Posts Tagged ‘Mythology’

When considering/plotting future UF stories, I strive to be culturally diverse, and not just Eurocentric. I want to have characters from a range of backgrounds, and what’s more, I want to draw my magical inspiration from a range of different sources. My aim is to do this respectfully, without ignorance or appropriation. I am, however, plagued by the following worries:

  • My default setting on magic in the real world is usually some variant of All Magic Everywhere Is Really Part Of The One System, Despite Regional Differences. This is because most world mythologies, at least at the outset, grew up in ignorance of each other, and can therefore only be unified by an amorphous Bigger Picture. I don’t like the idea that only one part of the world got magic (via mythology) right, and inventing new systems that are purely Eurocentric in origin feels like another way of saying that the rest of the world was wrong. But it feels like there’s a difference between rooting around in my own cultural heritage to make new versions of vampires, werewolves and the Greek pantheon, and rooting around in someone else’s to make new versions of celestial dragons, the Egyptian pantheon and djinn.  So I worry that the desire to explain everything as being part of a single system is itself a Western idea, and that there’s no respectful way to get around this.
  • When it comes to choosing the magic of non-Anglo characters, I’m very leery of creating a Captain Ethnic, where someone’s powers are directly linked to their ethnicity. At the same time, I worry that taking a multi-ethnic cast and giving everyone magic that’s derived from Eurocentric mythology, fantasy and folklore is an act of cultural erasure. Neither do I want to invoke the Avatar/Pocahontas plot of a white character inheriting the burden of someone else’s culture. Obviously, these aren’t the only alternatives, but they’re currently the scenarios I worry about the most.

So, internets: any advice?

Heading just finished Richelle Mead’s Vampire Academy, I found myself wondering, not for the first time, why vampires, zombies and werewolves make for such popular subjects. Even accounting for boom-and-bust periods, they still dominate in comparison to stories about other kinds of semi-human mythological creatures. Fairies, angels, demons, witches and succubi all have strong followings, but what is it about shapeshifters, bloodsuckers and the undead that we just can’t get enough of? Why are nagas, centaurs, sylphs, dryads, ifrit, djin and selkies (to name but a few) so comparatively underrepresented?

There’s no one aswer to that question, but as I was mulling things over, it occurred to me that, unlike any of the other creatures listed above, vampires, zombies and werewolves exist outside of any specific religious context. Historically speaking, they are creatures of folklore more than creatures of myth, and while many cultures have stories about shape-shifters, the concept is strong enough to stand apart. By contrast, succubi, incubi, angels and demons are all heavily embedded in the Judeo-Christian tradition; witches have been demonised by and therefore incorporated into many religions, but are also associated with a variety of pagan and neopagan traditions in their own right. Nagas hail from the Vedic/Hindu tradition; centaurs, sylphs, dryads, hamadryads, oceanids and nereids are part of Greek mythology;  fairies and selkies are from Celtic and Irish mythology; and djinn and ifrit are from the magic of old Arabia.

While religious and mythological origins are hardly a barrier to the reimagining of fantastic creatures for new stories - indeed, they frequently contribute to a rich sense of worldbuilding – perhaps there’s an argument to be made that this selfsame quality also forces writers to address the traditional context of (say) angels before a new schema can be introduced. Which isn’t to say that vampire (or zombie, or werewolf) stories don’t have to tackle existing preconceptions of their main species, so to speak - rather, it’s a question of associated beliefs. Zombies, vampires and werewolves don’t exist as part of any religious or mythological canon. Mentioning a vampire protagonist does not infer the existence of old gods in the way that dryads or demons might, and while there’s certainly a strong tradition of involving Christianity in vampire, zombie and werewolf narratives, the fact remains that neither species is an intrinsic part of Christianity or the Christian mythos. Instead, their ungodliness has been extrapolated in retrospect, making it comparatively easy to remove. Challenging the ungodliness of demons, however, or questioning the saintliness of angels, requires a much more determined assault on established cannon.

Put simply, it is easy to turn vampires, werewolves and zombies into secular protagonists – and therefore to adapt them to modern scenarios – precisely because they lack concrete allegience to established mythological frameworks. Other creatures and species, of necessity, bring more baggage with them: there are stronger assumptions to be overwritten, and especially when the existence of one race (say dryads) goes hand in hand with the existence of another (say centaurs), it is less common to try and recreate dryads as the sole magical species of a given story. Which isn’t a bad thing in the slightest – but it might go some way towards explaining why vampires, weres and zombies are constantly being reinvented, and why their mythological bretheren tend to dwell in bigger, more magical worlds.

What does everyone else think?

It’s fair to say I think about elves more than the average person; that is to say, firstly, that I think of them at all, and secondly, that a sizeable chunk of this time is dedicated to theorising what elves really are. Among other things, this makes me slightly crazy. But I’ve come up with a theory. And now, rejuvinated by the illustrious Harkaway’s recent musings on cryonics, I’m ready to show and tell. Or maybe just tell, in this case. Whatever.

Anyway.

Elves, according to a wide range fantastic and mythological sources, are essentially very pretty people who live damn near forever in beautiful cities considerably superior to those of other races by the grace of their higher intellect, magic, advanced technology or a combination of all three. Outside of cities, they dwell in forests or natural areas, usually in a deeply symbiotic relationship with their surroundings, but in either instance, elven society is usually lauded as being progressive, or at least very successful. They are highly culturally advanced, but despite professing a preference for peace, tend, when roused, to be lethal in war. Outsiders often know little about them, as they prefer not to mingle with humankind, and their settlements are often isolated; typically, they also exhibit a low birth-rate in compensation for their incredible longevity. There is also a strong tendency to infer relationships between elves and dragons, or elves and white horses of superior stamina and intellect, both of which species are, in such instances, rarely if ever found elsewhere, granting their elvish masters the exclusive advantage of swift transport in largely medieval settings. Finally, elves are frequently described as placing a dual emphasis on learning, academic or otherwise, and on leisurely, creative passtimes.

Got all that?

Good.

Now, if we take the above hallmarks of elfness, remove the fantasy connotations, and render them as a set of socio-cultural markers, we end up with the following list of real-world characteristics:

1. Longer than average lifespans;

2. Objectively exceptional but culturally normative looks;

3. Technological superiority at an everyday level;

4. An outward preference for pacifism underwritten by extreme martial capabilities;

5. A preference for isolation from less advanced societies;

6. Largely urban lifestyles balanced against deeply held environmental convictions;

7. Access to superior modes of transportation and information relay;

8. A low average birthrate; and

9. A largely functional societal model extolling the virtues of both learning and leisure.

Sound familiar?

I find it both amusing and ironic that the mythical beings of early European culture are starting to look like the end point of modern Western society. True, we don’t live hundreds of years, but our lifespans are ever-increasing thanks to the ongoing advance of medical science. Give it another couple of decades, and who knows where we’ll be? And true, we’re not universally beautiful, but there is an increasing emphasis on physical perfection and achieving a set body type. With the advent of plastic surgery, many people now choose to alter their own appearance, and consider, too, the unveiling of the first ‘designer baby’ clinic in LA, where the new practice of cosmetic medicine allows parents to select the appearence of their future children.

Technological superiority? While it’s true that most of the world is now online, there’s certainly accuracy to the statement that affluent western, eastern and northern European nations have access to more and better gadgets than their counterparts in Africa, South-East Asia and South America. Similarly, technological prowess confers the advantage of both swift, secret information relay and rapid transportation worldwide. The notion of esposuing pascifism but practicing violence is, traditionally, a hallmark of nations throughout history; nonetheless, it seems particularly apt in a day and age when countries can initiate wars or engage in battles so geographically removed from their own turf that no risk of invasion is run, and where stockpiling WMDs has become routine practice. As for isolation, one need only look at the recent global tightening of immigration laws, particularly in the west: we might praise the notion of living in multicultural societies, but still remain fearfully recalcitrant when it comes to the very process which allows them to take shape.

The recent passion for reducing our carbon footprint while retaining an urban lifestyle is, to me, a particularly elvish dualism, and one which is sweeping most of the developed world. Similarly, while it’s difficult to try and argue for a lowered birthrate on such an enormous and diverse scale (although China’s One Child Policy is an intruiging counter-example), anecdotally, there seems to be a trend of affluent, educated women giving birth later and to fewer children, while our childhoods – or, more particularly, the time we spend at school and under the parental roof - is growing. Our current social model promotes a minimum of thirteen years’ schooling, while more and more people are attending university as a matter of course. At the same time, we deeply value labour-saving devices, the creation of entertainment and the right to leisure time, which is arguably a kind of social symbiosis: we work hard at learning how to do less in one sphere of daily life in order to create more time for learning in another, which in turn leads to more time, and also to the necessity for each generation to learn enough to keep up.

In short, we are growing into elves: not the fey creatures of our early imaginings, but into long-lived, scientific, face-selecting humans of a new technological era. Whether for good or ill, I’m not prepared to judge, but in either case, the comparison seems warranted. Which leaves only the question of magic, that elusive quality so associated with mythological elfhood; and yet even here, we might find a real-world comparison, in the words of Arthur C. Clarke, who wrote that “any sufficiently advanced technology is indistinguishable from magic,” a sentiment with which I wholeheartedly agree.

Because if any one of us went back in time to the genesis of elven myths; if we stood before our ancestors, iPhone-wielding, smooth-skinned, nylon-wearing, bedecked in even the cheapest, meanest jewellery and spoke of our world, what else could they name us - what else could they think us - but elves?