phobic), is one of a vanishingly rare number of male abuse victims shown in games. His arc in DA2 is – or can be; is ideally, I’d argue – one of healing and self-acceptance. Rather than relying on isolation and stoicism, Fenris heals through his friendships, by learning to trust the people he cares about; by talking, however privately, about his trauma. Krem is a trans character whose personal history, while involving flight from his family and betrayal in the army, is nonetheless presented utterly without self-hatred. Krem knows who he is, and while he can acknowledge that his life hasn’t always been easy, he isn’t a tragic character: his friends and romantic partners accept him, he’s great at his job, he’s got a killer wry sense of humour, and he doesn’t take crap from strangers. He’s level-headed, successful and just a little bit shy: a portrait in all respects of the kind of positive, diverse masculinity we so badly need to see more of.

And Dorian? Dorian is a privileged man oppressed by the same strictures of toxic, heteronormative masculinity which ostensibly see him elevated. Rather than opt for a life of misogyny and self-hatred, married to a woman he doesn’t like, love or respect, he asserts his own identity and questions the world that raised him. Conditioned to expect only physical attachment – not, like Bull, due to any cultural mandate against romance, but because his romantic inclinations don’t run in an approved direction – he nonetheless finds love and self-acceptance in the Inquisition, eventually using what remains of his privilege in the service of others. Put together, not only do all four men represent a spectrum of sexuality – Bull is pansexual, Fenris bisexual, Krem straight, Dorian gay – but their narratives engage with maleness in very different ways. None of them is a queer tragedy; all of them are men of colour; and all of them present masculinity as fluid, adaptable, variable.

How many other games can boast as much?

There’s a heartbreaking moment in DA2 when Fenris, hurt and vulnerable, asks – furiously, rhetorically – “What does magic touch that it doesn’t spoil?” (He’s covered in magic lyrium. He’s talking about himself. My heart.) It’s a question few fantasy narratives, buoyed by the genre’s love of magic as novelty, would think to ask with any degree of seriousness, let alone seek to answer with such complexity. Whatever failings can be heaped on the Dragon Age franchise, it’s hard to deny that they’re striving to tell new stories about a wide range of people; that they’re attempting, with each new game, to learn from prior mistakes; that their failures stem more often (now) from enthusiastic ambition than ignorance. In fact, they’ve created such a wealth of rich, detailed material that our critical analysis is still racing to catch up with the content: despite everything I’ve said here, I’ve barely scratched the surface.

I look forward to finding more.