Posts Tagged ‘Men’

In 1929, Edward Bernays persuaded a group of women to break the taboo on female smoking by arranging for them all to light up during that year’s Easter Parade in New York City. Though cynically motivated – Bernays was acting on behalf of the American Tobacco Association – this capitalistic appropriation of the suffragette movement was wildly successful: rebranded as “torches of freedom,” cigarettes became both a touchstone for gender equality and a visible accessory of female defiance. The fact that smoking is an addictive, unhealthy and potentially lethal habit doesn’t change the fact that women were being denied access to it purely on the grounds of gender, and yet most people, on learning this particular historical tidbit, will probably feel uncomfortable – not just because Bernays was effectively manipulating the women’s rights movement in order to sell more cigarettes, but because he still had a valid point. No matter the many adverse effects of tobacco – none of which were known at the time – freedom of choice is a basic human right, and denying it to women on the grounds that smoking was a masculine pastime is fundamentally sexist, regardless of our views on cigarettes as a concept.

Similarly, I always feel uneasy whenever I see news outlets fretting about the apparent increase in violent crimes committed by women, and particularly young women. While social commentators are quick to blame the phenomenon on any number of causes – binge drinking, mimicry of “kickass” role models, a seemingly historical predisposition towards initiating domestic confrontations, family breakdown and ladette culture, a change in the definition of assault – their unifying fascination with the issues seems to hinge on the idea of women being corrupted by men; as though female violence is somehow the dark side of feminism. Well, yes, in the sense that violent crime is deplorable regardless of who’s committing it; but that’s a far cry from the view – seldom stated outright, but overwhelmingly implied – that such offences are somehow fundamentally worse when committed by women, not only in a moral sense, but as a perceived symptom of social malaise; as though violent crime as a whole must therefore have reached such epic proportions that even pure, sweet, innocent ladies are being infected by it.

Underneath such scaremongering lies a toxic view of gender essentialism: that because men tend to be physically stronger than women, violence – whether criminal or constructive – must therefore be an innately male characteristic; or at the very least, something which should be viewed with greater acceptance and sympathy when expressed by men. The idea that a certain amount of physical strength is a necessary prerequisite to possession of violent urges, or that maleness somehow excuses poor emotional control, is part of a sexist social logic that serves to validate male expressions of  anger and aggression as being both natural and powerful while demonising women who behave likewise as unnatural and weak. On some level, the cultural derision of female anger as hysteria seemingly stems from a belief in female physical impotence: if verbal disagreements are seen as either analogues for or precursors to physical altercations, then our tacit assumption of female weakness serves to characterise female anger as being somehow disembodied; as though our implied inability to (if necessary) take things outside means that our anger can never be physically felt, and is therefore  inadequate when contrasted with proper, red-blooded, bodily male anger.

Hence my suspicion that at least part of the disgust and confusion leveled at aggressive women stems from the fear that this logic no longer applies: that where before we could trust in angry women to neither hit first nor hit back and therefore discount them appropriately, now we might actually have to treat them with the same deference – or at least, the same concern – as angry men.

To be clear: violent crime is not synonymous with anger; nor is anger only, or even most commonly, expressed through physical acts of aggression. And I’m hardly coming out in support of female violent crime as some bizarre species of empowerment. What I am saying, though, is that our culture has spent so many years defending, downplaying or otherwise handwaving aggression, vice and violence as being integral to proper masculinity – or at least, the inevitable side-effects of same – that we’re now extremely uncomfortable with the idea of women entering those arenas, too. In the case of physically confrontational sports, for instance, like boxing and martial arts, one of the oldest and most universal defenses of their social utility has been as necessary outlets for male (and particularly young male) aggression. But let women into the ring – demonstrate that they can be just as skilled, combative, determined, aggressive – and suddenly that assumption comes under all sorts of scrutiny; because if the desire to punch someone can’t be solely attributed to possession of a Y-chromosome, then maybe – just maybe – all our boys-will-be-boys excuses have been less a rational defense of biology and more an irrational defense of culture. And that’s a truly frightening thought for many, because all of a sudden, centuries of excuses about why men can’t be expected to exhibit self control in any number of situations – why it’s always women who have to dress modestly, avoid conflict and not start fights; why territorial violence, or violence as response to supposed disrespect, is overwhelmingly justified – start to look like… well, excuses.

In a recent article, writer Jen Dziura contended that, contrary to the logic of gender stereotyping, men are just as emotional as women; it’s just that specific types of emotion more commonly associated with men – such as shouting, aggression and violence – are culturally viewed as positive attributes (or at least excusable ones) , whereas emotional displays that are viewed as feminine, like crying and getting upset, are interpreted as weakness.  To quote:

I wish to dispel the notion that women are “more emotional.” I don’t think we are. I think that the emotions women stereotypically express are what men call “emotions,” and the emotions that men typically express are somehow considered by men to be something else.

This is incorrect. Anger? EMOTION. Hate? EMOTION. Resorting to violence? EMOTIONAL OUTBURST. An irrational need to be correct when all the evidence is against you? Pretty sure that’s an emotion. Resorting to shouting really loudly when you don’t like the other person’s point of view? That’s called “being too emotional to engage in a rational discussion.”

Not only do I think men are at least as emotional as women, I think that these stereotypically male emotions are more damaging to rational dialogue than are stereotypically female emotions. A hurt, crying person can still listen, think, and speak. A shouting, angry person? That person is crapping all over meaningful discourse.

Note, please, that Dziura describes these particular emotions, not as being intrinsically male or female, but only stereotypically so. This is a crucial distinction to make, because without it, we miss the existence of yet another double standard: the fact that, on those rare occasions when women do manage to overcome their own socialisation and publicly express anger, rage or violence, they are still derided for being emotional. Once again, the creeping toxicity of our assumptions about who is entitled to anger – viz: anyone we think is capable of supporting their verbal aggression physically – causes us to conclude that, as women lack this ability – and particularly when ranged against male opponents – their anger must therefore be disembodied and hysterical rather than bodily and genuine. An angry man is a growling Alsatian: we listen because his bite could well be worse than his bark. But an angry woman is a yapping chihuahua: visible rage only serves to magnify her physical inability to express it seriously, and in the meantime, we laugh at how cute she looks when she’s pissed.

And then, of course, the issue is further compounded by both conscious and subconscious racism: white male anger, for instance, is viewed as restrained, civilised and righteous, whereas black male anger is viewed as savage, bestial, wild. In this metaphor, the violence of white men as expressed through verbal aggression is viewed as a holstered gun: we’re obscenely comforted to know that, if the argument came to blows, they’d be capable of defending themselves, but otherwise, we don’t worry that violent words are likely to translate to violent actions. The violence of black men, however, is taken to be overt, like a constantly brandished sword – even when their words are milder, we’re conditioned to worry that at any moment, they’ll forgo dialogue in favour of physical action, and to fear and mistrust them appropriately. That’s just one example; the stereotyping is endless. But for any intersectional group and their associated stereotypes, you can be sure that society has an opinion on how entitled they are to anger and violence, how frequently (or not) it’s perceived to be expressed by that group, how threatening this behaviour is to the privileged, and whether such expressions should be generally met with condescension, fear or outright hostility.

As a culture, we need to get past the idea that anger is sole and rightful purview of those with both the potential for physical violence and enough social privilege that their usage of it is always assumed to be justified; that aggression is distinct from emotion, and therefore a legitimate species of argument when employed by men; and that the aggression of anyone who lacks the protections of privilege or the semblance of physical strength mustn’t be legitimate anger, but either thoughtless thuggery or baseless hysteria instead. Like it or not, the right to anger is a cultural resource, and one the most privileged have been keen to reserve for themselves. Not only must we reclaim it, but – as Dziura says – we must also stop mistaking it for the only valid form of discourse; or rather, stop fooling ourselves that we haven’t embedded an unhealthy tolerance for aggression, and specifically white male aggression, in the heart of our definition of reasoned, rational debate. Anger in discourse can be justified, but we should always recognise it for what it is – an emotion – instead of only classing it as one when someone of lesser privilege is using it. That way, we can start to build a system where everyone is heard, and where legitimate expressions of outrage aren’t buried beneath a sneering weight of gendered, racist contempt.

In a nutshell: Tony Harris is a comics artist who recently went on an ill-advised rant declaring that the majority of female cosplayers are fake geeks with an exhibitionist, man-taunting agenda that all right-thinking persons should loathe – and more, elected to do so in a week when multiple stories of female cosplayer harassment had already been in prominent circulation. Responding to the fiery backlash provoked by his poorly written, atrociously punctuated and at times borderline incomprehensible post, Harris doubled down, refusing to budge from his original position while vehemently denying that either he or his views were in any way sexist.

 

Here’s what Harris said in his own defense:

My candor and my delivery of most things can be and usually is quite blunt. Can’t help who I am, but what I’m not, and never have been is a misogynist or sexist or any number of things I was called. I have the utmost respect for all the women in my life from my mother, my sister, motherinlaw, my wife and wonderful 2 daughters…

So I am a Misogynist? Why? Because I frown upon Posers who are sad, needy fakers who use up all my air at Cons? Sorry, while you Cos”Play” Im actually at work. Thats my office. F–k you. I actually dont hate women, I dont fear them either. Nor do I mistrust them. I do not portray or Objectify half naked women in my work. I never have. I have always been VERY vocal about my dislike of that practice, and that my view is and has been that T&A in comics is a Pox. If you wanna come at me with accusations of Misogyny and sexism, youll be wrong. I think there are several Hundred “PRos” I could rattle off that are doing a fine job of perpetuating that crap without ANY help from me. Its not helping to further our industry. Hey haters, Im not sad, lonely, stupid, uneducated, gay, nor do I wear Assess for a Hat. Im not a Sexist, and have been very vocal about the fact that its a GOOD thing to see so many female fans at shows, and I treat them with the same kindness and respect as I do ANY male fan I meet. I guess the one mistake I made in my original post was that I excluded Men.

And here, by way of contrast, is the full text of his original statement:

I cant remember if Ive said this before, but Im gonna say it anyway. I dont give a crap.I appreciate a pretty Gal as much as the next Hetero Male. Sometimes I even go in for some racy type stuff ( keeping the comments PG for my Ladies sake) but dammit, dammit, dammit I am so sick and tired of the whole COSPLAY-Chiks. I know a few who are actually pretty cool-and BIG Shocker, love and read Comics.So as in all things, they are the exception to the rule. Heres the statement I wanna make, based on THE RULE: “Hey! Quasi-Pretty-NOT-Hot-Girl, you are more pathetic than the REAL Nerds, who YOU secretly think are REALLY PATHETIC. But we are onto you. Some of us are aware that you are ever so average on an everyday basis. But you have a couple of things going your way. You are willing to become almost completely Naked in public, and yer either skinny( Well, some or most of you, THINK you are ) or you have Big Boobies. Notice I didnt say GREAT Boobies? You are what I refer to as “CON-HOT”. Well not by my estimation, but according to a LOT of average Comic Book Fans who either RARELY speak to, or NEVER speak to girls. Some Virgins, ALL unconfident when it comes to girls, and the ONE thing they all have in common? The are being preyed on by YOU. You have this really awful need for attention, for people to tell you your pretty, or Hot, and the thought of guys pleasuring themselves to the memory of you hanging on them with your glossy open lips, promising them the Moon and the Stars of pleasure, just makes your head vibrate. After many years of watching this shit go down every 3 seconds around or in front of my booth or table at ANY given Con in the country, I put this together. Well not just me. We are LEGION. And here it is, THE REASON WHY ALL THAT, sickens us: BECAUSE YOU DONT KNOW SH-T ABOUT COMICS, BEYOND WHATEVER GOOGLE IMAGE SEARCH YOU DID TO GET REF ON THE MOST MAINSTREAM CHARACTER WITH THE MOST REVEALING COSTUME EVER. And also, if ANY of these guys that you hang on tried to talk to you out of that Con? You wouldnt give them the f–king time of day. Shut up you damned liar, no you would not. Lying, Liar Face. Yer not Comics. Your just the thing that all the Comic Book, AND mainstream press flock to at Cons. And the real reason for the Con, and the damned costumes yer parading around in? That would be Comic Book Artists, and Comic Book Writers who make all that sh-t up.

I’d initially planned to bold all the gender-specific fuckery in that post, but I ended up with only about two unbolded sentences. Instead, here’s a breakdown of Harris’s rant, sans the mysteriously German captialisation of random nouns and (one hopes) a better grasp of syntax:

  • As a straight man, Harris appreciates nice-looking women and even likes some racey stuff, but is sick of female cosplayers.
  • In his opinion, women who “are actually pretty cool and – big shocker – love and read comics” are, “as in all things, the exception to the rule”.
  • Such women, according to Harris, might think themselves pretty, but are actually physically average, boasting little more than a trim waist or maybe some decent boobs. At best, they’re “con-hot”, and the only guys stupid enough to genuinely find them attractive are, in Harris’s estimation, virginal men whose contact with real live women is limited, and who, by inference, have no real expertise or taste in female beauty.
  • Female cosplayers like to prey on the sexual naivety of poor, inexperienced men they secretly think are pathetic; and yet the thought of becoming masturbatory fodder for such awkward virgins literally makes their heads vibrate with pleasure, even though they’d otherwise never give them the time of day.
  • Not only don’t these women really know about comics – they’re deliberately choosing the skimpiest outfits just to attract attention! Outfits that only exist because comic book artists and writers made them up, and for which they should show more gratitude.

And I just… there’s something I’d like to say about all that. Several somethings, actually.

Thing the First: Decrying Sexism Doesn’t Magically Stop You From Being Sexist, Even If You Really Mean It

And especially not when you clearly have no idea of what actually constitutes sexism. Because I mean: unless Harris is seriously contending that everything in his original screed could be equally said of men – which would itself be massively self-contradictory, given his stated belief that women who love and read comics are the exception to the rule, thus implying that any scantily-clad, faux-geek, manipulative male cosplayers would be hard pressed to find a similarly naive, virginal bunch of ladynerds to abuse – then his claim that “ the one mistake I made in my original post was that I excluded Men” makes no sense whatsoever. Because contrary to what his later defense attempts to assert, he was never talking about ignorant cosplayers as a universal problem for which he just so happened to pick a gendered example: his gripe was – quite specifically and explicitly – with how female cosplayers unfairly manipulate men by dint of being… well, women in sexy costumes.

Dear Mr Harris, in the unlikely event that you’re reading this: the fact that you respect the women in your life doesn’t mean you necessarily respect all women equally – the former does not innately imply the latter. Quite clearly, in fact, your respect for women is highly conditional; otherwise, you’re wholly content to bodyshame them (“Quasi-Pretty-NOT-Hot-Girl”), shutshame them (“You are willing to become almost completely Naked in public”), casually objectify them (“con-hot”), morally police their clothing choices (“THE MOST REVEALING COSTUME EVER”) and generally sexualise them (“yer either skinny…or you have Big Boobies”) as a way of demeaning their character, personhood and motives – and that, Mr Harris? That is the textbook definition of sexism. Not – and I want to make this absolutely clear – NOT because you dared to express your heterosexual awareness of what women look like, but because you did so purely to belittle in a context that not only described their crime as being irrevocably gendered, but as one which you claim is committed by the majority of female cosplayers simply because they’re women.  I don’t care what you meant to say, what you thought you said or what you’ve attempted to say subsequently: you have literally, actually said these things and refused to either acknowledge their offensiveness or apologise for it. Respect your female family members all you want; that doesn’t make what you’ve said about female cosplayers any less thoroughly rooted in a deeply stereotypical misogyny.

Which leads me to:

Thing the Second: The Existence Of Female Family Members Does Not Automatically Stop You From Being Sexist 

Invoking the existence of your daughters/female relatives as a way of proving your feminism (or at least, your status as a non-sexist, non-misogynist) is, uh… really, really, really flawed as a tactic. Let me phrase it delicately: this is not a unique fucking quality, and it certainly isn’t specific to non-sexists, as though the presence of misogyny in the bloodstream can somehow magically repress the production of female sperm in men (to say nothing of causing all wives, aunts, sisters, mothers and female cousins to spontaneously combust). Every man has a mother, and every woman a father. That doesn’t automatically prevent any of them from being monstrous, or abusive, or sexist, or a rapist, or the kind of supposedly well-meaning jerk who treats his wife like a princess but makes ugly comments about which of his female coworkers he’d bang provided she lost some weight. OK? Your self-reported benevolence as a husband and father has sweet fuck all to do with your treatment of strangers, even the ones who identify as women. Todd Akin is married with six children, for Pete’s sake, but that didn’t prevent him from claiming that women can’t get pregnant through rape.

And, finally:

Thing the Third: You Don’t Get To Slutshame Women For Wearing Costumes Designed By Men

I’ve already made this point in the comments over at John Scalzi’s blog, but I think it bears repeating. Specifically:

Can we just take a moment to appreciate the fact that a straight white male comics artist – that is, a professional member of a fraternity whose members frequently get froth-mouthed with rage at the VERY SUGGESTION that maybe, just MAYBE, consistently drawing female heroes in skintight, skimpy clothes, viscerally sexualised poses and impossible bodily contortions MIGHT JUST BE a little bit sexist and demeaning – is now saying women who dress as those selfsame characters are slutty? Like, do we not see the contradiction, here? How is it fine to rabidly defend the hypersexualised portrayal of comic book heroines as being no big deal, aesthetically justified, representative of their characters, traditional and all that jazz, but then start body- and slut-shaming actual, real live women who choose to cosplay those outfits? If the costumes themselves had no overt sexual component, or if such a component was present, but ultimately benign – as most comics apologists tend to argue – then the idea that actual women could dress that way specifically to prey on the sexual sensibilities of men who like those characters should be fundamentally ludicrous, regardless of the depth and breadth of their personal comics knowledge.

Seriously, angry comic guys: you cannot have it both ways. You cannot say that female comic heroines aren’t hypersexualised, and then claim that, merely by donning their costumes, real live women are sexualising themselves, and that their primary motive for doing so must therefore be to mess with you. No. THEY’RE DRESSING THE WAY YOU INSIST ON WOMEN DRESSING, AND THEN YOU’RE SHAMING THEM FOR IT.

What’s that, Mr Harris? You say you’ve always been “VERY vocal” about your dislike of women being drawn sexually? You don’t “objectify half-naked women” in your work, and you think that “T&A in comics is a pox”? I agree wholeheartedly! But that doesn’t mean you get to disparage female cosplayers for wearing outfits which, thanks to the sexism of other comics writers and artists, are almost universally revealing, tight-fitting, low-cut, cleavage-enhancing or otherwise sexually loaded. In fact, if such skimpy outfits are the result of objectification, then aren’t those poor, naive men you’re defending similarly objectifying the women who wear them? Unless, of course, you’re excusing their lust on the grounds that any woman who wears a revealing cosplay outfit is necessarily objectifying herself, and therefore deserves it – but as we’ve already established, non-sexualised female characters in mainstream comics – and especially superhero comics – are few and far between. Which means that, by your way of thinking, female cosplayers can either restrict themselves to portaying a vanishingly small number of ‘acceptable’ characters, or not bother at all – because as your original rant makes clear, any woman who opts for a skimpier costume must always be morally suspect.

And that, frankly, is bullshit. The problem with the hypersexualisation of women in comics isn’t that women’s bodies are inherently shameful and ought to be hidden accordingly – it’s that showing heroines in relentlessly sexual attitudes, costumes and postures for the benefit of the (predominantly straight, male) audience regardless of plot relevance and the limits of human anatomy is demeaning to both the characters themselves and women generally. It implies that women must always strive to be attractive; that failing to highlight our physical assets at all times is effectively a misdeed, or at best, a missed opportunity. But if and when we freely choose to exhibit our sexuality – if we, as autonomous individuals, elect to wear bustiers and thigh-high boots in public as part of a cosplay, or just for the hell of it, or because it makes us feel beautiful? Then that is our fucking prerogative, and it doesn’t change our basic humanity or dignity a jot. More importantly still, it doesn’t mean we’re there for your ogling pleasure. By assuming we’re only in it for the thrill of being objectified and drooling at or disparaging us accordingly (which, let me tell you, is much less a thrill than it is a threat), you deny our humanity, our dignity: you insist that our personhood is a one-dimensional, sexual thing, and you forget the myriad complex reasons that necessarily comprise our decision to go out in public or to participate in subculture. You forget that we can take pleasure in dressing up, in pushing our usual boundaries to honour a favourite character, or even – brace for the heresy! – to portray a character we’ve only just discovered, but whom we happen to think looks cool. You forget that our clothes or bodies aren’t inherently shameful, that the problem is with your insistence on defining us by our flesh alone; you forget that objectification is the villain, and not the mechanisms through which we elect to love ourselves.

In short, Mr Harris: you are a sexist ass. And now that the internet’s dropped on your head, you have no one to blame but yourself.

Slightly more than 24 hours after my post on rape culture in gaming was posted, I moved house, a process which involved disconnecting my internet (the connection at the new place won’t be up again until the 25th), driving eight hours down from north-east Scotland to south-west England, lugging all our possessions up thirty-eight steps, and then unpacking them while my husband (who did all of the driving and most of the lugging) collapsed in an exhausted heap, in which recumbent posture I joined him several hours later, once the house was (mostly) assembled. The next day – that is, Wednesday – I woke up late, put away our remaining possessions, and then headed out to join the local library, primarily because I like libraries, but also – it must be said – to gain access to their free internet. When last I’d checked, the post had been viewed about fifty times and had two comments, so as I logged on at the library, it didn’t really occur to me that anything might have happened in the less-than-forty hours I’d been offline.

And then I opened my gmail, Twitter, tumblr, and WordPress, and saw that everything had exploded.

I’m still sort of stunned by how much attention the piece has received. Had I been online as the comments started coming in, I would have been replying to them in real-time; and even yesterday, if I’d been on any other computer than one with a user time-limit whose only browser was a version of Internet Explorer so scabrous and ancient that WordPress kept telling me to update it, I might’ve still tried to clear the backlog. But circumstances being what they are, that wasn’t really an option, and so (to cut a long story short) I’ve decided to reply to various points that were raised in comments here. The reason I’m taking the time to explain this decision is that the points in question are objections to my thesis, viz: that rape culture exists in gaming, and while I can’t control what people think, I’d like it to at least be on the record that this isn’t an attempt to stop debate, or to avoid having direct conversations with commenters, or anything like that: it’s just that, as my internet access will be unusually limited for the next week and a half, it seems more expedient to reply en masse rather than individually. However: given the extent to which the original piece has seemingly resonated with people, it might also be of value to have all my extended thoughts on the matter ready and accessible as a single post, rather than scattered disparately throughout a comment-thread.

So, with all that in mind: there seem to be three main objections to the assertion that rape culture exists in gaming, all of which are deserving of attention, and which I’ll respond to  here.

1.’Gaming doesn’t have a rape culture – it’s just that some gamers happen to be terrible people already.’

Let’s say you’re a high school teacher at a school where a lot of the kids, for whatever reason, have serious behavioural and authority issues. Lots of rule-breaking, absenteeism, verbal abuse, violence; that sort of thing. Now, it’s certainly fair to say that you, as a teacher, didn’t create those issues – but how you deal with them still matters. In fact, there’s an argument to be made that your responsibilities are greater towards these students than to those with fewer or no issues. For as long as they remain at your school, it’s within your power to help them – or, conversely, to make them worse, whether through neglect, poor management of their issues, or active endorsement of their most problematic behaviours. And if your attitude is to shrug as though these kids have nothing to do with you, your school or its policies – if you don’t bother to understand or educate them beyond the absolute minimum, or if you selectively decide they don’t really belong to your school because you’d rather they didn’t – then chances are, your actions fall into the latter category. And at that point, if people see your kids wrecking up the joint or behaving badly, then they’re going to consider that you’ve failed in your duty of care; but more to the point, they’re also going to associate the actions of those kids with the culture at your school – and in both cases, they’ll be right to do so.

Or, to put it another way: everyone comes from somewhere, and nobody gets screwed up in a vacuum. Every culture has negative elements to balance out the positive, just as every culture cannot help but impact on its participants. Only very, very rarely do terrible people just spring up from the ground like fully-fledged horror movie psychopaths, absorbing nothing that might contradict their primary urges: the rest of the time, we live in a state of mental give and take. So even if, by some incredible fluke of statistics, every single gamer who acts like a sexist, misogynistic asshole already was one prior to their discovery of gaming, it seems incredibly unrealistic to assume that gaming culture then procedes to exert no influence over those people whatsoever. In some cases, I’d suggest, native sexism and misogyny – to say nothing of general assholishness – are doubtless amplified by exposure to an online culture that’s rife with sexist, racist, homophobic and abusive language, and which graphically sexualises women a default setting. Or, here’s another question: why do so many assholes enjoy gaming? Invariably, assholes crop up in every social context from knitting circles to pro wrestling, but if the contention is that all the terrible sexism and rape culture in gaming comes from people who were already like that beforehand (which presumably excludes anyone who got into gaming as a child, unless we’re saying that adult sexism is genetically predetermined) – and if these assholes are loud and passionate enough to give confused readings about the state of gaming culture as a whole – then it doesn’t seem unreasonable to wonder: what is it about gaming that attracted all these sexist, misogynistic adults in the first place?

More pertinently still, the origin of the bad elements in a culture is irrelevant to the ability of those elements to affect and change that culture. So even if all the asshole gamers were like that before they discovered gaming, that certainly doesn’t prevent them from remaking gaming culture in their own image, or distorting it, or ruining it for other people. Cultures aren’t static: they exist in flux, and it’s extremely important to note that even people who start out with positive values can start to change when faced with a different social paradigm. To quote one of the papers I referenced in the original post, Marriage Structure and Resistance to the Gender Revolution in the Workplace:

“…individuals (married to a woman not employed) whose behaviors were atypical for their gender ideology (e.g., egalitarianism) would shift their ideology in a direction more consistent with their behavior (e.g., a woman’s place is in the home)… when individuals occupy roles inconsistent with their gender attitudes, they adjust their attitudes to match their behaviors. Such results are consistent with findings in psychology that “dissonance” (e.g., Festinger, 1957) results whenever one’s behavior violates some self-standard (e.g., one’s gender ideology) (Stone & Cooper, 2001) and that such dissonance can result in attitude change (Cooper, 2011).”

In a nutshell: when people with egalitarian beliefs regularly engage in non-egalitarian activities, they unconsciously start to adopt less egalitarian attitudes which then translate to a change in their actual beliefs. So: given that the depictions of women in video games is highly sexualised, deeply stereotyped and frequently negative – and given also that sexist insults are commonplace in what are often male-only or male-dominated gaming environments – it doesn’t seem unreasonable to suggest that, regardless of their intentions, some gamers are being coerced into ignoring or supporting sexism and rape culture as normative, simply through prolonged exposure to it as a normative social framework. And like it or not, that does reflect on gaming culture as a whole, because a healthy culture would work the other way, altering the attitudes of sexists for the better rather than changing egalitarians for the worse.

2. ‘Blaming rape culture for gamers who behave badly towards women is like blaming Islam for Muslims who are terrorists – you’re just falling back on negative, blanket stereotypes as a way to demonise a whole culture! Stop tarring us all with the same brush!’

 This is an accusation I take seriously, because I’m not trying to stereotype anyone; nor am I trying to say that gaming culture is some sort of closed ecosystem that can be held wholly and exclusively responsible for its own flaws. As stated in the previous point, everyone comes from somewhere, and these days, it’s comparatively rare for any one person to be the product of just one culture. Our experience of ‘culture’ is more akin to being the smallest nesting doll in a matryoshka set than to being shepherded by a single colossus, and ultimately, gaming is a subculture: a specific, blurrily-defined aspect of something larger that both contains its own subsets and overlaps with other aspects and subcultures. So when I said, in my previous piece, that we’re not wrong to ask about the presence of rape culture in gaming if and when gamers behave in a particular negative way, that’s not the same thing as saying that the most defining and significant aspect of gaming is its relationship with rape culture. There is, I think, a fundamental and important difference between investigating why a representative of a particular group would undertake a particular action in order to understand what relationship, if any, exists between the motive for the action and the logic of the group itself, and assuming – as stereotype does – that any member of that group would naturally perform such an action in accordance with group logic, because the necessary motive is both innately possessed by and requisite for its members. Or, to put it another way: inquiring how a footballer might have been influenced by rape culture is not the same thing as saying that all footballers are necessarily rapists, or that they commit rape because they’re footballers, or are footballers because they’re rapists; it’s just acknowledging that, in some instances, there’s a relevant correlation between our actions and the culture that surrounds us.

Which brings me back to the nesting doll concept of culture: because gaming, as I’ve said, is ultimately only an aspect of wider culture, and wider culture – however you want to define it – has an ongoing problem with sexism, misogyny and violence against women. The accusation of participation in a rape culture is not unique to gaming, and nor have its consequences happened in isolation. Subcultures are no more created in a vacuum than people are, and anyone who concludes that gaming has a problem with rape culture because it’s somehow necessarily and innately rapey is missing the point that wider culture is what gave birth to gaming. The hypersexualisation in games is not a separate issue to the hypersexualisation of women in movies and other media, because sexism and misogyny are pan-cultural problems. As I said earlier, it doesn’t matter where gamers got their sexism before they became gamers – it’s our collective responsibility to not be sexist anywhere, and that means creating a gaming culture where rape threats, misogynistic abuse and casual sexism are not only unwelcome, but actively called out as wrong.

3. ‘But guys cop insults in gaming, too!’

Let’s say you’re walking down the street, and you come across someone who’s clearly just been beaten up – black eye, bloody nose, split lip – and is telling anyone who’ll listen that they suffer such beatings regularly, but that the police refuse to press charges against their assailant, because the attacks aren’t deemed severe enough. Say you stop to talk to this person: if the first words out of your mouth are, ‘But why are you complaining? I got beaten up once, too – it’s just something that happens, and you should learn to deal with it,’ then congratulations! You are officially an asshole.

This is called derailing, a term which is often used to explain why countering complaints of abuse with assertions that the abuse is normative or unimportant is a bad thing to do, but which many people seem to not understand. Abuse is never acceptable, but the fact that you’ve suffered it too doesn’t mean your interlocutor doesn’t have a point, and if someone is telling you about a bad thing that’s happening to them, it’s a catastrophic failure of empathy to instantly change the subject from their pain to yours, particularly if you do so in a way that suggests their pain is lesser or ultimately unimportant. It’s also important to note that not all abuse is the same: that it doesn’t always happen for the same reasons, to the same degree and/or with the same frequency. In the above example, the person with the black eye is being attacked regularly, but nobody is doing anything about it. This is not a comparable situation to being beaten up once; and if, as the metaphor is trying to suggest, the other person is being targeted by a specific type of assailant for a particular reason – such as, for instance, their gender, race, religion or sexual orientation – then this is certainly not the same as you getting into a fight with someone because of an intellectual or competitive disagreement.

So, yes: men get insulted in gaming, too! And that’s definitely an issue. But if you really care about the issue of abuse in gaming, you should listen when someone else is telling you about their experiences, and be open to the fact that maybe, some people have it worse than you. Trying to conflate your own experiences with those of someone else or declare them universal is ultimately a form of silencing – a way of telling the victims to shut up. And if you really want to create an environment where abuse of any kind isn’t tolerated, then this is the last thing you should be doing.

About a week ago, I wrote a post on Penny Arcade vs. Rape Culture, which sent my blog traffic skyrocketing after it was linked on Reddit. However, both in comments on the post itself and elsewhere on Reddit, quite a few people seemed to be missing the point: or, more specifically, misunderstanding what rape culture actually is and how it applies to gaming. One commenter, in fact, responded thusly:

My mind is boggled that you feel righteous in condemning something people enjoy, especially when it’s not even real. Do you realize that’s what you’re doing? You’re standing up and telling all these people, people you don’t know, that what they’re enjoying is *wrong*. You don’t have numbers or statistics or any sort of fact behind you quantifying how what they do is wrong. None. Telling people that what they enjoy in the privacy of their own homes in a virtual reality contributes to a Rape Culture is crazy. What’s next? Telling people what sort of porn they can watch, what sort of books they can read?

Seriously, show some facts. Show a concrete link between this and that, between playing the computer game and a rise in rape statistics. I know, I know, it’s not “Rape” it’s “Rape Culture”, so you conveniently don’t have to show *any* facts. Which is the one saving grace in all this. In the real world, for laws to pass and things to change, you have to show concrete evidence of your position. I remember how they tried to do that with Computer Games and Violence, and how no one was able to draw *any* sort of factual link between one and the other that would stand in any court of law.

Which is what made me decide that, rather than linking to any number of excellent rape culture 101 posts online, there might be a need for an explanation of rape culture tailored specifically to gaming. Because, let’s face it: gaming culture has so often been singled out by lazy politicians as the root cause of society’s ills – which is to say, as being inextricably bound up with violence, obesity, immaturity and so on – that it’s small wonder most gamers, on hearing it simultaneously accused of rape culture, are likely to roll their eyes. After all, those other accusations are only so much hot air, and tend to stem from a deeply prejudicial view of games and geekery besides – so why on Earth should rape culture be any different?

From the outset, we need to acknowledge something critical: that gaming is primarily a digital culture, and that digital cultures – while analogous in many ways to other cultures – happen in venues that lack a physical presence. Yes, there are gaming expos, conventions and tournaments where gamers come together, while many friends who meet up regularly IRL will also game together online or at lans. But the difference between gaming culture and, say, workplace culture is that the latter occurs primarily – if not exclusively – in a specific physical location inhabited by all the individual participants in that culture. What this means is that a Venn diagram of the overlap between social interactions, physical proximity and guiding culture for any given workplace would practically be a circle, as all three elements would, with very few exceptions, happen in the same space. But the same diagram of gaming culture would look drastically different: physical proximity would barely have any overlap with guiding culture and social interactions, which would themselves be separate, because proximity is a meaningless concept in digital environments, guiding culture doesn’t come from a single body but from multiple competing sources, and social interactions are less a byproduct of something else – like being at work – than they are a primary point of gaming.

And what this means for rape culture, which is a term we most often hear applied to cultures that do center on a physical environment – such as, for instance, sports clubs and fraternities – is that right from the offset, people are confused about how it can apply to digital environments in comparable ways. Because for both sports clubs and fraternities, rape is a significant problem; it is an actual, physical consequence that happens in the actual, physical environments associated with their cultures. Hardly a week goes by without some sporting hero somewhere being accused of rape or sexual assault, while the dangers faced by women at fraternity parties are a mainstay of both popular culture and popular knowledge. So when we talk about rape culture being promoted by this football club or that frathouse, we – very naturally, and very sensibly – tend to link the accusation with instances of rape being perpetrated by their members. But when the term is applied to something like gaming, there instantly seems to be a disconnect between the accusation and the reality, because barring conventions, tournaments etc, gaming lacks the physical spaces in which rape can actually take place. Which isn’t to say that sexual assault and rape never happen at cons or expos or tournaments; they do. But obviously, there’s a difference, because the primary mode of social interaction in gaming is digital – and how can you rape someone over the internet?

Which brings us back to the actual, proper definition of rape culture. Quoting from Fraternities and Collegiate Rape Culture: Why Are Some Fraternities More Dangerous Places For Women? by A. Ayres Boswell and Joan Z. Spade (my emphasis):

“Rape culture is a set of values and beliefs that provide an environment conducive to rape… The term applies to a generic culture surrounding and promoting rape, not the specific setting in which rape is likely to occur.“ 

In other words, rape culture refers neither to physical locations where rape is deemed likely to occur, does occur and/or has occurred, nor to the specific details of  particular rapes: rather, it refers to a culture – that is, a set of values, beliefs, rituals, social codes, language, laws and art – which can be said to promote sexual violence, and particularly sexual violence against women as perpetrated by straight men. Note that this argument neither automatically nor universally implies the existence of a direct causal link between specific cultural artifacts and incidences of rape (though this is certainly possible); nor does it contend that every participant in that culture is or must be a rapist. What it does describe is a culture where rape is trivialized, where both the abuse and sexual objectification of women is normalised, and where, as a result, the sexual abuse of women is more likely to happen. 

But – and I cannot state this emphatically enough – rape is not the sole expression of rape culture. The whole point of the term is that abuse of women doesn’t happen in a vacuum: other sexist, toxic social conditions have to be present first, and so long as these conditions remain unaltered, the abuse itself will continue. The fact that gaming exists largely outside physical spaces isn’t a get out of jail free card; it just means that in the case of digital expressions of rape culture, we have to get ourselves out of the mindset that rape is the only consequence that matters – or, worse still, that unless rape happens, the accusation of rape culture is somehow bunk. Culture is what informs our actions; it is not the actions themselves – which means that rape culture is perhaps best understood as the presence of an ongoing sexual threat. If someone wielding a gun threatens to shoot me unless I comply with their orders, I’m supremely unlikely to challenge them: they don’t have to shoot me in order to change my behaviour. In that sense, it doesn’t matter if they really planned to shoot me, or if the gun was even loaded. The point – the effect – is power and coercion, and only someone who was completely callous, stupid, oblivious or a combination of all three would argue that the threat of being shot – and the subsequent change to my behaviour – was meaningless unless I actually was shot. Similarly, if I’m threatened with rape and violence and silenced with gendered, sexualised slurs every time I disagree with male gamers on the internet, it doesn’t matter if they really plan to rape me, or if they’re even capable of doing so: as with the gun, the point – the effect – is power and coercion, and the logic which underlies their choice of threat. What they want is to shut me up by reminding me that rape happens, that it could and should happen to me because of what I’ve said. And when that is your go-to means of silencing women in a context where men are the majority, where the female form is routinely shown in attitudes of hypersexualisation, sexualised violence and submission, and where men are in majority control of that setting? That is rape culture. 

Which brings me to the attacks on Anita Sarkeesian.

Sarkeesian, for those who’ve never heard of her, runs a website called Feminist Frequency, where – among other things – she posts videos deconstructing and criticising the presence of sexist tropes in popular culture. Recently, she went on Kickstarter to garner funding for a new series of videos: Tropes vs Women in Video Games. It should tell you something significant about the popularity of this idea – and of Sarkeesian herself – that, having asked for a mere $6,000 in financing, she has, as of today – with four days left on the clock – been funded to the tune of $44,027 - more than seven times what she initially asked for. Here’s her kickstarter pitch:

I love playing video games but I’m regularly disappointed in the limited and limiting ways women are represented.  This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games.  The series will highlight the larger recurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders.  I’m going to need your help to make it happen!

As a gamer, a pop culture critic and a fan, I’m always working to balance my enjoyment of media while simultaneously being critical of problematic gender representations. With my video web series Feminist Frequency,  I look at the way women are portrayed in mass media and the impact they have on our culture and society.

THE PROJECT

With your help, I’ll produce a 5-video series (now expanded to 12 videos) entitled Tropes vs Women in Video Games, exploring female character stereotypes throughout the history of the gaming industry.  This ambitious project will primarily focus on these reoccurring tropes:

  • Damsel in Distress - Video #1
  • The Fighting F#@k Toy - Video #2
  • The Sexy Sidekick - Video #3
  • The Sexy Villainess - Video #4
  • Background Decoration - Video #5

1st Set of Stretch Goals Achieved!

  • Voodoo Priestess/Tribal Sorceress - Video #6
  • Women as Reward - Video #7
  • Mrs. Male Character - Video #8
  • Unattractive Equals Evil - Video #9
  • Man with Boobs - Video #10
  • Positive Female Characters! - Video #11

2nd Stretch Goal Achieved!

  • Let’s Bump up the Production Quality!

3rd Set of Stretch Goals Achieved!

  • Tropes vs Women in Video Games Classroom Curriculum 
  • Video #12 – Top 10 Most Common Defenses of Sexism in Games

Each video will be between 10 and 20 minutes long and available online for free for everyone and anyone to watch, share and use.

Pretty benign language, yes? All she’s done is state what should be a fairly uncontroversial and obvious truth – that women are often presented badly in video games – and proposed to discuss this in detail.

And for this crime, she has been threatened with rape, with death and with violence, and had her Wikipedia page vandalised with images of graphic pornography.

This is what rape culture looks like in gaming: the use of misogyny to defend yourself against the accusation of misogyny. It’s like a woman telling an abusive partner that he’s abusive, and the partner being so angered by this that he punches her in the face. It’s doing exactly the thing you’re being accused of in response to that accusation while simultaneously trying to plead your innocence. And you know what makes this even worse? Sarkeesian hasn’t even started her videos yet. All she’s done is tried to get the funding for them – but even the prospect of a popular feminist deconstructing video game sexism has apparently been deemed so threatening, so emasculating and yet simultaneously so unnecessary by this particular misogynistic segment of the gaming population that, as one, they’ve risen up to threaten her with death, rape and physical violence.

And I can’t help but wonder: how many of Sarkeesian’s attackers use rape language when gaming? How many of them have inferred that because it’s apparently OK to talk about raping other players in-game, it’s OK to issue rape threats against women out of game? What are the odds that the men who vandalised her Wikipedia page with pornographic images – who decided that the quickest, easiest and most universally effective way to insult, demean and punish a female adversary was to hypersexualise her – are the same men arguing that the hypersexualisation of female characters in video games is normative, desirable, harmless? I’ll say it again: rape is not the sole expression of rape culture, and the fact that it exists foremost in gaming in nonphysical spaces – forums, online, in game, on the other end of the microphone, in game design itself – doesn’t make it any less toxic to women than the unsafe frat houses of Boswell and Spade’s study.

Critics within gaming seem to think that, unless we can prove definitively that rape culture acts like some sort of Hypno-Ray to turn otherwise normal men into rapists and sexual harassers, the whole idea of social settings that are inherently toxic to both female safety and healthy gender relations is bunk. But what else do you call it when gamers defend sexism in gaming by threatening a woman with rape? What else do you call it when a prominent figure in gaming says that “sexual harassment is part of the culture” and counts this as a defensible, necessary thing? What else do you call it when the combination of hypersexualisation and violence against women are so deeply embedded in gaming culture that a significant portion of developers and fans don’t see it as problematic? What else do you call it when the default form of insult used by and against male players is, as Penny Arcade’s Tycho once called it, ad mominemthat is, a way of insulting men by sexually impugning the women (mothers, sisters, wives and girlfriends) with whom they’re most closely associated? There’s a reason, after all, why such jokes are used primarily against men, and why their subjects are never fathers, brothers, husbands, boyfriends – what misogynistic male gamer would bother leveling sexually loaded insults at a female player’s mother when he could just level them at her? Show me a female gamer who’s played online or at tournaments, or even one who has simply participated actively in male-dominated gaming forums, and ninety-nine times out of a hundred, I will show you a female gamer who has at some point been called a bitch, a cunt,a slut or a whore by male players, or who has been crudely sexually propositioned by male players, or who has otherwise been sexually threatened or intimidated by male players, because this is how rape culture is primarily expressed in digital contexts: through the abusive language, gendered slurs, sexual threats, silencing and exclusion that are levelled at women generally, but which are specifically and intensely used to punish women like Sarkeesian, who dare to point out that this is what’s actually happening.

The core argument of rape culture isn’t that exposure to yet another instance of highly sexualised violence against women will turn every man who sees it into a rapist, and that therefore we should censor everything that even vaguely references women and violence together; the point is that in a healthy culture, there would be no need to censor such images, because participants in that culture would have enough respect for women to neither create nor demand them as mainstream in the first place. Because ultimately, the big objection to the charge of rape culture in gaming seems to boil down to fears about censorship: that by criticising creative output and language as being problematic, sexist and offensive, people like me are arguing for less art all together, when what we’re actually arguing for is more good art. Sexualised violence and the sexual objectification of women should be to gaming like The Human Centipede, a film which is horrific in absolutely every sense of the word, is to cinema: something that we all understand is vile, but where a desire to confront that vileness is the motive for watching – as opposed to a scenario where almost every film produced contains elements of The Human Centipede, and has done for so long that cinemagoers treat those elements as normative rather than vile, because they’ve become so commonplace that they can’t properly imagine films without them, reacting with bafflement and outrage and cries of ‘Censorship!’ every time some critic were to suggest that maybe, just maybe, not every film needs to feature graphic depictions of the forced ingestion of shit.

In other words: it is not censorship to suggest that gamers and game corporations should increase their collective respect for women, or to try and encourage the creation of a gaming culture that would nominally reflect such respect in both its output and its language.

Returning to the Boswell and Spade paper about rape culture in fraternities, it’s extremely important to note the differences between houses which were identified as ‘safe’ – that is, houses where women felt comfortable and which had lower levels of sexual assault – and those which were ‘unsafe’ – where women felt more vulnerable and which had higher levels of sexual assault. To quote:

“At high-risk houses, parties typically had skewed gender ratios, sometimes involving more men and other times involving more women. Gender segregation also was evident at these parties, with the men on one side of a room or in the bar drinking while women gathered in another area. Men treated women differently in the high-risk houses. The women’s bathrooms in the high-risk houses were filthy, including clogged toilets and vomit in the sinks… 

Men attending parties at high-risk houses treated women less respectfully, engaging in jokes, conversations, and behaviors that degraded women. Men made a display of assessing women’s bodies and rated them with thumbs up or thumbs down for the other men in the sight of the women. One man attending a party at a high-risk fraternity said to another, “Did you know that this week is Women’s Awareness Week? I guess that means we get to abuse them more this week.” Men behaved more crudely at parties at high-risk houses… It was rare to see a group of men and women together talking. Men were openly hostile, which made the high-risk parties seem almost threatening at times.”

In other words: the high-risk environments that were toxic for and dangerous to women were characterised by skewed gender ratios, poor respect for female spaces, offensive jokes made at the expense of women, the hypersexualisation of women themselves, and male hostility towards women – all of which is representative of rape culture. The fact that these behaviours are also representative of many digital spaces in gaming culture should not be any less alarming simply because they happen online: the misogyny, sexism and disrespect which underlie their usage is, at base, identical. Similarly, it’s worth noting that in another recent paper, Marriage Structure and Resistance to the Gender Revolution in the Workplace by Sreedhari D. Desai, Dolly Chugh and Arthur P. Brief, the authors found that employed men in traditional marriages – that is, marriages where the wife stayed home and the husband was designated as the sole breadwinner – tended, when compared to men in non-traditional marriages, to:

“(a) view the presence of women in the workplace unfavorably, (b) perceive that organizations with higher numbers of female employees are operating less smoothly, (c) find organizations with female leaders as relatively unattractive, and (d) deny, more frequently, qualified female employees opportunities for promotion.”

On the surface, this has nothing to do with rape culture – and yet I mention it by way of demonstrating that the way men treat and think of women in their private lives has a direct impact on how they treat them professionally and elsewhere. This doesn’t even have to be a conscious process – as the authors point out, the majority of such sexism was implicit rather than overt, meaning that the men didn’t even realise they were doing it – but either way, the impact on women remains the same. Given this evidence, then, it doesn’t seem unreasonable to suggest that male gamers who disrespect women online, who threaten women with rape, who call women bitches and sluts in anger, and who view both women in games and women gamers through the lens of hypersexualisation, will be much less likely to respect women generally and elsewhere. And that really is significant in terms of analysing the elusive physical, real-world implications of rape culture in gaming, because even though gaming itself is a primarily digital culture, gamers themselves still inhabit the real world, where they must necessarily interact with women in physical spaces and contexts that have nothing whatsoever to do with gaming.

Or, put it another way: parties, clubs and bars are universal spaces, places where people of all different cultures and subcultures meet – as, for that matter, are workplaces, offices, shops and streets. If a group of footballers sexually assault three women in a hotel, for instance, we aren’t wrong to ask about the influence of rape culture in football, even though the physical location of the assault is a public place with no specific ties to either the sport or its culture. But this is where things become tricky, because gamers – unlike footballers – aren’t celebrities; and unlike fratboys, their subcultural identity is unlikely to be mentioned in the event that they’re involved in an incident of sexism or sexual assault. And there’s the additional problem of making the nomenclature accurate: while it’s very easy to identify footballers and fratboys – do they belong to a club or frat house? then yes – it’s less easy to tell who, for the purpose of analysis, is a gamer, and if so, what their level of participation in gaming culture actually is. It’s exactly this sort of subtle point that so easily gets lost in public discourse, but which becomes exquisitely relevant when we start talking about preventative strategies and the real world consequences of rape culture in gaming. Saying gamers are is a vastly less accurate and more problematic notion than saying gaming is: even though there’s a massive intersection between the two concepts, the former is still a generalisation about types of people, while the latter is an assessment of culture that may or may not be relevant to individual participants in that culture. But still, I have to ask: if gaming itself lacks the physical spaces we usually associate with the most dramatic consequences of rape culture – but if this doesn’t invalidate the fact that many sexist male gamers are nonetheless learning from and actively participating in a rape culture they refuse to acknowledge as negative – then what happens when those men interact with women in other areas of life? On the basis of the evidence, they seem deeply unlikely to respect them, and however subconscious their sexism may be at such times, the fact that any physical consequences, such as abuse or assault, would happen outside of gaming-oriented contexts does not free gaming as a community – as a culture – of the responsibility to reinforce the fact that abusing women at any time is completely unacceptable.

So: gaming culture is – or at least, contains many problematic elements of – a rape culture. It is frequently hostile to women, toxic in terms of both the hypersexualised, violent content and the hypersexualised, violent language it uses to demean and belittle women. Even if, for whatever reason, you’d hesitate to use the term rape culture, it should nonetheless be apparent that gaming, en masse, has deep-seated problems with its treatment of women, and that this ought to be addressed. The horrific backlash against Anita Sarkeesian is unacceptable. The Hitman: Absolution trailer is unacceptable. Aris Bakhtianians’s comments are unacceptable. Saying so is not censorship: it is simply a call to treat women with respect. But so long as gamers refuse to acknowledge that rape culture is an issue which applies to gaming, the situation will not – cannot – get better.

A month ago, columnist Joel Stein decided it would be a good idea to formally declare himself as a sexist ass by decrying grown men with a penchant for female-oriented YA novels. Now, however, another columnist has evidently decided to follow in his misguided, asshat footsteps – one Kurt Schlichter, who has let forth a veritable tirade against men who like My Little Pony.

As with Stein’s piece, Schlichter never actually states outright that girls and girlish things are inherently inferior to men and masculinity, though he comes perilously close: in his eyes, bronies – male MLP fans – are distinguished from ‘real men’ as being:

pathetic sissies [who] giggle like schoolgirls… harmless fem-boys who stopped maturing at age seven… perma-virgins… acting like idiots… losers… man-children… geebos.

Or, in other words: MEN WHO LIKE GIRL THINGS ARE ICKY AND THEY FREAK ME OUT.

It’s not a coincidence that Schlichter describes the brony trend as ‘terrifying’. For him, as with Stein, the idea of men and boys enjoying something that’s meant for girls is a sign of their unmanliness and, as a consequence, unworth. The fact that he compares bronies to the ‘real men – and women… tromping through the wilds of Afghanistan’ is so ludicrous it reads like satire: just think, citizens – while our soldiers suffer and die for your freedom, some selfish dilettantes are repaying those efforts by actually using it! 

The fact that Schlichter makes no mention of women who watch the show is telling. Presumably, he thinks, it’s fine for mothers to bond with their daughters over it, or at the least, women at home with their children have a better excuse for exposure. And as for us childless female viewers – well, we’re still ladies, after all! It might be an equal waste of our time, but at least it’s a gender-appropriate waste. The idea of fathers watching to bond with their children, or men simply wanting to enjoy a fun, uncomplicated show, is clearly anathema to him. The objection isn’t to adults watching cartoons, though Schlichter’s language occasionally tries to pretend as much – it’s to men watching girl cartoons.

Indeed, as Schlichter so condescendingly points out:

Fandom, even potentially nerdy fandom, need not be destructive. For example, the original “Star Trek” had real merit. The character of Captain Kirk provided an example of true manhood – note that the attributes commonly associated with ‘manhood’ are not limited by mere gender, as heroes like Sergeant Leigh Ann Hester proved – even within the concept of science fiction. Watching James T. Kirk teaches young males key life lessons – that violence is an important option for defeating evil, that individual dignity is worth fighting for, and that scoring with green alien chicks is awesome.

Translation: geeky shit is fine for guys, so long as the female characters are either acting like masculine heroes or being seduced by them. (Lord of the Rings is apparently fine by Schlichter, too, because the presence of martial themes trumps the presence of elves. I’m betting the comparative absence of women doesn’t hurt either.)

Dear Kurt: you know why so many people are happy to undercut what you call ‘traditional morality, conservatism and… positive values?’ Because they’re sexist, anachronistic, arbitrary and awful! Rigidly enforced definitions of masculinity and femininity are hurtful to everyone, and though you obviously disagree, your obvious disdain for girl things – and, by extension, girls – is as sexist as it comes.

And to all the bronies out there: keep up the good work, and don’t let the asshats get you down!

Trigger warning: some talk of rape, particularly if you click the link.

Internets, we need to talk about fantasy writer R. Scott Bakker.

Specifically, we need to talk about what he has to say on the subject of women, sexism and feminism in his own work. Which is, frankly, both frightening and creepy as fuck, but made even more problematic by the fact that Bakker considers himself to be a feminist writer (or at least, neither a sexist nor misogynistic one). In fact, he is both angry and flabbergasted at the temerity of anyone who suggests otherwise – particularly his “feminist critics”.

Here are some of Bakker’s quotes from the above link:

Evil is sexualised in my books, primarily because the primary icon of evil in modern society is the serial murderer, which is to say the serial rapist who kills his victims. In this sense, ‘evil’ is clearly gendered in contemporary consciousness…

What I’m always interested in in all my books is the reader, their moral sensibilities and their biological drives(among other things). I always assume this reader is male. As a male, I know the ways of the male gaze…

I have a very grim, very pessimistic view of male sexuality. For instance, in NP [his new book, Neuropath], for instance, one of the ‘future facts’ referenced is the discovery of a ‘rape module’ in male brains… As dismaying as this possibility is, it seems to make a whole helluva lot of evolutionary sense… The point, at every turn, is to poke the reader and say, some part of this is you, some part of you likes this, irrespective of what you shout…

So here I am, being relentlessly critical, not only of the genre, but of male sexuality and where it’s headed, and being called a misogynist because I’m provoking by engaging – playing Nabokov’s game…

The future will be more and more pornographic. Why? Because we, as a species, lack the conceptual resources to make any argument regarding moral conduct outside instances of obvious harm stick…

So, yes, women get the short end of the stick in all my books.Why? Because they find themselves caught in predatory systems designed to exploit them. Depicting strong women, ‘magic exemptions’, simply fuels the boot-strapping illusion that is strangling contemporary feminism: the assumption that the individual can overcome their social circumstances…

I have yet to encounter one remotely convincing argument as [to] why the approach I’m taking is inherently ‘bad’… I have no duty to conform to anyone’s ‘rules of representation’.


Or, to put it another way, Bakker writes:

  • for an exclusively male audience,
  • in the male gaze,
  • using sexualised evil commited by men against women,
  • in pornographic detail,
  • in the apparent belief that rape is an inevitable part of male psychology,
  • with the deliberate aim of omitting strong female characters

and doesn’t understand why feminist readers characterise him as sexist and misogynistic; or, at the absolute least, not feminist. Indeed, the idea that writing positively both for and about women is integral to being a feminist writer seems never to have occurred to him.

The level of doublethink here is staggering, and yet I can just about parse his (incredibly twisted) logic. Seemingly, Bakker thinks that male violence, and particularly sexual violence, is both innate and inevitable. His aim, at least in part, is to convince his male readers likewise, showing them their own dark side in order to make them uncomfortably aware of its dangers. As entities, women who triumph over, alter or otherwise subvert this reality are completely unrealistic, because no amount of hope or belief will ever change man’s bestial nature, and therefore women will always be oppressed. Any story or statement to the contrary is damaging to feminism, because it gives women an unrealistic view of their prospects in life. Instead, it’s better to focus on making men aware of their innate capacity for evil, so that they can try and rein it in.

This isn’t even a white knight view of female helplessness; chivalry at least demands an effort towards saving, protecting and helping women. Instead, Bakker seems to believe that the best possible outcome isn’t for men to protect women, but to repress their desire to hurt them - which isn’t the same thing. Feminism in this view, then, shouldn’t be about female empowerment, but about making men aware of their own violence. Which, presumably, is why Bakker is so skeptical of such feminists who do critique his work – poor souls, they’re under the deluded impression that things could ever get better! He rejects the label of misogynist because he doesn’t personally hate women: he just thinks we’re doomed to suffer at the hands of men beyond our ability to combat it. And he rejects the label of sexist because, in his own, warped way, he’s trying to make people aware of the only real danger he perceives as a threat to us: sexual violence.

In short: Bakker is a nihilist, and his nihilism informs his gender politics, and both inform his writing; and I suspect, therefore, that until or unless he’s willing and able to disentangle his beliefs about nihilism and the inevitability of male violence from his concept of feminism (to say nothing of his concept of reality), he can’t actually have a concept of feminism that accords with, you know. What feminism actually is. (Or reality, for that matter.)

In the mean time, though, Mr Bakker, if you’re listening (and based on the experiences of others, I’m going to assume you are): if you write books specifically for men, in the male gaze, that are devoid of unvictimised female characters, full of pornographically written rape, and which represent a world-view in which women can never succeed – and where, in fact, the best we can hope for is that men learn to like us enough that they repress their terrible, innate desire to hurt us – you shouldn’t be surprised that many people – most of them feminists! – find your work appalling. Feminism believes that the world can and will get better for women: in fact, it exists to make this happen! Feminism has a higher opinion of men than you do, because it doesn’t countenance the biological inevitability of male violence; rather, it acknowledges that, as some cultures and individuals believe this (falsely) to be so, it ends up being promoted, excused and deferred to beyond all reason. And if you believe both these things to be false, then you shouldn’t be surprised that feminists categorise you as part of the problem: as a sexist, and a misogynist.

Because whatever you think of women, Mr Bakker, your willingness to deny our agency and strip us of hope says it all.

Don’t let the title put you off. This isn’t what you think.

With few exceptions, there comes a point in every little girl’s life when she first suffers exclusion on the basis of gender. For me, this happened regularly in primary school sports: the boys didn’t like it when I wanted to play cricket, and would actively gang up to ensure I was either kept away from the bat or relegated to the furthest reaches of the outfield. Children aren’t paragons of political correctness: unlike later in life, I knew definitively then that gender was the reason for this behaviour, because I was openly told as much. Over and over again, whether it was soccer or cricket or handball or football or some other thing the boys were doing, I had to fight for inclusion, because even at the tender ages of seven and eight and nine, boys knew that girls were no good at sport; that my presence on the field, let alone my desire to play, was aberrant, and that my foregone incompetence would spoil it for the rest of them.

This isn’t the only way it can happen. Some of the exclusion is even orchestrated by adults, who, whether intentionally or not, project onto children their subconsciously-absorbed ideas about who should be doing what. Don’t play with the truck, dear – it’s for boys. Wouldn’t you rather wear a dress? Only boys have short hair; yours is lovely and long. The inverse happens too, of course, and to equal detriment: in fact, when adults police the behaviour of children, the crackdown on boys who behave in feminine ways is far more severe than what transgressing girls experience, with the result that boys are much more likely to be mocked and policed by their peers, too, and from an earlier age. My own experiences bear this out: only at high school was I ostracized for being masculine. Prior to that, none of my female friends ever minded my tomboyishness – but from the earliest years of primary school, my male friends were actively persecuted by other boys for hanging around with a girl.

The above scenarios are not atypical. Thanks to the hyper-gendering of children’s toys, clothes, television shows, picture books, dress-up costumes and perceived interests, the basic rules of childhood play are rife with learned gender politics. The ubiquity of school-sanctioned sports and games – that is, things boys are stereotypically meant to be good at – during primary education, especially when placed against the comparative dearth of stereotypically girlish activities, means that the dynamics of exclusion work primarily against girls. This is because, while boys are seldom confronted with or encouraged to participate recreationally in ‘feminine’ activities, girls are regularly taught and told to engage in ‘masculine’ ones. This means that unless, like my childhood friends, boys decide on their own initiative to befriend girls or take up ‘feminine’ activities, they may never experience gender-exclusion at school; but that girls, thanks to the gendering of sports and particular play activities, almost certainly will. Perhaps more importantly, however, this skewed dynamic means that both boys and girls are taught to associate exclusion with femaleness. In the vast majority of cases, girls aren’t penalised for behaving like boys – after all, teachers encourage them at sports, and girls are allowed to wear boyish clothing – but for being girls doing masculine things. Boys, on the other hand, are penalised both for behaving like girls AND for being boys doing feminine things. Throw in the fact that boys are invariably penalised more harshly for their transgressions than girls – adults police boys who wear dresses; peers police boys who play with dolls – and you end up with a situation where all children, regardless of gender, are absorbing the message that for many things, it’s better to be masculine and male than feminine and female.

We also teach children they live in an equal society.

Clearly, this isn’t true; and as the above should demonstrate, examples of its untruth abound in childhood. But children, by and large, are not critical thinkers, and adults, by and large, are sadly averse to questions from children that challenge the status quo. Asked whether boys can wear make-up, for instance, it doesn’t seem unreasonable to assume that many, if not most parents would answer that no, they can’t; or that they could, technically, but don’t; or that make-up is just for girls; or even that it’s wrong for boys to do so. And because their question has been answered in accordance with what they see in the world, most children will probably nod and store that information safely away, so that if, some time in the future, they do see a boy or man wearing make-up, they’ll instinctively find it troubling – even though their original question has long since been forgotten. And all of that only concerns gender differences: throw in the additional and equally complex problems of race, nationality, sexual orientation and culture, and you’ve got yourself a maelstrom of youthfully-learned biases.

The point is, childhood matters. A lot.

Which is where we come to the inherent problem of telling these same children, once they’ve grown into teens and young adults, that society is equal. It doesn’t help – and is, I’d contend, actively harmful – that lessons which mention equality are almost always tied to the achievements of a particular historical group (the women’s suffrage movement, for instance) rather than to the pervasive bias that made their actions necessary to begin with. This creates the false impression that, as the movement ultimately succeeded, the equality of the outcome was absolute – and as the lesson tends to be about the movement itself, rather than what came afterwards or its ongoing relevance in the present day, students are left, quite literally, with the feeling that a chapter has been closed. Even if accepting the existence of total equality as gospel means actively discounting our own experiences with inequality as anomalous, the majority of students will do so – because even though teens frequently question the relevance of school or the utility of its lessons, questioning the truthfulness of their content in the absence of external prompting invokes a far greater conspiracy.

How, then, does any of this relate to the frankly incendiary notion that teaching equality hurts men?

Because of everyone, straight, white men are the least likely people to experience exclusion and inequality first-hand during their youth, and are therefore the most likely to disbelieve its existence later in life. Unless they seek out ‘feminine’ pastimes as children – and why would they, when so much of boy-culture tells them not to? – they will never be rebuked or excluded on the basis of gender. Unless someone actively takes the time to convince them otherwise, they will learn as teens that the world is an equal place – an assertion that gels absolutely with their personal experiences, such that even if women, LGBTQ individuals and/or POC  are rarely or never visible in their world, they are nonetheless unlikely to stop and question it. They will likely study white-male-dominated curricula, laugh ironically at sexist, racist and homophobic jokes, and participate actively in a popular culture saturated with successful, varied, complex and interesting versions of themselves – and this will feel right and arouse no suspicion whatever, because this is what equality should feel like. They will experience no sexual or racial discrimination when it comes to getting a job and will, on average, earn more money than the women and POC around them – and if they stop to reflect on either of these things, they’ll do so in the knowledge that, as the world is equal, any perceived hierarchical differences are simply reflective of the meritocracy at work.

They will not see how the system supports their success above that of others, because they have been told that equality stripped them of their privileges long ago. Many will therefore react with bafflement and displeasure to the idea of positive discrimination, hiring quotas or any other such deliberate attempts at encouraging diversity – because not only will it seem to genuinely disadvantage them, but it will look like an effort to undermine equality by granting new privileges to specific groups. Never having experienced inequality, therefore, the majority of straight white men will be absolutely oblivious to their own advantages – not because they must necessarily be insensitive, sexist, racist, homophobic or unaware of the principles of equality; but because they have been told, over and over again, that there is no inequality left for them – or anyone else – to experience – and everything they have experienced up to that point will only have proved them right.

Let the impact of that sink in for a moment.

By teaching children and teenagers that equality already exists, we are actively blinding the group that most benefits from inequality – straight white men – to the prospect that it doesn’t. Privilege to them feels indistinguishable from equality, because they’ve been raised to believe that this is how the world behaves for everyone. And because the majority of our popular culture is straight-white-male-dominated, stories that should be windows into empathy for other, less privileged experiences have instead become mirrors, reflecting back at them the one thing they already know: that their lives both are important and free from discrimination.

And this hurts men. It hurts them by making them unconsciously perpetrate biases they’ve been actively taught to despise. It hurts them by making them complicit in the distress of others. It hurts them by shoehorning them into a restrictive definition masculinity from which any and all deviation is harshly punished. It hurts them by saying they will always be inferior parents and caregivers, that they must always be active and aggressive even when they long for passivity and quietude, that they must enjoy certain things like sports and beer and cars or else be deemed morally suspect. It hurts them through a process of indoctrination so subtle and pervasive that they never even knew it was happening , and when you’ve been raised to hate inequality, discovering that you’ve actually been its primary beneficiary is horrifying – like learning that the family fortune comes from blood money.

To be clear: these personal hurts are not the same as cultural disadvantages (though in the case of men being forced to adhere to a restrictive masculinity, they can certainly cause legitimate pain, distress and disadvantage, the discussion of which would merit a blog of its own). This post isn’t about bemoaning the woes of the privileged, but about making clear the circumstances under which the existence of that privilege can so often go unquestioned and unnoticed by those who have it; and to point out why, when the question of their being privileged is first raised, so many people react with disbelief and anger. I say people, because although I’ve focused this piece on the privileges of straight white men, they are not the only privileged group. Intersectionality must be a serious part of any discourse centered on equality, or else those of us who aren’t straight white men but who nonetheless enjoy privilege will only be training ourselves to unsee our advantages in just as problematic and damaging a way.

We all, right now, need to stop the pretense that the world is anything near an equal place. Sexism, racism and homophobia are not only commonplace, but actively institutional. Universal suffrage and the civil rights movement are not, and never have been, the be-all, end-all of either our legal or cultural freedoms. Fraternities of straight white men have equality – but when you consider that this selfsame group has majority control of Western government, it shouldn’t be hard to understand the ubiquity of the lie that everyone else has it, too. The only way to fight for equality is to acknowledge that we don’t yet have it – and to admit that sometimes, our self-perception, no matter how well-intentioned, is the very thing at fault.

Because teaching equality doesn’t just hurt men. It hurts everyone.

Responding to my post on default narrative sexism, commenter Kevin Veale reported the following incident:

It also reminds me, sadly, of a thread yesterday where an RPG author posted a question about how to shift cultural dynamics about gender in an RPG setting. The thread then proceeded to implode with a bunch of bullshit where people were citing other examples where authors had tried that as “bullshit” because “They’re doing unrealistic stuff purely to create a bizarro world where it’d be cool if women were cavalry,” rather than the listed intent of said author to create a different gender dynamic.

Being both a geek and a ladyperson, this phenomenon is one I’ve encountered many times before, and always felt frustrated by – so much so that I’ve decided to upgrade my response from comment to post.

The sort of incident mentioned above is sadly common in geek culture – a blind and subtle species of sexism-as-normative wherein any attempt to reverse established gender dynamics is written off as a nothing more than cheap attempt at novelty by virtue of the fact that the audience either didn’t expect it or doesn’t see the utility of it. Back when I first started playing D&D in highschool, I remember the pleasant feeling of shock and surprise when, on opening the handbook, I found that all the pronouns used to describe the hypothetical players and characters were female ones. When, seconds later, I remarked on this fact out loud, my then-boyfriend instantly expressed his irritation at it, saying something along the lines of, ‘They’re only doing it to seem cool and politically correct.’ And being sixteen, I instantly found myself agreeing with him: partly because he was my boyfriend (alas!) but mostly because it genuinely did look weird – by which I mean, of course, that I’d never seen it done before. And because I had no grounding in feminism at that point, and even though it had made me feel validated and welcomed as a girl geek just moments earlier, I took up his stance both then and for quite a while afterwards: that switching up the gender pronouns was just an arbitrary, pointless thing people sometimes did to look hip. Whereas, of course, the point was right there in my initial reaction: to make girls like me feel happier playing D&D, and – though it failed with my group of friends – perhaps to make male players more thoughtful and less judgmental when it came to women in general.

As far as I can tell, straight male geeks in particular tend to adopt this position – that is, Random Girls = Bad – for any of three main reasons:

1. Geek culture is so overwhelmingly dominated by images of hyper-sexualised women (anime, maquettes, comics, video games) that even though female characters are frequently shown to excel in traditionally masculine roles across all such media – as mechanics, hackers, warriors, engineers, gunsmiths, leaders and pilots, for instance – their visual, physical sexiness (and, frequently, costuming) is designed to signal that these attributes, rather than being markers of competence and equality, are instead intended as, essentially, masturbatory aids on par with their physical assets: the fantasy of hot women made even hotter by their (to the audience) unrealistic-yet-droolworthy possession of masculine skills. This is why fanservice, unrealistic bodies, ridiculous costuming and wildly impossible poses are so very, very frustrating to female geeks and feminists: because ninety-nine times out of a hundred, their sole utility and relevance is on the level of sexual exploitation. And though most straight male fans are self-aware enough to realise such bodies are meant as unrealistic fantasies, many still have a disturbing tendency to take the logic further, concluding that if women with ridiculous bodies and costumes are unrealistic – and if, given this fact, it’s similarly improbable that women who look, dress and act like that would actually go about their jobs that way in the real world – then logically, real women must not belong in those professions, because the idea that they might do is itself part of the fantasy.

2. Having realised that the depiction of women in games, comics, collectibles and anime is meant as part of a tailor-made fantasy, many straight male geeks, somewhat unsurprisingly, have become aware of something else: that as said fantasy has been explicitly created for and subsequently targeted, marketed and sold to them, there must be someone out there whose goal is to exploit – and subsequently profit from – their sexual desires. Rather than undertake an intellectual exploration of the relationship between sex, gender and advertising in a capitalist system, however, a disappointing number of these geeks make a different and altogether more prejudicial leap: that the presence of women in an otherwise male-dominated environment can be directly correlated with the efforts of corporations to take their money. Their willingness to pay for the product in this equation, whether pre-existing or not, is immaterial: women, and particularly sexy women, have become a red-flag event. Any attempt to insert women into a setting previously devoid of them must therefore come under immediate suspicion. Women are a cash-gathering exercise, the go-to weapon in some cynical marketeer’s arsenal to help Company A more readily collect the hard-earned monies of geeks everywhere; booth babes being a case in point. After all, straight male geeks are very aware of their own negative sexual stereotyping: the fact that they may conform to it at times doesn’t make it any less offensive when it’s being used to exploit them – and the fact that it is used exploitatively is why the sexy female character problem exists to begin with.

But that doesn’t excuse their knee-jerk reaction to and blaming of women themselves: sexism and the system are at fault, not women as entities. And yet, the niggling suspicion of straight male geeks that girls are just there to take their money ends up tarnishing not only legitimate, unsexualised instances of female characterisation, but the efforts of actual geek girls to be taken seriously. All girl gamer group? Yeah, they’re just a novelty act – we’re only meant to like them ‘coz they’re pretty. Girls reading comics or playing video games? Hot, but they’re probably just doing it so boys will like them. Girl geeks in costumes? Total attention whores – they just want men to throw money at them. The same thing happens in music circles, too, among other places. All girl rock band? Fuckable pop-moppet posers – they only got signed ‘coz they look good on a poster. And on, and on, and on.

3. Genuine incomprehension. This is the kindest blindness – a benevolent sexism found in straight male geeks who have nothing against women, per se; it’s just that, all unaware of their own privilege, they’ve never had to think about sexism or exploitation or anything like that, so if the issue comes up offhand, they’re unlikely to see the utility in trying to make women more visible, or to change the way they’re depicted – and if there’s no utility, why do it? After all, women have the vote now, right? And equal opportunities and laws and stuff? And it’s not like anyone’s forcing them to play video games or read comics or watch anime or whatever, so why is it our problem if they don’t like how it works?

Depending on the personality of the geek in question, any conversation after this point can go one of several ways. The most positive, assuming both that you have the time and inclination to explain sexism in geek culture from first principles and that your interlocutor is willing to listen, is that they realise the problem exists and see the utility of female inclusion. The most negative will devolve into angry defenses of the status quo along the lines of the points raised above, with (if you’re very unlucky) a side-order of genuine misogyny thrown in. I mention this because, while the first two points follow fairly specific trains of thought, the reasons for ignorance are wide-ranging; as are potential reactions to the prospect of enlightenment.  Nobody likes to be told they’ve been complicit in something they might otherwise hold in contempt, and particularly not when you tie that complicity to the things they love most, no matter how significant the connection is.

And this, really, is the crux of the problem. Thanks to several decades’ worth of abuse and mockery from the mainstream, geeks as a culture are used to seeing themselves – ourselves – as underdogs. This creates a false sense of certainty that, being outcasts together, we can’t possibly be discounting, belittling or abusing anyone, let alone other outcasts, in the way that we ourselves have been discounted, belittled, abused. Which premise rests squarely on the demonstrably false assurance that people never become what is done to them; that no victims ever become perpetrators. And as I have said again and again, intentionality only takes you so far, and it isn’t very. Intend all you want to be a responsible driver – but if you run someone over by accident, they’ll still be just as dead.

Cards on the table: I had never heard of Joel Stein until five minutes ago. Nonetheless, having just read his oh-so-condescending op-ed for the NY Times on why, in his estimation, adults shouldn’t read YA, I feel qualified to make the above assertion.

Why a sexist ass, you ask, instead of just the regular kind? Because certainly, his regular assishness isn’t in doubt. After all, any adult who’ll personally vouch for the suckiness of an activity he refuses to try on the grounds of having intuited said suckiness from afar – much like a toddler declaring his undying hatred for unfamiliar vegetables – is clearly deserving of intellectual mockery. But where in that is the sexism?

By way of answer, allow me to compare Joel’s opening paragraph -

The only thing more embarrassing than catching a guy on the plane looking at pornography on his computer is seeing a guy on the plane reading “The Hunger Games.” Or a Twilight book. Or Harry Potter. The only time I’m O.K. with an adult holding a children’s book is if he’s moving his mouth as he reads.

with his last:

Let’s have the decency to let tween girls have their own little world of vampires and child wizards and games you play when hungry. Let’s not pump Justin Bieber in our Saabs and get engaged at Cinderella’s Castle at Disneyland. Because it’s embarrassing. You can’t take an adult seriously when he’s debating you over why Twilight vampires are O.K. with sunlight.

The bolding is mine; take note of it! Because rather than a critique of the content of YA novels, what this piece actually represents is the following assertion: that it’s fundamentally embarrassing for grown men to share any interests whatever with teenage girls. In fact, according to Joel, it is actually more embarrassing for a man to identify with a teen girl via the medium of literature than if he were publicly demeaning and sexualising her via the medium of pornography!

In five paragraphs, the only gender pronouns he uses are in those paragraphs: male to describe the adults who shouldn’t read YA, and female to describe the intended readership of the books to which he’s specifically objecting. Five paragraphs does not a lengthy article make. Certainly, it’s not long enough to enter into a nuanced discussion of why adults read YA (what then, I wonder, does Joel make of the adults who write it? or does he imagine that YA books spring full-fledged from the legs of hipsters, like Athena sprang from Zeus?), the changing face of the genre, or anything approaching an intelligent, reasoned argument.

It is, however, more than long enough to demonstrate his sexist credentials, and the nature of his real fear, which is that men might voluntarily be enjoying stuff written for girls. Oh noes! The horror! What could be worse than adult men identifying with the demographic they’ve historically most oppressed! GENDER EMPATHY IS SCARY AND TERRIBLE AND UNMASCULINE AND PLANES WILL FALL FROM THE SKY.

Those damn tween girls with their Bieber and their Twilights. Next thing you know, they’ll be wanting the vote and refusing to act in pornography. The HUSSIES.

Yesterday, my husband and I rewatched Season 1 of Sherlock. It’s an awesome show, and one that was made even better by repeat viewing in all respects save one: the treatment of the women. I’ve blogged before, pointedly and with bitterness, about the terrible things Steven Moffat routinely does to his female characters in Doctor Who, and though his motives seem to stem more from ignorance than malice, the results are nonetheless unpleasant.

Early on, we’re introduced to Molly Hooper, Sherlock’s contact at the morgue. His obliviousness to her interest in him is played for laughs, which is fine and as it should be; what’s less fine is the way he consistently and cruelly criticises her appearance, which is also played for laughs. In A Study In Pink, he remarks on the fact that without her lipstick, she doesn’t look as nice; it makes her mouth ‘too small’. In The Blind Banker, he defuses her legitimate anger at his behaviour by complimenting her hair, which Molly accepts with a giggle. Finally, in The Great Game, Molly brings in a fake boyfriend, Jim, to try and attract Sherlock’s attention. As the boyfriend turns out to be Moriarty, the implication is that he’s duped her into friendship, though we don’t find this out until later. In the meantime, however, ‘Jim’ has pretended to be gay, which Sherlock points out (there’s a lot of guff about personal grooming and choice in underpants, which feels hideously superficial until it’s revealed that Jim has, in fact, slipped Sherlock his number) – and that might be fine, too, except that he also takes the time to tell Molly ‘You’ve put on three pounds since you’ve been with him.’

‘Two and a half,’ says Molly, desperately.

‘Three,’ Sherlock says again.

The encounter ends, not unsurprisingly, with Molly fleeing the room in tears, and even though Watson points out that Sherlock has been unkind, this is on the basis of so callously revealing her boyfriend to be gay, and not for the remark about her weight.

Next, we have Mrs Hudson. Given the character’s origins, it’s less surprising that she’s given short shrift, but her treatment by the other male characters nonetheless rankles. At two points in The Great Game, she’s shown nattering pleasantly (or trying to natter pleasantly) with Holmes, Lestrade and Watson: in both instances, she is rudely ignored, while in one they actually walk away and leave her talking mid-sentence. Again, this is played for laughs, the implication being that Mrs Hudson, above and beyond being a genial, clueless landlady, is so utterly irrelevant that nobody needs to even acknowledge her presence or attempts at conversation.

Sargent Sally Donovan gets a slightly better deal, in that she’s the one woman shown to interact aggressively with Sherlock, calling him Freak and telling Watson that he’s a psychopath; but we’re also meant to dislike her for this very same reason. She’s also a WOC – the only non-white cast member, in fact – and given the unfortunate tendency of the TV industry to continuously cast black women in angry roles, this facts strikes me as being doubly unfortunate. And then, of course, Sherlock makes the obligatory remark about her sexuality, pointing out to Watson that she’s been sleeping with her (equally unlikeable) white colleague, Anderson, saying she clearly spent the night at his house and must have ‘scrubbed your floors, going by the state of her knees’. Which – as ever – is played for laughs.

Charming.

Then we have Mycroft’s female assistant, Anthea, who’s shown as being aloof and disinterested in Watson to the point of outright rudeness. Texting almost constantly, she only looks up to rebuff him and, on their second meeting, professes not to know him at all. We’re meant to find her vapid and distant, despite the fact that, as Mycroft’s assistant, she must be exceptionally intelligent and capable. Her characterisation might be brief, but she nonetheless fits the pattern of how women on the show are treated.

Finally for the recurring characters, there’s Sarah, Watson’s love interest. As is par for the course, we know almost nothing about her except that she’s a doctor and a love interest; she obligingly takes on Watson’s locum duties when he falls asleep at work and then gets thoroughly damselled at the end of The Blind Banker, with the intervening time spent being sneered at by Sherlock. Not exactly an offensive piece of characterisation, but hardly stand-out, either. Besides her attraction to Watson, her passivity is her only defining feature.

And the one-off female characters are hardly treated any better. The primary victim in A Study In Pink is female (and one cannot help but notice how her love of pink has been tied to her femininity for the purpose of the plot); in The Blind Banker, Mei Lin Yao is killed while trying to escape a female villain who is herself killed at the end of the episode; and in The Great Game, the gallery owner, Ms Wenceslas, is shown up by Sherlock after trying to exhibit a forged painting. In the same episode, two women, a man and a child have explosives strapped to them: the middle-aged woman is called a ‘stupid bitch’ by Moriarty, while her blind, elderly counterpart is called ‘defective’ and then blown up for trying to describe his voice. Add to this another female victim – Connie Prince, a celebrity makeover artist – and a wife who colluded in her husband’s disappearance in order to collect insurance money, and the scoresheet for female characterisation remains steadfastly at zero.

But wait! I hear you cry. What’s wrong with having female victims and villains? They can’t all be men, and it’s not like there weren’t male victims and villains on offer, too!

Which, yes, of course; and under ordinary circumstances, unless there was an established pattern of preference for pretty female victims, I’d be happy to leave well enough alone. But in Sherlock’s case, these otherwise ordinary oneshot characters all stand as testament to the fact in nearly five hours of television, every single female character is either a villain, a victim, a dupe or a damsel: someone to be arrested, avenged, ridiculed or rescued. And under those circumstances, no, I do not care that a few male characters also suffer the same fate, because as the entire narrative premise is centred on Two Exceptionally Awesome Men Being Awesome And Exceptional, there is no imbalance between clever/likeable and stupid/unlikeable blokes to merit the comparison.

I am not asking for a female character to be smarter or better than Sherlock Holmes: it is, after all, his story. I’m not even arguing that it ought to pass the Bechdel test (which it doesn’t), even though I’d love it if it did. I am, however, deeply disappointed that not even one female character is anywhere near the equal of Watson, Lestrade or Mycroft, or who at the very least could engage in some sort of banter with one or any of them. There is a great, yawning gap between “as smart as Sherlock Holmes” and “gormless passivity”, and while we have male characters aplenty who fit that bill, not a single woman does. The only woman described as clever, in fact, is the victim in A Study In Pink - but seeing as how she’s already dead, that doesn’t add much to the overall quality of female repartee.

But then, the show is the brainchild of Steven Moffat, who hasn’t got aspectacular track record when it comes to writing women, and to whom the following quote from 2004 is lamentably attributable:

“There’s this issue you’re not allowed to discuss: that women are needy. Men can go for longer, more happily, without women. That’s the truth. We don’t, as little boys, play at being married – we try to avoid it for as long as possible. Meanwhile women are out there hunting for husbands. The world is vastly counted in favour of men at every level – except if you live in a civilised country and you’re sort of educated and middle-class, because then you’re almost certainly junior in your relationship and in a state of permanent, crippled apology. Your preferences are routinely mocked. There’s a huge, unfortunate lack of respect for anything male.”

Which, um.

ABOUT THAT.

And it angers me. It angers me because I tend like, if not love, the stuff Moffat works with - Doctor Who and Sherlock and Tintin - but am forced to do so in spite of what he believes and says and writes about my gender. And I am SICK of it.

-  This piece  is also posted here.