As has been mentioned previously, I took it upon myself last month to reread all fifteen volumes of Katharine Kerr’s excellent Deverry series – or rather, to reread the first thirteen books in preparation for broaching the final two. Reaching the end of a story you’ve been following since adolescence is always a precarious act: for any number of reasons, the potential for betrayal and disappointment is enormous. I won’t lie, internets. I was nervous. But despite those fears, the ending made me cry, the plot was skillfully was closed out, and I walked away with a feeling of profound satisfaction. Roald Dahl once wrote that “no book ever ends when it’s full of your friends”, and I’ve never felt this to be truer than in the case of Deverry, if only because the entire premise is one of reincarnated characters – as long as they keep being born, their stories will always continue. In final paragraphs appended to the glossaries and pronunciation guides of almost every volume, as well as in quick asides throughout the narrative proper, Katharine Kerr has adopted the voice of Cadda Cerrmor (as the last book names her) – a writer inhabiting modern-day Deverry who she credits as the ‘real’ author. It’s a small detail, but one which lends a wonderful balance to things. Through all its twisting timelines, the series is as much about the history of Deverry itself as it is the myriad lives of the characters, and by providing a glimpse of that country’s future, Kerr has imbued it, not just with a sense of lineage, but potentiality.
In that sense, there’s tremendous significance in the small details which help to close out the series. Though Branna’s invention of the spinning wheel and Neb’s discovery of germs might seem like small things when placed alongside dragons and the end of the Horsekin war, we still experience a little frisson of excitement on hearing them mentioned: a recognition of the seeds of modernity, and an unshakable sense that Deverry is one of those rare worlds which keeps on turning even in the absence of a reader. Though there are battles, false goddesses and magic aplenty in Kerr’s series, we’re never fooled into thinking that the fate of all Deverry hangs on any one of them – or rather, if it does, then not in the traditional way.
The stock premise of epic fantasy – defeating the Dark Lord to save the kingdom – has always sat awkwardly with me, if only because it so often comes to feel as though the world in question only exists as a setting for that one battle, and not as a realm in its own right. Tolkien, as always, gets something of a free pass for having invented the trope, but even in his case, the whole point of Middle Earth’s elaborate backstory is that everything has already happened: the climactic battle with Sauron is literally the last hurrah of a world in decline, a handover between a magical, imagined past and our own, human future. But where Tolkien was fully cognisant of the shape of his own story, many subsequent authors copied his pattern without, perhaps, a full appreciation for its consequences. Ultimate confrontations with ancient evil are fine, to be sure, but they don’t lend much to the idea of a world which, left to its own devices, will just be a world: one where good and evil are intermingled in everyday human activity, rather than being the sole province of warring gods and their acolytes.
The different cultures and races present in Deverry, while seemingly cast in traditional molds – humans, elves, dwarves, dragons, shapeshifters and hordes – are each dealt with in respectful, original ways. Though the elves have long since lost their fabled cities and are reduced to living as nomadic plainsdwellers, Kerr doesn’t fall into the trap of making their previous civilisation a perfect one, even though we still mourn its loss. Rigidly maintained caste systems and a fearsome body of magician-priests stood side by side with beautiful architecture and advanced magics, contrasting sharply with the comparative egalitarianism of their nomadic descendants. Though an elven royal family has been maintained even down the long years of exile, it has never held any special power, being more a ceremonial acknowledgement than anything else. As the elves grow settled again, reuniting with their lost colonies and living openly alongside humankind, there’s a sense of genuine loss: not just for the end of an era, but in the slow, encroaching return to their old monarchy, as Prince Dar becomes increasingly important in response to the Deverrian respect for kings.
At the other end of the scale, the Horsekin and Gel da’Thae, while cast as the villains both historically and in the more present struggles, are never reduced to the role of bogymen. Though undeniably savage in parts, their culture is whole and internally consistent, and as much damaged by their past actions in some respects as was the elven civilisation they destroyed. The bard Meer is a beautiful example of this, not only because he’s a genuinely compelling character, but because his blind devotion to false lore confronts us with the damage that results when knowledge is lost or destroyed, or when actions are undertaken in ignorance. To a greater or lesser extent, all the cultures of Deverry suffer this particular affliction. Records have been lost, oral traditions have become mired in half-truth, and the steadfast commitment of one character or another to their chosen way of life is always threatened when they encounter other cultures. Just as the shapeshifting Drwgi contrast the dwarves both elementally and in terms of identity, so too do the differing human communities – the free, isolated families of the Rhiddaer, the feudalistic Deverrians and the democratic yet slave-trading Bardekians – contrast each other. Though some practices and thoughts are held almost universally in contempt or esteem, there are always exceptions. Despite what the characters might believe, nothing is fixed.
This sentiment comes out particularly in how the series handles religion. Just as Raena and Rocca, devout priestesses of Alshandra, display pure, heartfelt faith in a being who, unbeknownst to them, only ever pretended to be a goddess, Meer’s trust in his sacred traditions provides a sharp counterpoint to the faith of Deverry men and women, whose deities, if not actually malevolent entities in disguise, were still only ever a product of belief, and not the other way around. Though the only true zealots we ever encounter are devotees of either Alshandra or Aranrhodda, we’re nonetheless forced to ask ourselves why we find their beliefs so discomforting. It’s not just the content of the rituals which matters, nor even, to a certain extent, the violence with which those beliefs are pursued. Rather, it’s our knowledge of whether particular beliefs are true, beneficial, benign, false and/or hostile which ultimately shape our reactions. The dweomer of the Light is both true and beneficial- representing the great Light that shines behind all the gods – while the worship of most established deities, if ultimately false, is still benign. Aranrodda’s worship is equally false, but hostile, concerning itself with vengeance and malfeasance; the same is true of Alshandra, but to a much greater extent. At the far end of the continuum is the dark dweomer, being both true – the actual counterpoint to the Light – and hostile in its practices. As Deverry is a fantastic place, we are in a uniquely objective position when it comes to passing such judgement on the beliefs of other people. In the real world, of course, things are never so simple – but then, the people of Deverry are all real in their own minds: they cannot judge as we do, and so act largely in ignorance of truths they cannot possibly know.
Sexuality – particularly as relates to feminism – is another main theme of the books. Though there is no one definition of strength, many of the strongest characters are female, almost all of whom must struggle to follow their own desires in opposition to various cultural demands. A throwaway Cadda Cerrmor line in one of the later books, noting that the stories are set in a time before women learned to control their pregnancies through the dweomer, pointedly underlines the reality of life without contraception. If the series can be said to contain a dearth of women who are willing mothers, this is only because we’re witnessing a society in which willingness has absolutely nothing to do with motherhood, even for those who embrace it. Lacking any control over their own pregnancies in a society where producing heirs is paramount, women have children as a matter of course: not only is doing otherwise almost impossible, but wanting to remain childless is unthinkable. By focusing on women who actively challenge this mentality, Kerr might seem to modern women, who have a choice in childbearing, to be pushing an agenda: but in fact, she only demonstrates the process by which they came to have that choice. However we might judge a character like Dallandra, for instance, we cannot help but be pierced with rage and sympathy at the plight of Bellyra, a fiercely intelligent queen driven to suicide by a combination of royal imprisonment, a well-meaning but careless husband and, significantly, post natal depression.
Though possessed of original magic, brilliant characterisation and memorable storytelling, in the end, it’s the worldbuilding, history and cultural commentary I love most about Deverry. By creating a world with a unique sense of its own past, present and future, Katharine Kerr has succeeded in building a real place – a sprawling, fascinating realm adjacent to our own, and made accessible through the mother roads of mythology, imagination and truth.